Chapter 298: A mind-blowing test



Chapter 298: A mind-blowing test

Chen Ba is not a big star. At most, he is a little famous in the gaming circle. It is impossible for his incident to become a hot topic, and the probability of it going viral is low.

Because of this, he did not delete the post in the end.

Let's discuss it if we want. The parties involved have no objection and he himself doesn't care, so there's no need to delete the post.

But he overlooked one point.

That is, when this rumor reached the ears of Lao Chen and Lao Wang, a pair of "good friends", the situation changed immediately.

Old Chen was fine. At most he would ask indirectly whether it was true or not. After all, although he was urging his son to get married, he was still very cautious about his son's lifelong event and would not jump to conclusion easily.

Comrade Lao Wang is going too far.

He was still pretending to be sick in the ICU of the hospital, but after hearing the news, he stopped pretending to be sick and went directly to the headquarters of Tianba Studio to arrest Chen Ba offline.

By the way, he always carries his household registration book with him when he goes out...

"No, what kind of good person would carry his household registration book with him?"

Chen Ba was stunned. He took the household registration booklet handed over by Lao Wang and said with a puzzled look on his face: "It's fine if you carry it with you, but what do you mean by handing it to me directly? Stop pretending, are you going to show your hand?"

"You two are already dating, so why should I pretend?"

"Hurry up, hurry up and get the certificate! I've already chosen the date for the wedding, it'll be held in two days, I'll talk to your dad, don't worry, I won't ask for a single cent of betrothal gift from your family..."

Is this about the betrothal gift? Chen Ba always felt that Lao Wang had some problems. No matter how much he thought highly of Chen Ba, he wouldn't pay so much for him! Could it be... a conspiracy?

The more Lao Wang acted like this, the more worried Chen Ba became. After all, he had never seen such a scene before. The more Lao Wang urged him, the less anxious he became. Instead, he advised Lao Wang to continue playing the role of a "cancer patient".

As for the reason, I just came up with it casually.

The online rumors are false, and Chen Ba is now busy making a new game. He is very busy at work and has no time to think about these things.

He was telling the truth and was not afraid that Lao Wang would not believe him.

Things have come to this point, and Lao Wang has no choice. He also knows the principle of "knowing when to stop", so he suggested that they wait until Chen Baxian finishes the "Aba's True Story" game.

"Then I'll go back to the hospital and continue pretending to be sick! Don't stand me up, I can't pretend for too long..."

The excuse Lao Wang gave was cancer, and it was in the late stages and there was no cure.

To be honest, the fact that he could pretend for so long without being discovered is enough to prove how superb his acting skills are and how much the hospital cooperates with his performance.

But the truth will eventually come to light, and he can't keep hiding it forever.

Therefore, his greatest wish is to quickly get Chen Ba, the good son-in-law, before his disguise is exposed, and not give other coquettish and slutty girls any chance to take advantage of him.

Of course, he also asked Chen Ba to keep it secret and not tell Wang Ya that he was pretending to be sick.

"You asked me to keep it a secret, so I'll keep it a secret?"

Chen Ba was not so obedient, not to mention that Lao Wang was unwilling to pay hush money and always asked Lao Chen to plot against him together. How could he bear this? So after sending Lao Wang away, he directly sent the whole story to Wang Ya on the other end via WeChat.

"Okay, I understand."

I thought Wang Ya would be shocked and angry when she learned the truth, but her attitude was unexpectedly calm, as if she had known it for a long time.

What kind of play is this? Chen Ba was also confused by the actions of this father and daughter, and couldn't figure out who was acting.

If you can't figure it out, just stop thinking about it. It has nothing to do with him anyway. The most important thing right now is the testing work and publicity arrangements for "The Story of Aba".

As we all know, the testing of a game often takes an extremely long time.

Especially games that require an internet connection!

But Tianba Studio is obviously the exception. So far, no game testing has lasted for more than half a year.

This is also one of the sources of Tianba Studio’s reputation as a “quick shooter”.

Why is it so fast?

The answer seems simple, because during the testing phase, many things cannot be tested, or there is no opportunity to test them.

Take "The Story of Aba" as an example.

