Chapter 287 Physical Strength and Energy



Chapter 287 Physical Strength and Energy

"Abba's Story" is an open world simulation and development game.

The so-called open world, on the one hand, means that the map is very large, covering dozens of square kilometers.

On the other hand, the game has a high degree of freedom. Players are not restricted to any actions except for a few.

As for simulation development...

In Chen Ba's design framework, the process of players struggling to change from scratch can be called simulated development.

In fact, this is a variation of the gameplay of "Study Simulator" and "Living Under Someone Else's House Simulator". In the final analysis, the logic is the same, and it is nothing more than constantly working towards the set game goals.

What is the goal of the game? In "Study Hard Simulator", the goal is to make players study hard, overcome difficulties in various aspects such as family and farm work, and finally get into the school of their choice.

In "Abba's Story", the game goal is not as clear as "Study Simulator", but it is quite free...

But this freedom is fake!

Although the game goal is not clear, the direction is fixed. That is to say, players need to work hard to overcome physical obstacles or character defects, and ultimately integrate into society and achieve success in their careers.

In other words, everything is working towards this direction.

As for the result of hard work, that is, the final gaming achievement, it varies from person to person.

He could be a great scientist, an excellent broadcaster, a painter, a pianist or a great writer...

"Study Simulator" sets up the obstacle of "farm work" for players, and also has "physical strength" to limit players' activities.

In "The Story of Aba", although the protagonist does not have to do farm work or herd cattle or cut grass for pigs, he/she is a disabled person and his/her physical functions are actually insufficient compared to normal people.

Moreover, in the game, there are also dual restrictions of "physical strength/energy", which makes it impossible for players to run wild like wild horses.

Moreover, different "physical defects" will also cause changes in the physical strength bar and energy bar.

Give me an example!

A character who has limited mobility and needs to rely on a wheelchair or crutches to get around will have a lower stamina value because his body limits his range of motion.

Some characters with special diseases have high physical strength but extremely low energy. Too low energy means that when they complete a task, not only will their success rate be lower, but the experience gained will also be relatively reduced.

This is a numerical balance system that Chen Ba finally came up with after repeated thinking! At the beginning, he only designed a "physical strength value" and did not design a numerical system for "energy value".

But Xiao Lu's words made him realize that if the game only had "physical strength", it might not be fair and not realistic enough.

Why do you say that?

Because the scope of disabled people is relatively broad, anyone with a physical disability or serious injury can be included.

Then there is a special case! The brain or IQ is abnormal, and the limbs are missing. Do these two players have the same physical strength?

Different? Missing arms and legs will lead to a lot of lower physical strength? That doesn't make sense. After all, for players with brain problems or abnormal IQ, the physical strength alone can't restore the actual difficulties. They just have brain problems, and their physical strength is not bad.

Therefore, Chen Ba changed his perspective and created a "energy value" system based on physical strength.

And that’s not all…

In addition to physical strength and energy, the game also has many attribute values. Physical strength and energy are fixed and will be restored after a good sleep every day.

However, the attribute values ​​are not fixed, but will gradually grow with the increase of experience level. The points of different attributes will directly determine the future development of the route.

For example, career branches!

A certain player allocated the free attribute points gained from leveling up to the two secondary attributes of "eloquence" and "emotional intelligence", and his character became "eloquent and had high emotional intelligence".

In this way, although he had difficulty walking, his success rate in applying for a TV host increased a lot.

Think about it from a different perspective!

The attributes focus on developing "eloquence" and "emotional intelligence". If the player wants to make the protagonist a great writer, the difficulty is undoubtedly many times higher than before.

Different attribute point allocation plans play a crucial role in the player's subsequent game route selection and level-clearing success rate.

As for "physical strength" and "energy", they are not that useful in career development...

"The physical strength value determines the time the player can go out and do activities. One point of physical strength is roughly equivalent to one minute in the game."

