Chapter 217 "Forward, Mous"



Chapter 217 "Forward, Mous"

The next day.

As soon as Lin Yao arrived at Linmu Studio, she found Mu Wanqing.

"Miss Mu."

Lin Yao typed the words "Linmu Financial Holdings" on the search engine, and while waiting for the search results to come out, she looked up at Mu Wanqing and said, "Miss Mu, please find a more reliable due diligence agency."

"Due diligence agency?"

Mu Wanqing was a little surprised when she heard Lin Yao's request: "Which company do you want to investigate?"

Lin Yao nodded: "Yes, Linmu Financial Holdings."

Mu Wanqing: "..."

Lin Yao joked: "I'm going to kill my relatives for the sake of justice, Miss Mu." "I

don't believe it."

Mu Wanqing smiled and shook her head, and then said: "I'll go find it, I'll go right away, and I'll come to you when I get in touch."

"Yes, thank you for your trouble."

Lin Yao patted her belly lightly as if joking.

Mu Wanqing turned around and left to find a due diligence agency.

Lin Yao watched Mu Wanqing go away, then looked through the searched messages. Finding nothing noteworthy, she dropped her phone, leaned back in her chair, raised her snow-white chin, looked at the ceiling, and began to ponder.

She was not thinking about Linmu Financial Holdings.

Instead, she was thinking about how the Vaporwave gaming platform could break the impasse.

Although she was very concerned about what happened to Linmu Financial Holdings, it was useless to care before the investigation was clear.

But the problem of the Vaporwave gaming platform was in front of her.

However, Lin Yao thought about it and it seemed that there was really no good way. Now she could only wait for Zhang Jianghu's reply. If the two exclusive games could be launched on the Vaporwave gaming platform and sold well, the deadlock could be broken.

Otherwise, if she could not retreat, she could only make a masterpiece herself, or slow down and develop slowly.

When the Vaporwave gaming platform develops to a certain extent and becomes a channel that cannot be ignored for publishing games, many problems will be solved.

So... no matter what you do, you still have to wait in the end.

"..."

Lin Yao came to this conclusion, kicked the floor, straightened her waist, and frowned slightly.

For some reason, she was a little irritated.

And there was always a vague sense of urgency.

I don't know if it was affected by Lin Bing's transfer of shares.

She always felt that something happened to Linmu Financial Holdings, and now Linmu Studio is not big enough and not developing fast enough. She feels that it can speed up and make more money...

To be honest.

Her feeling is groundless and unreasonable. If her colleagues outside knew that she felt that Linmu Studio was not big enough and could speed up, they would probably scold her to death.

After all... It's not even two years, and Linmu Studio has achieved this point. Isn't it fast enough?

But Lin Yao did have a sense of urgency in her heart.

This sense of urgency made her open the document and type the word "online game" on it.

"Zhong Xiu, give me a copy of the user growth data of our three online games during this period, and also help me find a domestic online game user growth report, which should be more authoritative."

But after typing the words.

Lin Yao thought about it and didn't rush to continue writing. Instead, she sent a message to Zhong Xiu through the internal communication.

"Okay."

Zhong Xiu agreed without hesitation, and then soon, he gave Lin Yao the data report.

Lin Yao flipped through the online game user data report, and paid special attention to the changes in the total number, and then looked up and pondered for a while.

I think it's about right.

With the joint launch of the platform by Linmu Studio and Tianhu, one said that the number of users exceeded one million on the first day, and the other said that it reached 10 million a few days ago. In addition, various industry reports are saying that the game industry is on the rise.

Many investors have a new understanding of the game industry.

Then, influenced by the fact that Linmu Studio's "Battle Royale" sold more than two million copies overseas, and the game alone can sell hundreds of millions of revenue.

Some investors can no longer hold back and enter the market.

And these investors are more free and easy than Tianhu and Linmu Studio. After poaching people to make games, how to attract players, their ideas are very simple, that is, to spend money on publicity.

The existing forces are tit-for-tat and making various moves.

The new troublemakers are throwing money everywhere.