Most of the codes in the game use resource modules from the Tianba game engine and Tianba code library.

To put it bluntly, it’s old wine in new bottles! Don’t think this is strange, in fact, this is the real reason why Tianba Studio is known as the “fast shooter” and the main reason for the fast production progress.

Why does a game like Black Myth Wukong take two to three years or even four to five years to develop, while a game of similar size like Global Evolution took less than a year to develop? This is because games like Black Myth Wukong are all started from scratch, without many existing resources to draw on or even learn from.

Although "Global Evolution" has many original things, most of the functions and game modules have been used by other games and can be used directly by copying and modifying them.

For example.

Because the game "Shennong Continent" has a special NPC generation mechanism, when Tianba Studio develops new games, it can directly call this program to batch copy NPCs.

This is a bit like the League of Legends team decided to release a new hero, Seraphine, whose Q is for damage, W is for shield, and E is for slowing down and controlling. Her passive skill will strengthen her small skills, and her ultimate skill is for group control...

Oh shit, Sona Plus?

Players have this view entirely because Seraphine and Sona are highly similar in skill mechanism and team positioning.

In fact, this statement is not wrong, because from the code level, it is possible that Seraphine’s skill module is calling Sona’s code.

If a designer wants to create an original hero with special mechanisms, he will find it extremely difficult and game bugs are likely to appear.

For example, Viego and Silas.

But if we can get closer to the old heroes in terms of mechanism and make a "patchwork monster", it will be much simpler. We can just call the old hero's code and change the model and values.

The workload is completely different, and the former takes much more time than the latter.

The same is true for game production. It will definitely save time to launch a new game based on many excellent games than to start from scratch.

The funniest thing is that because of the use of Tianba game engine, even the "art resources" can be directly called from old games without having to create a new one.

This is one of the reasons why the development of Abba: Legend was so fast and even the testing work was so short.

How can it not be fast?

The map is patched up on the basis of "Need for Speed", the art design and functional modules are borrowed from "Global Evolution", and some gameplay and interaction are referenced from "Housekeeping Simulator"...

It is not an exaggeration to say that this is a "stitched" game, it is even very appropriate.

Chen Ba also admitted that there is not much original content in "Abba's True Story", and most of it is just stitching and patching of old games.

But it's not a big deal.

There are many games like this in the gaming world, and he is not the only one doing this, so why should he be nervous or shy? Besides...

Whether a game is fun or not has nothing to do with whether it is a patchwork.

What's wrong with being a stitched-up monster? A well-stitched game can still attract a large number of players. Who hasn't been a stitched-up monster in the popular games that have become popular in recent years? "As long as the game is fun, even a stitched-up monster will like it" is being serialized! ! "Abba's True Story" has two game modes: online and stand-alone, and the testing steps are also different.

The focus is on online mode.

After all, judging from the information Chen Ba has obtained, if there is any problem with this game, it is very likely to be due to the online mode.

On the contrary, in stand-alone mode, it is less likely to have any problems, or even serious game bugs.

“You’re stereotyping!”

"Oh, right, right, what's wrong with my stereotype? Why don't you tell me, which of our studio's previous games didn't have bugs in the online mode?"

Chen Ba said righteously, "You can't tell? Let me tell you, for all games with online functions, all game bugs come from the online mode, without exception!"

There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!

This is something I learn from experience.

In his short career as a game producer, Chen Ba didn't experience anything else, but he had a very deep impression of the online mode.

There is no way, who can blame Tianba Studios for always having problems with online functions? As the saying goes, a long illness makes a good doctor.

With more experience, he has a better understanding of the Iron-Han-Han system. Judging from his experience, the malicious game bugs of "Abba's Story" are 100% caused by the online mode!

He was full of confidence in his judgment, so this time, he directly concentrated his forces and focused on conducting an extreme test of the "order fried rice in the bar" around the online mode.

He just didn't believe it.

After being cheated so many times, he finally grasped the pattern this time. Couldn't he have identified possible bugs before the game was officially released?

"Expand your thinking!"

Chen Ba taught earnestly: "When testing, use your imagination as much as possible. Don't think of yourself as a serious player and do whatever you want..."