At the planning seminar, Chen Ba showed the PPT he had just made and explained to everyone: "Physical strength can be slowly restored through eating, sleeping, taking a nap, etc., or it can be quickly restored and increased through special props and exercise facilities."

"As for the second use of stamina in the game, that is work!"

"The protagonist is physically disabled but determined to become a great painter, so he must take time out to learn and practice painting, right?"

"All these jobs will consume a lot of physical strength and energy! For freelancers like painters, it's okay, but if it's a job with fixed working hours, there will be basic physical strength and energy threshold requirements."

"For example, here's a job from 9 to 5, with an eight-hour workday and a one-and-a-half-hour lunch break..."

"If you want to be qualified for this job, you must have a physical strength of more than 2,000 points! If you don't meet the physical strength requirements, you will be fired from the company very soon!"

“That’s not right!”

Hearing this, Xiao Lu couldn't help but complain: "Isn't the physical strength consumption calculated at 1 point per minute? Why does it only take 2,000 points of physical strength to work for eight hours?"

Who taught Brother Ba mathematics?

Such a low-level mistake should not happen at all! Didn't Brother Ba take math classes when he was a child, and he can't even recite the most basic multiplication table? "That's different. There is a special formula for calculating the consumption of physical strength and energy. 1 point/minute is just a rough estimate."

Chen Ba waved his hand and said, "Do you stay focused every moment at work? You will definitely slack off to drink water or go to the toilet, right? This kind of slacking time will also be counted as playing games."

Because of the different calculation formulas, a minimum of 2,000 points of physical strength are required to work eight hours.

And 2000 points is just a guaranteed minimum! This means that on this basis, players will not be fired by the company. If they fail to meet the standard, they will be fired! "Different jobs require different minimum physical strength and energy values."

"There is a rough setting, that is, for jobs with high physical strength thresholds, the energy requirements are very low! Similarly, for jobs with high energy requirements, the physical strength threshold will be greatly lowered..."

Chen Ba divided it into two categories: "physical labor" and "mental labor".

The minimum requirements for physical strength and energy are actually to allow players to play to their strengths and avoid their weaknesses, and to maximize their strengths instead of focusing on their weaknesses.

On the other hand, this numerical design has a hidden meaning.

"Player Zhang San randomly got Down syndrome. His intellectual development is only at the level of a six or seven-year-old child. His energy value is very low, but his physical strength value is good!"

Chen Ba raised his eyebrows and said, "In the game, if Zhang San wants to find a job that suits him, he can only do physical labor, which means a job that consumes a lot of physical strength."

"It's a job that requires a lot of energy. If he doesn't meet the requirements, he will either be rejected or fired..."

"I see!"

Xiao Lu understood that the two values ​​of energy and stamina were such a cruel thing in the context of the game.

Aba, the protagonist of "The True Story of Aba", has an extremely unbalanced physical strength and energy value. Even if there is a slight difference among ordinary people, it is only about 95:100, which is not a very big difference.

But for the special Aba, the gap between his physical strength and energy value may be 5:100 or 95:5.

From this point of view, the idea that "The Legend of Abba" wants to express or convey to the players has been fully demonstrated through the huge disparity between "physical strength value" and "energy value".

In the game, physical strength and energy values ​​are just two strings of cold numbers. They may seem insignificant, but they actually represent the different difficulties for disabled people to integrate into society compared to normal people.

"In the game "Abba's Story", the deviation between physical strength and energy determines the fate of the character!"

"If the deviation value is less than 100 points, it is within the range of ordinary people. If the deviation value is within 500 points, it is a genius in a sense! And if the deviation value is greater than 500 points, his name is Aba..."

"OK!"

After writing down the description of physical strength and energy on paper, Xiao Lu immediately asked, "Then do we need to design a set of initial physical strength and energy values ​​for different disability situations?"

There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!

"right!"

"But let's not rush this. Our current focus is on how to restore the actual situation of each special group of people in the game."