Due to various factors, the growth rate of online game users is simply shocking. It

is quite similar to the trend in Lin Yao's previous life, when the number of users exceeded 100 million in just one year.

This situation is a good thing.

Because the bigger the cake, the more you can get.

And this round of Linmu Studio did get a lot of cake.

The two online games and one buyout online game under Linmu Studio attracted the most users. After all, Linmu Studio has recently invested a lot of resources in the Vaporwave game platform. These users are not all single-player games, and a large part of them are not resistant to online games.

And online games are also hanging on the Vaporwave game platform. It is not an exaggeration

to say that

Linmu Studio got the biggest piece of cake this time.

"…Is it time to prepare a more profitable game?"

Lin Yao looked at the industry report on the screen, and was not satisfied with the fact that Linmu Studio got the biggest piece of cake this time.

Instead, she had the idea of ​​making more profitable games.

This was related to her sense of urgency, and it was also a plan she had decided on early on.

She couldn't give up online games. When she was doing a special summer promotion for the Vaporwave game platform, Lin Yao decided to do something big after the total number of online game users grew to a certain level.

And now, it seems that the time has come.

Even if it's not the right time, it's time to prepare.

The number of online game users has increased dramatically due to various factors. If Linmu Studio doesn't fight for these people, they will belong to others.

Lin Yao thought about it carefully, and finally closed the industry report, turned around and started writing her own ideas on the document.

It's better to prepare early.

Continue to do Vaporwave game platform.

But we can't give up online game users and give them away.

...

Lin Yao spent most of the day sorting out her thoughts and determining the focus of Linmu Studio's work in the second half of the year and what to do.

During this period, it took a lot of time to investigate the existing online games on the market.

Then she also talked to Mu Wanqing about the due diligence of the company.

After a busy day.

A day passed.

It was almost time to get off work.

Lin Yao sighed, stretched, and then looked at the half-written plan on the screen, a little entangled.

The numbers are a bit difficult.

It feels so laborious, much more troublesome than before.

Of course.

It may also be that the numerical values ​​of this game are more complicated, and she is not impressed enough. After all, the numerical changes of turn-based games, even the numerical changes of FPS games, are very sensitive.

After all, if a weapon in a turn-based game loses a few dozen points of damage, the panel will change. If a gun weakens its damage a little, the result may be that no one cares about it.   But

for some games, few people pay attention to the numerical changes, and they only rely on their feelings when playing.

"Take your time."

After stretching.

Lin Yao cheered up and prepared to recall it carefully.

But at this time. The phone rang.   Lin Yao took a look and saw that it was Zhang Jianghu, and immediately picked up   the phone . The call was connected.   Zhang Jianghu smiled on the other end of the phone: "Hello, Mr. Lin, I asked the producer of Bushnel's new console exclusive game, and they are very interested in logging on to the Vaporwave game platform."   "Oh? That's good."   Lin Yao's eyes lit up.   "But..." Zhang Jianghu paused.   "Mr. Zhang, just ask if you have any requirements."   Lin Yao also knew that the other party must have requirements. After all, they are all businessmen, so she asked directly.   Zhang Jianghu was used to Lin Yao's directness, so he smiled bitterly and said, "Actually, I also know that Mr. Lin has no interest in entering the console market. After our discussion, we felt that it was abrupt, so we gave up the original idea and just wanted your studio to help us make an exclusive game..."   Lin Yao opened her mouth and wanted to speak.   But Zhang Jianghu said, "But, I also know that Mr. Lin may not even want to make an exclusive game. After all, your studio's game platform has been gaining momentum recently, so I won't force it. I just hope that Reflecta can become the largest sponsor of the Breakout Challenge at the end of the year, and I hope that Linmu Studio will port the existing "Breakout" and "Battle Royale" to our new console. What do you think of this?"   After learning that Lin Yao had no intention of getting involved in the console market, they adjusted their strategy quickly and were willing to make friends with Linmu Studio.   As for the two exclusive games, they had little value to them and were not very important, so they were very restrained in making requests.   "...Okay."   After hearing the other party's request,   Lin Yao thought about it for a while and agreed.   ...   At the same time.   Australia.   Connection, the producer of "Forward, Mous", is sitting inside.   Several co-founders are sitting around and discussing a matter of life and death for the entire Connection company.   That is... which platform should "Forward, Mous" be launched on?   "Forward, Mous" was originally an exclusive game tailored for Bushnel's new console. They also had high hopes for this game. Even when the budget was overspent in the later stages of development, they still gritted their teeth and persisted.   But with Bushnel's bankruptcy and reorganization, everything turned into a bubble...   Bushnel is finished.   Their game is about to end.   The investment is gone.   This is the hard work of the entire company. If it is really lost, the entire company will collapse.   After all, their company is not big.   So they really want to be reborn and find a new platform to re-launch their own game, but the problem is that their game has already been launched and sold on Bushnel's new console, and due to the other party's console being weak, the sales are very poor and the discussion is not high.   Seeing this situation, the other two console platforms are not very interested and the conditions they offer are even worse.   They were unwilling to give up.   At this time, the new owner who acquired Bushnel's console business suddenly contacted them and said that an online game distribution and sales platform was willing to help them port the game, and invited them to switch to PC sales...   This piece of news, which was not sure whether it was good or bad, directly caused a disagreement among the co-founders.   Some people insisted on selling on the console platform, even if the other party offered poor conditions, they would die on the console platform.   Some people thought about going to PC.

