Chapter 229 RTS
"New project?"
In the meeting room of Linmu Studio.
The other people's reaction to Lin Yao's mention of the new project as soon as she came back was similar to Mu Wanqing's.
They were very puzzled.
After all, the boss disappeared for two days, and when he came back, he didn't mention the storm outside at all. The first thing he did was to announce that the studio was going to do a new project. It
was really unexpected.
"Well, I know you are worried about me."
Lin Yao nodded, and then smiled: "But please rest assured, and trust my judgment. The many rumors and troubles outside will be broken as we stabilize, so what we need most now is not to rush to dispel rumors and find problems. What we need to do most now is to give the studio something to do, update the content steadily, and at the same time appease the hearts of the third-party game makers on the platform and tell them that we are fine."
"As for Linmu Financial Holdings, this is my family business, you don't have to worry too much. If you really need it, I will tell you."
"..."
Everyone present heard the words and fell silent.
Then they felt a little ashamed.
This is indeed the truth.
I feel like I am not as good as a little girl...
"We understand, so what exactly are we going to do?"
Zhong Xiu looked around and asked first.
As the person who started working with Lin Yao and Mu Wanqing in the second development department,
he knew Lin Yao very well.
She must have an idea at this time.
"My idea is to make two games, one is a buy-out RTS, and the other is a free MOBA online game."
Lin Yao pulled the whiteboard over, took out a marker, paused, and wrote the two abbreviations of RTS and MOBA on the whiteboard.
"I know RTS, but what is MOBA?"
Looking at the two abbreviations written by Lin Yao on the whiteboard.
Everyone present knew the former.
Real-Time Strategy Game. Real-
time strategy game.
A type of strategy game, but unlike turn-based games, the game is played in real time.
But the other one.
I have never heard of it.
Lin Yao explained softly: "Multiplayer Online Battle Arena, abbreviated as MOBA, which is a multiplayer online tactical competitive game."
"..."
The people present knew the meaning of MOBA, but they were still confused about what kind of game it was.
"Don't be in a hurry."
Lin Yao glanced at them, then turned around and wrote on the whiteboard, saying: "This type of game is also related to RTS. Let me talk about the RTS game project first. In our impression, RTS, no matter what kind of theme, has several classic elements such as resource collection, construction, development, and arms.
Players often play the role of generals in the game and perform macro operations such as deploying troops. In the end, no matter how the name changes, whether it is a city, a fortress, or a kingdom, it is to destroy the opponent... right?"
The people present heard it and nodded.
"And now on the market, most RTS, arms, although there are differences in special or not, strong or not, in essence, these are just soldiers. In the eyes of players, there is actually no difference from ordinary soldiers."
"So, why can't we add some special units to RTS? For example... heroes?"
Lin Yao wrote the word hero on the whiteboard, then turned around and faced everyone: "Just like leading troops to fight, those fierce generals, those generals, are they the same as ordinary soldiers? Different, right?"
Everyone present was confused, and then bowed their heads and pondered.
Lin Yao smiled and continued to explain the great innovation that the famous "Warcraft 3" brought to RTS - hero units and neutral elements.
The game "Warcraft 3" put the "hero" unit in a position that can influence the overall situation for the first time, which has a very important impact on countless games later.
You can say that.
Although Blizzard is now in trouble.
But whether it is LOL or DOTA, they are essentially "sons" bred by Blizzard, at least they have some blood relationship.
If this father hadn't been a little confused, there might not be only one World of Warcraft born from Warcraft...
And after Lin Yao considered it for the past two days.
Finally, it was decided that in addition to MOBA, the studio would make another RTS game.
At first, she actually only planned to make MOBA.
This is the new project she said to make money.
Because MOBA does make money, not to mention the e-sports aspect, in Lin Yao's previous life, this is the most popular game type in the world. This type of game will definitely not be bad at making money.
But Lin Yao's planner wrote half of the book.
When I went home these two days, I thought of a new problem.
She specifically studied the RTS on the market and found that the RTS that gave birth to MOBA also had room for improvement.
It just so happened that the introduction of hero units and the improved RTS could be launched together with MOBA games, complementing each other.
In addition, considering the "World of Warcraft" that cannot be avoided when making online games,
Lin Yao came up with the idea of making an RTS together.
Of course.
In fact, it is also related to her own selfishness.
She likes the plot of "Warcraft 3" very much.
Although she is not in the apocalypse state, her impression is a little vague.
But Lin Yao has always remembered the plot of the human race very well.
The scene where Arthas, a filial son and a fool, gradually became paranoid and pulled out Frostmourne
was one of the most impressive memories of Lin Yao in all her years of playing games.
The prince who had sincerely wanted to protect his country and his people at the beginning, became crazy because of his desire for revenge, which was very contagious.
It was also because of this scene.
When Lin Yao played Hearthstone later, she didn't like to see Uther, a useless paladin. When she heard the phrase "Glory gives me strength", she wanted to mute it...
This feeling was unreasonable.
But it was enough to explain the influence of the "Warcraft 3" campaign plot on Lin Yao.
What Lin Yao wanted to do this time
was "Warcraft 3".
She planned to rely on the technical strength accumulated by Linmu Studio to make an RTS with better graphics.
Soon.
Lin Yao's explanation came to an end.
She almost said all the "new" RTS features that players said after the release of "Warcraft 3".
After listening to her explanation.
Some people who didn't play RTS games were just lost in thought, while those who played RTS games were already looking at Lin Yao with excitement.
Because Lin Yao's idea... is so cool!
"This is simply an innovation, can you do it for me? Mr. Lin!"
Lei Hongguang, who is in charge of the "Battle Royale" project, looked at Lin Yao excitedly. He
almost stood up.
This person who was familiar with the engine in the engine group at first, and then because of the development of "Battle Royale", he stood out with his strong command ability and technical strength and became the leader of the project team. He wanted to make RTS with excitement.
It feels a bit strange.
But Lin Yao also knows that there are many people in Linmu Studio now, and the types of games they like are also very diverse, so it didn't take long to struggle.
"Let's talk about this later."
Lin Yao thought for a while, waved his hand, and continued: "First, listen to me talk about MOBA derived from RTS."
(End of this chapter)
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