Chapter 220 OK
Although Frank from Gibbs was confident,
he acted as if Linmu Studio couldn't do without him.
He also made up his mind that when Linmu Studio contacted him next time, he would tell them his request.
But...
Linmu Studio ignored them for more than half a month.
Not to mention contacting them.
They didn't even ask if the game would be put on the Vaporwave game platform...
Frank waited and waited, and couldn't bear it any longer. He announced very loudly that the sales of his three games had all exceeded two million, and the sales were still rising. The expected total sales far exceeded Linmu Studio's "Battle Royale". Then he said very loudly that Gibbs' profit outlook for this quarter had met expectations.
The highlight was that one of their games was very popular now.
But Linmu Studio still ignored him.
It was as if they didn't see it.
This made Frank feel even more strange.
In fact, Lin Yao had seen the data released by Gibbs, and she didn't find it strange that the sales of their games could exceed "Battle Royale".
Battle Royale has sold more than 2.8 million copies overseas, and with the domestic sales, it is close to 4 million copies.
This is due to the special summer promotion some time ago.
It has been rising during this period, and it is foreseeable that the final sales will definitely exceed 4 million.
It seems to be a lot.
But compared with many masterpieces of European and American manufacturers, it is still a little less. After
all, there are a lot of overseas players, but the number of users using the Vaporwave game platform is not that large compared to the total number.
The Vaporwave game platform is currently in its development stage and is far inferior to Lin Yao's previous life STEAM. In addition, the most popular game overseas on the platform, Battle Royale, is a battle game. Linmu Studio is temporarily unable to sell discs, so it is limited to online sales, which is bound to miss a large number of users. The
same is true for several other games under Linmu Studio that appeared in the "Summer Special Promotion". For example, the final sales of Shadow at home and abroad totaled about 1.5 million copies. If the discs were sold offline, it is estimated that this number could be doubled.
However, there are gains and losses, and discs also have costs. Since
Lin Yao is optimistic about online digital games and wants to build a related distribution and sales platform, he must also bear the cost of missing out on physical disc players in the early stage.
After all, it takes time to build a platform.
So even if Gibbs said that the sales of its game would far exceed "Battle Royale", he would not be envious, not at all...
Well, actually a little envious, offline sales turned out to be so good...
But envy is useless.
The right way is to make the platform better first.
Yes.
Lin Yao did not regard the news released by Gibbs as an invitation for negotiation from the other party.
Because after getting two exclusive games for the new console of the original Bushnell, she gave up the idea.
To get them, it is useless to be humble,
it is better to make achievements, achievements that they cannot ignore.
...
At the end of August.
The two exclusive games of the new console of the original Bushnell have been ported and are ready to be put on the shelves.
After Lin Yao notified the producers of the two games, he began to prepare for the launch.
This is the first time that a third-party masterpiece has landed on the platform.
Lin Yao is very respectful.
Not only did he make a special layout, he also drew promotional pictures of the two games and put them on the homepage of the Vaporwave game platform, replacing the promotional picture of the Greenlight Project.
It can be said that the lineup is full.
I hope they will sell well.
At the same time.
The two games also officially appeared in the "coming soon" column.
And at Lin Yao's request, the Vaporwave game platform was slightly updated and the "exploration column" function was experimentally launched. The three functional modules of
exploration column, wish list, and coming soon began to accurately recommend games to players who may be interested. On the same day. As long as you open the Vaporwave game platform, whether you are an overseas player or a domestic player, you can see the huge promotional picture on the homepage of the platform. The promotional picture is divided into two. On the left is a back figure holding a hatchet and wearing a police uniform. He stands in the heavy rain. In front of him is a dark and gloomy town that looms in the rainy night as if it is ready to devour people at any time. On the right is a tough guy with bruises all over his body. He stares forward, holding a gun in his right hand, and wiping the blood on his face with the thumb of his left hand, full of awe. The promotional pictures correspond to two upcoming masterpieces. There is also a line of big words below. [New masterpieces - "Forward, Mous", "Hunting" officially starts pre-sale] "So handsome?" A player opened the Vaporwave game platform and was about to start the game he wanted to play, but in an instant, he was attracted by the huge promotional picture on the homepage. He couldn't help but put down the mouse and took a closer look at the promotional picture. It's really handsome. This promotional picture fully reflects what contrast is. The scene of the special police holding a blood-stained hatchet. It's interesting.
This picture soon reached the forum. Although it was not a new work of Linmu Studio, the two masterpieces personally selected by Linmu Studio were still of interest to players. After all, Linmu Studio’s reputation was there.
Among them.
A player gave this promotional picture a sharp evaluation.
"Although Linmu Studio is average in making games, it can be said to be top-notch in terms of publicity."
At the same time.
Australia.
The producer of "Forward, Mous", Connection.
Lindsay Hart received the notification and opened the Vaporwave game platform as soon as possible to take a look at his own game.
Then at first glance, he also saw the promotional banner on the homepage and was stunned.
"So handsome?"
There is indeed a hatchet weapon in "Forward, Mous", but it is just an ordinary weapon and has nothing to do with the plot.
He didn't expect Linmu Studio to move it directly to the promotional picture.
Not to mention.
The overall composition is quite in line with the temperament of the game. It
is full of suspense, making people want to experience it in the game at a glance.
He, the producer, has this feeling, let alone ordinary players.
Does Linmu Studio also provide such services?
Lindsay Hart was a little surprised, and the more she looked at the promotional pictures
, the more satisfied she was. It felt like she had made money before the game was released...
But soon.
Lindsay Hart realized that her idea was not right.
She hadn't made any money yet.
In the end, she still had to wait for the game to be unlocked.
She didn't know if all these fancy things Linmu Studio had done would be useful...
Lindsay Hart looked at the promotional pictures, feeling a little bit excited, a little bit worried, and mixed feelings.
But on the other side of the Pacific Ocean, Frank of Gibbs was much simpler.
He was just angry.
"Where did they get their masterpieces from!?" Frank looked at the screen, shocked and angry.
Hawkins said calmly, "They persuaded the other party to port the game from the original Bushnell console to the PC. I think your strategy is going to fail. Forget it. Let's talk to the other party about the game being put on Vaporwave. I have paid special attention to Vaporwave recently. It is a good channel. Although it is not as good as the traditional market for the time being, it should not be underestimated. Let's talk about the game engine later. Let's talk about the share of the listing first."
Frank suddenly calmed down when he heard the voice from the other end of the phone.
He was silent, and then a strange light flashed in his eyes. He said firmly, "No... It's not the right time yet. How many sales of these two games are there? I don't think they can sell many. Let's wait."
Hawkins on the other end of the phone was silent for a while, as if he was making a decision. After a while, he said, "... OK."
(End of this chapter)
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