Chapter 295: About Me Playing Games in Games



Chapter 295: About Me Playing Games in Games

The supervision and content inspection of Tianba Studio’s games have always relied heavily on AI judgment and screening.

For example, plug-ins and scripts.

These are not manually checked, they are all found and handled by AI. If manual inspections are really required, how much manpower would it take?

Hot news! This is also the case with most of the mainstream online games on the market, such as League of Legends, CrossFire, PlayerUnknown's Battlegrounds, and Naraka: Bladepoint.

There is no other way, it is to save costs! Create a database, and as long as there is an abnormal situation with a backup of this database, this intelligent inspection system can handle the blocking and unblocking of accounts by itself, without any manual intervention.

Let me tell you a less popular piece of knowledge...

The customer service of those game companies, that is, the "customer service" that specifically handles players' reports and feedback, is largely also done by AI and is unlikely to be a real person.

Don’t ask why. The reason is that Tianba Studio is like this, and Chen Ba doesn’t believe that other game companies will be the exception.

This is actually a change that has only occurred in recent years. A few years ago, when the artificial intelligence industry had not yet developed and computing power was not that strong, manual customer service and manual inspections did exist.

Anyone who has played online games in the past few years knows that the customer service (GM) at that time were absolutely real people, and if you recharged enough money, they would even chat with you.

Chen Ba once met a buddy in an Internet cafe. They played a domestic online game and ended up hooking up with a customer service girl. They even met and got married.

All I can say is that in that era, manual service was a very common thing.

But since the development of the artificial intelligence industry, these manual jobs have gradually been replaced by AI. Especially the gaming industry, which likes to pursue fashionable technologies, is a pioneer in this regard! But this also brings a problem.

The widespread use of AI technology to reduce spending on labor wages has certainly saved money and increased work efficiency exponentially, but AI cannot completely replace human labor.

For example, in a game like "Love Staff", the AI ​​will misjudge or fail to judge the player's behavior in many cases.

Therefore, it is necessary to introduce "human inspectors" to assist.

This will bring additional expenses to Tianba Studio, which is unnecessary, but considering the special nature of the game "Love Staff", Chen Ba doesn't mind spending a little more money.

The main reason is that Xiao Liu is so miserable...

Those who heard the story were sad and those who listened to it cried. Xiao Liu's tragedy made Chen Ba understand that on this kind of platform involving "marriage and dating", manual inspection and supervision are necessary positions.

AI is really not good enough. After all, AI cannot see through the disguise of some scumbags, and even AI cannot understand what a scumbag is.

"To put it bluntly, artificial intelligence is still at a relatively early stage. It's OK for jobs that don't require brainpower, but if you use your brain, you become a retard."

After expressing his feelings, Chen Ba said thoughtfully: "I was thinking about adding an AI intelligent module to the NPCs in Abba's Story, but now I think I'd rather forget it."

“Don’t!”

"I admit that the current AI is very stupid, but if the NPC is not supported by AI, it is even worse than stupid..."

Xiao Lu was puzzled by this.

In his opinion, whether it is "Abba's Story" or other games, the intelligence level of NPCs will undoubtedly greatly enhance the players' sense of immersion and involvement.

If we don't make NPCs intelligent, and each NPC only has a fixed set of behavioral logic, then it won't be very meaningful.

"I understand what you mean, but have you ever thought that if these NPCs are given too much freedom and intelligence, they will run around everywhere?"

"Moreover... the lessons learned from "The Land of Divine Grace" have proven that if NPCs are too intelligent, the nature of the game will change quietly."

Chen Ba shook his head and said, "For other games, forget it, but this is "The Legend of Abba", and this kind of thing cannot happen."

The nature of "The True Story of Aba" is quite serious and the subject matter is rather special, so Chen Ba is quite conservative and does not want to give the NPCs too much intelligence.

The main thing is to not give players room to "do something fun"!

After suffering so many losses, Chen Ba has summed up a rule: if you want the game to go smoothly, you have to focus on the places where players can make trouble.

As long as players can't do anything and can only go through the plot and mission process, then this game will be absolutely stable and nothing will go wrong.

