Chapter 187 Liver Pain



Chapter 187 Liver Pain

"Dangerous Party" was a success. It

can be said to be a huge success.

This made the Greenlight Project, which had not been very optimistic, famous all of a sudden.

In particular, after the success of "Dangerous Party", the Tianhu game platform also released an independent game.

I don't know whether Tianhu was stimulated by the success of the first third-party game on the Vaporwave game platform.

Or the producer saw the success of "Dangerous Party" and felt that the spring of domestic independent games and stand-alone games has come.

In short,

Tianhu game platform immediately released an independent game after this, and it was also pixel-style.

After the game was released,

when the game producer and Tianhu boss Li Guangsheng were looking forward to the game sales.

But they found that...

the game sales curve did not move at all.

In a whole day,

only a few hundred copies were sold.

Such a result instantly broke the mentality of Li Guangsheng and the game producer.

In the last three days, the game could not sell 5,000 copies.

Such a result, compared with the banner advertisement of Tianhu announcing that the number of users of its own game platform exceeded one million a few days ago, is simply a joke.

Li Guangsheng was so angry that his liver hurt.

Some game developers also noticed this and posted a comparison of two popular domestic game platforms on a forum where game developers hang out, and then said that the overseas market has great potential. Some people

agreed with this statement at first,

but soon someone jumped out to oppose it.

It was well-reasoned and convincing.

"It is obviously unfair to Linmu Studio to attribute all the success to overseas sales. You can't just look at the fact that overseas sales of Dangerous Party account for the majority, but domestic sales also account for more than 40%, nearly half. Aren't these domestic players?

My opinion is that the success of Dangerous Party this time is largely due to Linmu Studio. They don't have many online games, only two, and they have always been a small transparent company on the Vaporwave game platform.

There is no large-scale promotion on the platform. Instead, Greenlight has been promoting it in turn, including the most prominent position, which is reserved for the Greenlight program.

Then after the game was launched, Lin Yao did not put the game on the shelves immediately, but put the game in the 'coming soon' column. I studied it and found that this 'coming soon' column will accurately recommend the game to those who were originally listed for the Greenlight program. The number of players who voted for the same type of games is much higher than that of Tianhu.

Linmu Studio uses Greenlight to cultivate and screen potential users, and then uses "coming soon" to make precise recommendations. Just wait and see, when the game library of Linmu Studio's Vaporwave game platform is enriched, the wishlist system will also be effective, and then it will be terrifying.

Not to mention that Linmu Studio's Vaporwave game platform is also far ahead of Tianhu in terms of game introductions. It knows very well what the attraction of the game is. The first introduction picture is aimed at getting players to pay for the game.

On the other hand, Tianhu, I'm not saying that they may not want to get involved in the independent game and stand-alone game industry. The Tianhu game platform has nearly 80 online games. Such a huge lineup of online games has brought a rich game library and users to their game platform.

But have you ever thought about it? A homepage full of... How can a game platform that recommends online games, which is full of online games, screen out potential users of independent games and stand-alone games?

I paid special attention to it. Just one day before the independent game of Tianhu Game Platform was released, the big banner of Tianhu Game Platform was still promoting their MMO online game. It was not until the next day when the game was about to be released that they hurriedly replaced the advertisement on the homepage.

This approach did fulfill Tianhu’s original promise, but can it really make users of their game platform click in to take a look? Impossible, right? Anyway, I wouldn’t even take a look at it, because it used to be full of online game advertisements!

The game introduction page of Tianhu is even more of a disaster. Just talking about the review system, it actually shows selected reviews. Their online games are all good reviews. I don’t know how to complain about this fake.

You know, even "Breakout" under Linmu Studio was criticized, saying Damn, the unboxing rate is too low, Geneva refunds the money!

These real reviews are not good for Linmu Studio, but they will make players believe in the reviews.

This is also the most important thing.

After all, Lin Yao will not even delete the reviews of her own games, which means that players can choose to believe in the reviews.

They are cautious and do not hesitate to give up using the platform to attract traffic for their own online games, and also put the Greenlight program in the most conspicuous position. Every step forward is to select the user group for the Greenlight program game.

And Tianhu is like alms, arrogantly thinking that it can attract people by hanging an advertisement.

Such a comparison.

It would be strange if a good game released on the Vaporwave game platform is not successful!

And when releasing games on the Tianhu game platform, even a good game may not be sold, and it depends on God's will!

Do you understand?

This is not a problem with the overseas market, but a problem with the platform! "

The player's reply was very long.

But it was generally recognized by the producer.

Because if you think carefully about the operations of the two game platforms since their announcement, it seems to be true.

Although the Tianhu game platform is powerful and has always said how many users it has.

But for independent games and stand-alone games, it is useless.

On the contrary, Linmu Studio remained silent, but in the end, it was indeed considering them.

In fact, you can see from the producer of "Dangerous Party" that she has thanked Linmu Studio and Lin Yao for the third time, and it is not just a polite gesture. According to the disclosed settings, Linmu Studio not only paid, but also provided some level design ideas.

In addition, Linmu Studio's dedication to the game platform...

everyone has a scale in their hearts.

Although the Tianhu game platform was very high-profile a few days ago, announcing that there would be more policies that would be favorable to third-party games in the future, and that the number of platform users had exceeded a certain limit,

it was useless.

The contrast in game sales is too stark now .

The next day,

just as some players were discussing the sharp contrast between the two largest game platforms in the country,

a small game media suddenly published an article that detailed the differences between the two game platforms and quoted the reply of the producer on the forum.

And that producer also became a co-author.

As soon as this report came out,

many producers who had originally planned to release games on the Tianhu game platform gave up and decided to participate in the Greenlight program of Linmu Studio...

There was no other way.

As mentioned earlier, everyone has a scale in their hearts.

Even if it was asked by too many people,

Linmu Studio issued a special announcement, saying that it would not open free participation in the Greenlight program for the time being.

These producers were willing to wait.

Because... if they went to Tianhu, they would not be able to participate in the Greenlight program. After

carefully looking at the games released by the two game platforms recently,

it is still more cost-effective to participate in the Greenlight program...

and seeing this situation,

Li Guangsheng's liver hurt even more...

(End of this chapter)

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