Chen Ba waved his hand, signaling Xiao Lu not to rush into discussing the numerical system, as there would still be time to work on it later.

The real core of "The Story of Abba" is actually to "simulate" the real life situations of people with disabilities.

How to simulate?

How can people with different disabilities simulate corresponding situations in the game?

Luo Ji thought for a moment and said, "For Blind Aba, our game can reduce the image quality and model rendering accuracy, and at the same time change the brightness and contrast of the picture..."

"Can!"

Chen Ba nodded and immediately added: "As for the deaf-mute Aba, we can make a completely silent version of the game with no dialogue!"

"I can understand Shizune, but isn't it too much to have no lines or dialogues?"

Yang Dong pondered: "Without any dialogue, it will be difficult for players to immerse themselves in the game, which will greatly reduce the playability and interactivity of the game."

"How about this..."

"We make them separately for the deaf and dumb. For the deaf, the game is muted and you can't see or hear any NPC's lines. You can only see and hear your own lines."

Xiao Lu added: "One is mute. The game has sound and dialogue, but the protagonist Aba can't speak, so his lines are all a string of ellipsis, and communication depends entirely on gestures."

"feasible!"

Chen Ba agreed with this suggestion. It is indeed better to do it separately. Otherwise, it will be just like what Dong Ge said. The game will have no sound and no dialogue, just like a pantomime, which will destroy the sense of involvement and immersion in the game.

"Then there are physical disabilities..."

Chen Ba has a plan in this regard, that is, inconvenience in movement.

For example, if the movement speed of other characters including NPCs is 100, then Aba's movement speed is only 50 or even 20, which is far lower than that of a normal person.

Of course, physical disabilities also include legs and hands, and different situations require different solutions, and cannot be generalized.

For example, in the game, Aba, who has visual impairment, will also move very slowly. This does not mean that there is something wrong with his legs. He just can't see clearly, so he walks slowly.

"For other situations, I will go back and talk to the experts to find out more, and also hire a consultant to make a decision!"

"Brother Ba, I have a question!"

"If you have to fart, let it out..."

"It's like this, didn't you say that "The Story of Abba" will have an online multiplayer mode?" Xiao Lu asked.

"Yes, so what?"

"So I want to know, will the same settings be used in online multiplayer modes? For example, if the player is blind in single-player mode, will they be able to see clearly in online mode?"

"It's not inheritance!"

Chen Ba denied it, saying: "The online mode will allow players to create a new character, and this character has nothing to do with Abba in the stand-alone mode."

In stand-alone mode, players can only choose gender, that is, male Aba and female Aba, and cannot customize the face or nickname.

In the online mode, you can create a new character, customize your face and nickname, but it is not Aba anymore, so the data between the two modes are not the same.

For example.

In the stand-alone mode, player Li Si experiences the role of the blind Aba, but in the online mode, he may become the deaf-mute Aba.

"OK, I understand."

Xiao Lu nodded first, then asked: "What is the biggest difference between the online mode and the stand-alone mode?"

"Task!"

"In stand-alone mode, players can only complete the tasks they receive by themselves. In online mode, multiple people can team up to complete a task."

Chen Ba did not deny that he learned this from the GTA series.

In the GTA series, when players play the stand-alone story mode, NPCs are always their teammates when carrying out robbery missions. In the online mode, you can call on your friends to carry out robbery missions together.

The gaming experience is definitely different.

certainly!

If you ask which mode is fun, Chen Ba will undoubtedly say that the online mode is fun. It is estimated that after the release of "Abba's Story", more than 80% of the players will play the online mode, and few people are interested in the stand-alone mode.

But as fun as it is, the online mode is not all of "Abba's Story".

The stand-alone story mode is the focus of Tianba Studio and Chen Ba. After all, no matter how fun the online mode is, it is impossible to impress the TGA judges.

If you want to win an award, you still have to rely on the plot and gameplay of the stand-alone mode! (End of this chapter)


Recommendation