A serious test would reveal nothing, and Chen Ba had already been prepared for this.

Based on past experience, the triggering method of a game's malicious bugs must be an extremely evil and unexpected way of playing.

So, use your imagination!

Under his leadership, the testing work of "The Story of Abba" went in a very extreme and strange direction that people could not understand.

Xiao Lu was controlling the "lame" character he had created in the online mode, trying to catch up with the 300km/h high-speed train...

In the online mode, Li Qizhen was trying to capture another colleague who was taking the test with him. He tried hard to get the soft way out, and his behavior was extremely strange...

Liu Jinfu tried to be an "outlaw" in the game, refusing to do any missions and doing whatever he wanted...

Luo Ji took a different approach. With his wild imagination, he used "The Story of Abba" as a travel simulator and tried to climb Mount Everest in a wheelchair...

Everyone has their own ideas and imaginations, and they have all conducted tests in the game, trying to find out what Brother Ba calls "hidden dangers."

However, it was all in vain.

Due to the powerful physics engine and simulation system, the lame Xiao Lu was unable to catch up with the high-speed train. Instead, he fell heavily and was rushed to the hospital.

"The Story of Aba" cannot be realized because the content is not allowed by laws and regulations, and Li Qizhen failed to discover the "Brother, you smell so good" side of him.

The difference is that thanks to the game's extremely high degree of freedom, Liu Jinfu's dream of becoming an outlaw can come true.

But unfortunately...

The deaf-mute Liu Jinfu, who vowed to turn "The True Story of Aba" into "The Story of Aba the Great Thief", was caught right after robbing a convenience store.

The fate of wheelchair warrior Roger was slightly better. Although in the game, the character's physical strength and energy value had an upper limit, but... the wheelchair was a perpetual motion machine that did not consume energy...

So, he developed a new way to play: the wheelchair drives automatically, and the character sits on it to sleep to restore strength and energy, so that he can travel around the world!

Unfortunately, before he could drive his wheelchair all the way to Mount Everest, his wheelchair ran into a river and the character drowned while sleeping...

"Very good, keep it up!"

Although the first round of testing did not find the problem, Chen Ba believed that this direction was correct and that testing the game had to take unconventional approaches.

Besides, this is only the first day.

As long as we keep this idea in mind and continue to explore the weird ways of playing the game in the online mode in the next few days, it is only a matter of time before we find the "hidden dangers".

Thinking of this, he felt relieved.

The testing work is supervised by Luo Ji and Xiao Lu, so he can take some time to discuss with Dong Ge about how to promote the game "Abba's True Story".

If a game wants to sell well, quality is one aspect, and publicity is also a very important part! It is undeniable that the game industry has never lacked those games that rely on word of mouth fermentation and then gradually take off in sales. There are even many of them.

But to be honest, if it can be achieved in one step, who would be willing to wait slowly for word of mouth to ferment and rely on word of mouth and tap water from players to increase sales?

Isn’t time cost a cost? Because of its unique subject matter, “The Story of Abba” must be carefully promoted, at least to avoid being misinterpreted or even misunderstood.

“It’s better not to advertise…”

Yang Dong expressed his opinion: "If we promote it on a large scale, it will inevitably be suspected of making money by taking advantage of other people's misfortune, and the players will probably be disgusted."

"Small-scale publicity is meaningless. After all, we are already this size. Is there any difference between small-scale publicity and no publicity?"

"So I suggest not to do any publicity and release the game in a low-key manner, relying entirely on word of mouth from players to help us promote the game on their own..."

That works too!

Chen Ba thought about it and found that what Dong Ge said was indeed very reasonable. For a film of this size, it would be better to have no publicity at all than to have a small-scale publicity.

If it is promoted on a large scale, it will easily be criticized, after all, the subject matter is indeed a bit too "special".

Then there’s no need to promote it, just like Penguin’s game “See”. Those who know will know, and those who don’t know can just forget it.

At the same time, the game can also make a supplementary statement, stating that the relevant income of the game will be used in full to establish a special "foundation" to provide targeted assistance to people with disabilities.

This is a public welfare game, and players can help promote it without causing resentment from passers-by and netizens...

(End of this chapter)


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