What? Players' live-action activities will increase game sales, which is more beneficial than harmful? Indeed! For other games, the benefits are indeed greater than the disadvantages, and Chen Ba is also happy to see players' live-action activities.

But this is "Abba's Story", a game that doesn't care about sales and whose main goal is to win awards and gain fame. Doing this will definitely do more harm than good.

"Then why open world?"

Xiao Lu muttered, "I'm not allowed to do this or that. I can't figure out what the purpose of this open world is. Is it just to show that the map is huge?"

“You got it wrong!”

Chen Ba frowned and explained, "I only limit the space for players to do things. From the perspective of gameplay, players are still very free."

In other words.

Chen Ba simply prevented players from jumping out of the game framework and showing off their imagination. As for the game framework, it is still quite free and normal.

If players just play the game honestly, then this is an open world. But if they insist on doing something different and exciting, they will be restricted everywhere and have no freedom.

"Okay, okay!"

Xiao Lu raised his hands in surrender and said, "Anyway, the final right of interpretation belongs to you, we will do whatever you say and that's it."

"By the way, Brother Ba, regarding the core gameplay of the game, is there still a lack of a combat system?"

Combat system?! Chen Ba was stunned at first, and asked in confusion: "What combat system? This is a simulation game, where does the combat part come from?"

Is there any fighting in "Abba's Story"? What a joke! The protagonist Abba is a disabled person, and his daily life is full of inconveniences. Do you want him to fight with others? Or send Abba to save the world and stop aliens?

"Ahem, this battle is not that battle!"

"What I mean is, there must be a system for comparing with other players or distinguishing the superiority and inferiority, right? Otherwise, how can we reflect the gap between players?" Xiao Lu explained.

There is no fighting.

But the absence of combat does not mean that the game cannot include an "alternative" combat system.

Chen Ba's understanding of fighting is that you punch and I kick, and we use our ultimate skills against each other just like playing a fighting game.

The battle that Xiao Lu understands does not necessarily involve the use of force. Battles in other fields are also battles. The battles here are not necessarily player vs player, they can also be player vs NPC!

"Well……"

Chen Ba fell into deep thought.

What Xiao Lu said is right. Living in today's society, we often face various kinds of "battles".

Let me give you a simple example.

Is it fighting to argue with others? Is it fighting to go through various exams and competitions?

Fighting is just one of them.

The combat system proposed by Xiao Lu actually refers to a set of "simulation" mechanisms based on real life.

"I think that, although a simulation game doesn't focus on operation, it can't be completely without operation."

"But in the game "Abba's Story", this operation has become a different form..."

He gave an example.

quarrel!

When the protagonist Aba has a quarrel or conflict with other NPCs, the game can enter a "battle" and players can then demonstrate their skills.

How to show?

Of course it's typing! Is the Zaun pianist kidding you? Ten insults in one second, directly crushing the opponent at the operational level and winning this verbal battle! "Interesting..."

Chen Ba was also inspired and thought of another scenario, which was the professional competition in the game.

The main storyline of the game "Abba's True Story" is an inspirational story about how Abba overcomes numerous difficulties and psychological problems, embraces the society and the future, and gradually moves towards success with the encouragement of his family and friends.

There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!

To put it bluntly, in this process, Aba will not be able to have smooth sailing and will always face a lot of competition.

There are many types of this competition.

For example, a company is recruiting employees, but there are many applicants but only one person is recruited. If Aba wants to stand out, does he have to defeat other competitors? For example, if Aba wants to become a scientist, he must take the postgraduate entrance examination, enter the research group, be elected as a professor, academician, etc. These challenges must always be overcome, right? Thinking about it this way, the game really needs a set of "all-encompassing" combat system that covers all areas and data of the game, so that players can intuitively feel the gap.

"We can make it a little more interesting. For example, if Aba competes with other NPCs for the same position, we can make it into a card game..."

"Huh? A card game?"

Xiao Lu couldn't keep up with Brother Ba's thinking for a moment, and asked in confusion: "What do you mean? What does this have to do with cards?"