After all, they have heard about the Vaporwave gaming platform recently, which is very popular.

"Our game was originally made for consoles, and we didn't consider the PC side at all. Moreover, I looked at this gaming platform and found that there are only some small independent games, and the largest game is actually an online game. Can this really sell our game?! I doubt it, so I don't agree!"

"Although the conditions on the console side are worse, and there are fewer publicity and promotion resources, at least there are results to back it up. The best-selling game on the Vaporwave gaming platform is their own "Battle Royale", which is completely different from our game. I don't agree either." "

I am very optimistic about this platform. I see that many European and American manufacturers seem to be interested in it. The promotion activities they held recently were also very successful. I agree."

"Yes, the traffic of this platform is very good, I agree too."

"...You two, are there other big games landing on this platform?"

Chris, who was the most angry and had a beard, suddenly questioned when he heard the words of the person who agreed.

He is a firm console party.

He is the kind of person who, if he makes a multi-platform battle game... keyboard and mouse players complain that controller players have an advantage, he will stand firmly on the side of controller players, and then controller players complain about keyboard and mouse players, then he will immediately demand a strict investigation...

"..."

The person being questioned was speechless, and finally could only look at Lindsay Hart, who was sitting at the top.

The others also looked at Lindsay Hart .

"Just log on to the Vaporwave game platform, I have already agreed." Lindsay Hart sighed and said.

"You!"

Chris, who had a circle of beard, widened his eyes: "How can you make your own decision!?"

"Get it clear, Chris! I am the boss!"

Lindsay Hart glared at him: "Also, put away your arrogance and prejudice, the console is the same as the PC, and now the other two console platforms are bullying too much! We have no choice! I am also optimistic about the Vaporwave game platform now, I have already experienced it."

"I am still a co-founder! What do you say if the game can't be sold?"

Chris responded sharply.

Lindsay Hart gritted his teeth and said, "Then I will take full responsibility! Is that okay!?"

"Okay, just say that."

Chris suddenly calmed down after hearing this.

The others were stunned for a moment, then seemed to realize something and fell silent.

Lindsay Hart sighed. As Connection made money, people's hearts changed...

The people who had shared hardships with him before were now confronting him, and even forcing him to step down and set a trap for him...

Alas...

I shouldn't have said that impulsively.

He regretted it a little.

But regret was useless.

He could only hope that the game could really be sold on the Vaporwave game platform.

After all, he had really experienced this game platform and was really optimistic about it.

However... How many copies of the game can be sold? Can it sell better online than on consoles?

He had no idea.

(End of this chapter)

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