Chapter 196 Questions and Answers
The Greenlight Project has really stood up.
When the news that the game "Journey" from the Greenlight Project sold more than 200,000 copies on the first day of the next-generation console was reported back to China,
domestic players were indeed quite shocked.
But even more shocked were the independent game makers and stand-alone game makers.
Many makers didn't even believe this fact.
There was nothing they could do.
Everyone had been living a hard life a few days ago. "Dangerous Party" finally got off to a good start, and now you tell me that your game has sold more than 200,000 copies? And it's not PC, but a console platform?
Everyone's first reaction must be disbelief.
But it's useless not to believe it, the sales volume is indeed there.
After confirming that this news couldn't be truer.
After a short silence, the makers were left with envy.
Damn...
It can't be that bad, is Greenlight really that attractive?
Those independent game makers and stand-alone game makers asked soul-searching questions.
Especially after seeing that the game "Journey" had particularly high reviews.
They were even more envious.
"Journey" was indeed highly rated.
The next day.
Many overseas players have discussed the game.
"This is a game that makes people feel happy physically and mentally. The grasp of the game rhythm is perfect. There are no repeated areas or content that needs to be tried repeatedly from beginning to end. Playing from beginning to end, you will find that you can't find even a second of wasted time."
"It's a beautiful game...but the beauty of "Journey" is not the accumulation of polygons. From the abstract desert to the hooded man, the soul and skeleton that support it are not infiltrated with many high-tech elements, but more like a wonderful mixture of inspiration and artistic elements."
"A special work, it may still have room for improvement in the circle it has defined for itself, but it has almost no flaws."
"The game does not have any thrilling plots, and even the operation is only a simple direction key and two buttons. But it is this simplicity and freshness that brings players an unparalleled emotional experience.
I don't know if this is the idea of the producer or the idea of Linmu Studio, but in any case, Linmu Studio is indeed good at discovering the shining points of the game. Although they started out as an online game, they are also quite experienced in independent games and stand-alone games. It's really amazing."
"The game has done a lot of work not only in the gameplay, but also in the musical expression. At first, it was impossible to categorize the music of this game because it contains too much. Perhaps only the atmosphere music can accurately describe it. It is really beautiful."
After the game was released, similar high evaluations emerged one after another.
This forced Peria to raise the level of publicity and promotion of "Journey" again, and even contacted Linmu Studio to say that it planned to make a limited theme console.
Just when "Journey" was selling well on the new console.
The game was officially launched on the Vaporwave game platform.
Game console platforms are still niche in China, but Linmu Studio's Vaporwave game platform is not. You can download it with a computer, and the game is not expensive, even cheaper than Linmu Studio's new games.
In addition, after the overseas release, players gave a lot of rainbow farts.
Many domestic players also developed a strong interest.
This directly led to a certain increase in the number of downloads of the Vaporwave game platform during this period, which can be said to be a win-win situation.
The game sales were fermented by the word-of-mouth of the console platform and the precise recommendation that will be launched soon.
On the PC side, 200,000 copies were also sold on the first day.
Console platform.
PC platform.
Nearly 500,000 copies sold in total.
Such an achievement.
For independent game makers.
Can't say it's good. Can
only say that I'm really envious...
And Cheng Yiran became famous overnight with this game and became the most famous independent game maker in China. He
gained both fame and fortune.
But the biggest beneficiary is still Linmu Studio.
Because after Cheng Yiran gained fame and fortune, he did not forget Linmu Studio. Instead, like the producer of the first Greenlight Project game "Dangerous Party", he posted a blog post, especially thanking Linmu Studio and Lin Yao, and clearly stated that Linmu Studio was deeply involved in the production process. The engine, gameplay, style, and even the console platform were all due to the efforts of Linmu Studio.
Once this was said.
Linmu Studio, which was already a winner, became one of the biggest winners.
After all, Linmu Studio is not only the co-producer of "Journey", but also provided the engine, helped confirm the gameplay and style, and even helped "Journey" to be on the console platform...
This is not necessarily the treatment of a son better than this, right?
The most important thing is that the game was successful.
Now that the two games launched by the Greenlight program have been successful,
the Vaporwave game platform also has a certain audience for independent games and stand-alone games...
In this situation,
no independent game or stand-alone game producer or team would not be tempted.
So just a few hours after the launch of the PC version of "Journey",
Mu Wanqing's phone was bombarded with calls.
The people who contacted her were not only domestic producers and production teams,
but also overseas.
And they said all kinds of things.
Some said they wanted to sign up for the Greenlight program.
Some said they hoped to get the engine license.
Some people also want to launch their completed games on Linmu Studio's Vaporwave game platform.
Although there are no masterpieces for the time being.
But both overseas and domestically, there are production teams that want to try the waters on Linmu Studio's Vaporwave game platform.
Facing this situation, Lin Yao is both happy and worried.
The happy thing is that Greenlight has just launched two games, and the game platform seems to have some improvement.
The worry is... Lin Yao is not worried, mainly because Mu Wanqing is a little upset when answering the phone.
She spent a lot of time comforting the black silk glasses girl.
Well... Miss Mu is worried.
...
At the same time.
Li Guangsheng also noticed the situation of Linmu Studio's Vaporwave game platform.
He didn't want to know.
Many independent games and stand-alone games that had agreed to be launched on the Tianhu game platform have regretted it and want to talk to Tianhu...
Some producers even want to breach the contract directly.
Even if they go to court, they are unwilling to launch the game on the Tianhu game platform.
The ambition of the Tianhu game platform to become a stand-alone independent game distribution platform has officially failed.
Although Li Guangsheng had been mentally prepared, he was still a little depressed when he was sentenced.
He opened the Vaporwave game platform, which he had not deleted or uninstalled since he re-downloaded it, and remained silent.
There were only two games.
The other party seemed to have built up the platform.
In the future, if they really make the game platform bigger, so that all major games are logged on to their game platform, and they can get a commission from every game, then... how much can they earn?
He couldn't help but think about this question.
But for the time being... no one can answer him.
Still owe a chapter...
(End of this chapter)
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