“Have you ever played Landlord?”

"One against three, one against K, I don't want it..."

Chen Ba described it vividly: "Change the gameplay and logic, and the cards will become academic qualifications, work experience, and all kinds of things that are written into a resume."

Junior college, undergraduate, and 985 university!

The protagonist Aba can increase his "hand cards" in various ways. The more cards he has and the better they are, the greater the chance of winning the favor of HR and getting a job opportunity .

This actually turns an originally boring plot into a "mini-game", similar to the Gwent card game in "The Witcher 3".

The gameplay is relatively simple...

The game of rock-paper-scissors decides who plays first, and the winner is determined by the size of the cards. Every time a player "fails/passes" a round, the interviewer's impression score will drop.

Similarly, if a player uses his cards to make his opponent "unworthy/over", the interviewer's impression score will increase.

When the impression score reaches a certain level, the protagonist Aba has defeated all his competitors and won the position!

"That's totally impractical!"

Roger, who came over with a cup of Americano, said, "The cards in hand are generated based on Aba's existing conditions. In other words, the outcome is already determined, and the process of playing cards is a pure waste of time."

As Brother Ba said, the hand cards are generated based on the current conditions of the player or NPC.

Aba has a bachelor's degree, so he has a bachelor's degree card. He has a doctorate degree, so he has a doctorate card. It is impossible to create something out of nothing...

If that's the case, then why bother playing cards? The outcome is already determined at the start, so isn't it a waste of time to add this card-playing process?

“No, no, no!”

Chen Ba shook his head and denied it: "Although the initial move accounts for a large part of the outcome, but excellent operation can also change your fate."

Everyone has heard of the story of Tian Ji's horse racing to some extent.

Using one's strengths to attack another's weaknesses can earn you extremely high praise in "The Story of Aba", which means that the interviewer's impression score will increase a lot.

Moreover, the rules for playing cards do not require the types of cards to be consistent.

In other words, the opponent can play countless cards, but you only have one card, [Chairman’s Nephew], you can still play it, and you can even win.

Of course, this is just a joke.

Chen Ba hasn't figured out the actual rules yet, but he already has a general idea, which is that the size of "each card" is not just about the face of the card.

It also depends on the employment needs of this company or unit, as well as the cards in the other party's hand.

"In the actual game, you can completely make up for the disadvantages of your hand with operation. You just need to take out the right hand at the right time, and everything depends on the interviewer's impression."

Chen Ba smiled and said, "I can take care of the cards in this round, but if I do, you still have bigger cards, so I choose to pass the round and deduct a few points for now."

"You've played all your good cards, and you only have a bunch of bad cards left. I have a bunch of bombs in my hand, so won't my impression score go up?"

“It’s not that simple, is it?”

Luo Ji pondered, "If it's Tian Ji's horse race, then should we use our middle cards to catch our big cards, our small cards to catch our middle cards, and our big cards to catch our small cards?"

"right!"

“It seems like we lost miserably 2:1, but in fact, the last round was a big game against a small game, and the impression points we gained were greater than the first two rounds, so we won.”

A small loss doesn't count as a loss, and the impression points won't be deducted much, but when it comes to using one's strengths to attack another's weaknesses, when a PhD plays against a technical secondary school student, the impression points will increase dramatically.

But then again, this set of rules still needs to be improved in more detail. While retaining a certain degree of operability, it still mainly emphasizes the various rigid requirements during recruitment.

For example, education, work experience, etc.

This is also what Chen Ba wanted to express. It is possible to change your fate in a small range, but if your disadvantage is too obvious, it is unrealistic to want to change your fate.

Moreover, Chen Ba will set an "initial score" in this link.

Because Aba is a disabled person, his initial score is much lower than other competitors. This is also an idea that will test the player's response strategy.

After all, you are already a long way behind others at the starting line. If you don’t have any strengths or advantages, how can you change your fate? How can you catch up?

Therefore, this game was very disadvantageous to the players from the very beginning, because the protagonist Aba had too few cards to play, and most of them were bad cards...

(End of this chapter)


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