Chapter 51 Default Key Position
Chen Ba was a little distressed.
At the China Overseas Game Expo, the game exposed many shortcomings and problems.
After returning to Jiangning, he made a list of issues that the studio needed to solve before the early access version was released.
First of all, the default key positions! There is no problem with the adaptation of the handle. Although the default key positions are a bit abstract, at least they can be used, and players will not rant about the stupid key positions.
It's mainly a keyboard and mouse problem...
In the game "Star Emperor", WASD controls the character's movement and the mouse controls the perspective. This is a very reasonable key layout.
But the skill key positions are not very reasonable.
ERTY has 4 commonly used skills, F is to activate physical fitness, G is to activate imperial weapons, and H is to activate secret techniques.
During the trial phase, some players reported that the three keys TYG were too difficult to press.
The left hand of a normal game player is basically placed on the four WASD keys. People with slightly longer index fingers can press the T key, but people with shorter index fingers may have to move their left wrist.
There is also the G key, which is difficult to reach with the thumb.
In other words, you can press it! But this posture is not elegant, and it is also very laborious, and the operation logic is very strange.
"Can't the key position be changed?"
Shortly after entering the studio, Xiao Jie, who previously worked as a mobile game planner at Juhua Network, scratched his head and asked, "If you feel uncomfortable, then change it to a key position that is more comfortable for you!"
It's no big deal.
Who hasn't experienced "changing keys" when playing games? No one will stick to the default keys for life, right? "You know, some players... well, they are either too lazy to change, or they forget to change, or they don't know how to change the keys..."
Chen Ba spread his hands and said, "These players are very dependent on the default key positions. If they feel uncomfortable, it will be a very bad thing."
"Indeed, I'm too lazy to change the keys when playing games. It's too troublesome." Xiao Lu nodded repeatedly.
"In those wall-breaking games you play, the left mouse button automatically finds the way and the right mouse button automatically attacks, so why would you need to change the buttons?"
Changing the key also depends on the person.
Some people just find it troublesome, like Xiao Lu, who always uses the default key positions for whatever game he plays.
In order to take care of these people, we should create a set of default game key positions that are more in line with the operating logic and less tiring.
"How about this..."
After simulating the operating habits and logic of keyboard and mouse players, Chen Ba analyzed: "The Ctrl key, Shift key, and the number 123 keys seem to be more convenient."
The TYG key travel is indeed a bit far.
During a fight, if the battle is particularly intense, it is difficult to press the TYG keys while pressing WASD frantically to dodge skills.
But it's not completely useless.
Some special skills with long cooldown times, which may only be used once in a battle, can be bound to these unconventional key positions.
For example, extreme sublimation!
This mode is only used once per game, so there is no problem in binding a Y key.
Anyway, you only need to press it once, and you are not asked to press it continuously. What's the matter? Do you think the blood loss speed is not fast enough?
"The Imperial Soldier can bind the G key!"
Yang Dong suggested: "It's not used often anyway, and in our game, the Imperial Weapons and Supreme Weapons are both BUFF skills."
"right!"
Chen Ba nodded.
For skills like Emperor's Weapon and Ultimate Sublimation that don't need to be used frequently, it doesn't matter if the key range is longer.
It can even be said that having the keys farther away is a good thing.
Otherwise, you can bind an F key to "Ultimate Sublimation". What if the player accidentally presses it when the game starts? Decide the key position based on the frequency of use.
Taking the protagonist Star Emperor as an example, his most commonly used physique is the special physique "Star Body".
There are two types of star bodies: lunar and solar. During the battle, players need to frequently switch physical anomalies to change combat strategies.
Therefore, Chen Ba decided to bind this key position to the Shift key. The reason is that the logic of switching between Chinese and English in the input method is consistent with the logic of the physical condition switching phenomenon.
Other emperors or supreme beings, who have special physiques that allow them to switch visions, are also bound to the Shift key to reduce the learning and adaptation costs for players.
I won’t mention the commonly used keys such as QERF and 1234.
The key points are the Ctrl and Alt keys, which need to be bound to one or two special secret methods.
Mysticism is a special mechanism skill in the game that is superior to ordinary skills. It is not a big move, nor a finishing move, but a combination skill similar to the "Ultimate Grimoire" in LOL.
In short…
Every emperor or supreme being has a set of exclusive skill modules, which is the so-called "Emperor's Scripture".
All of Star Emperor's skills are derived from the "Starry Sky Sutra", so the skill effects are all related to stars.
The so-called secret method refers to stealing skills!
There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!
There are only two slots for secret techniques, and the CD is very long. Each secret technique is a unique skill of other emperors or supreme beings.
Do unto others as you would have them do unto you? This is the saying of martial arts, but according to the saying of fantasy and immortal heroes, this is the practice of "using one's body as a furnace to nourish the hundred classics" and transforming all the ways into one's own way.
The frequency of use of secret techniques in battle is not very high, after all, the CD is not short, but it can occasionally have miraculous effects, so Chen Ba bound the Ctrl and Alt keys.
Secret methods are not secret arts!
After excluding special keys such as Arcane Techniques, Imperial Weapons, and Ultimate Sublimation, the remaining ones are all commonly used skill keys.
That sounds like a lot...
But seriously speaking, there are only four or five commonly used skills in the game.
Yes, there are four or five that are commonly used.
But these four or five skills can be combined with other skills, and can also be used with secret techniques, physique, imperial weapons, etc.
Commonly known as "combos"! Although "Star Emperor" is not a serious fighting game, it is not an exaggeration to say that it is a wolf in sheep's clothing, but it still has the combo mechanism that a fighting game should have.
Combos are up to the players to discover on their own.
Because the combos have a high degree of freedom and can be combined, there are so many combos that can be created!
Even Chen Ba himself couldn't clearly tell how many combos there were for the six characters in the game.
He hasn't tested it either...
After all, there are too many types of combos, and you only need to test each skill individually to make sure there are no bugs. Who would have the time to try out all the combos?
Including imperial weapons, secret techniques and physical anomalies, a character has more than a dozen skills, and every two skills can form a combo.
Moreover, character A can also extract character B's skills, that is, secret techniques, to form new combos...
There are six characters in the game!
If I'm not mistaken, there must be hundreds or even thousands of combos.
Such a huge base means that it is impossible for Chen Ba to test them all. It is enough to test the individual skills.
There are definitely bugs.
The trial version had a bug where the scene textures were incorrect during combat, but it was quickly fixed.
Apart from that, it seems that there are really no serious bugs.
This is also the reason why Chen Ba has the confidence to release the early access version of "Star Emperor" in advance.
After all, they have been tested, and their game is perfect, without any bugs or loopholes! (End of this chapter)