Chapter 271 Meeting Someone



Chapter 271 Meeting Someone

Lin Yao posted that post with the original intention of formally replying to Feng Yingzhuo and Tianhu.

The players knew it at the beginning and gave face.

They expressed their understanding.

By the way, they denounced Feng Yingzhuo under the post.

But as Feng Yingzhuo deleted his post,

Tianhu Public Relations Forum made the post about "Shenge" destroying the account disappear.

Everything changed.

There is no main contradiction.

There is no venting point.

More and more players who have completed "Chinese Paladin" are numb.

They can't accept

this ending.

But now they can't criticize Feng Yingzhuo, so they can only ask Lin Yao's post if she can sleep...

As for why she asked her if she could sleep, instead of asking others.

That's Lin Yao's own fault.

During the production of "Chinese Paladin", the entire studio contributed, and Lin Yao felt it was a pity that these people could not leave their names.

Lin Yao also felt that.

Finally, the list of production staff was released in the heavy snow, which had a lingering effect of blank space.

So this time she added the list of production staff.

She is the producer.

She is the original story.

She is the script writer.

She is also responsible for the character design, character drawing and scene design.

Lin Yao's name appears again and again.

She is everywhere.

It is hard for players not to notice her.

If you don't ask her if she can sleep,

who should you ask?

So Lin Yao officially responded to Feng Yingzhuo's post.

The style of painting suddenly changed in the middle.

A bunch of players wailed everywhere.

"Lin Yao, can you sleep... I now have reason to suspect that you are also involved in the human plot in "Warcraft"!"

"Don't have a reason, I think it's her."

"Why, you created a beautiful girl, and then destroyed her with your own hands, Lin Yao, you have no heart..."

"Ling'er, my Ling'er {crying}."

"You are so good, you are the screenwriter and the original artist, so why can't you write a loving ending? You are a girl, right? Don't you yearn for sweet love? Why! {crying}"

"Why don't you COS Ling'er, I will forgive you..."

"..."

A bunch of stupid players went crazy under the post.

Lin Yao no longer dared to read the post.

Mainly because she was afraid of being caught.

However, the collective dissatisfaction of the players also proved a truth. If the tragedy is not done well, it will make the players feel that they have been fed shit.

But if it is done well... it will make many players unforgettable for life.

Of course.

Generally speaking.

It is much more difficult to tell a tragic story than to tell an ordinary happy ending story.

If you are not careful, you may feed shit.

This time, "Legend of Sword and Fairy" was considered a success.

Although the players are dissatisfied.

But there are very few players who criticize the plot.

The main reason is that they feel it is difficult to let go.

And this time, the biggest impact of "Legend of Sword and Fairy" is not ordinary players, but domestic stand-alone game and independent game makers.

Because the domestic market has been sluggish in recent years.

Many stand-alone game and independent game makers are actually crossing the river by feeling the overseas games.

It was not until this period that Linmu Studio and their Vaporwave game platform emerged.

They saw other possibilities.

And now.

Linmu Studio's "Legend of Sword and Fairy" has taught them another truth.

The game tells a traditional Chinese story, a story that only Chinese people can truly deeply appreciate the connotation of... It's OK.

As long as it is done well, it can also be very popular.

"Legend of Sword and Fairy" is proof of this!

Because in essence, "Legend of Sword and Fairy" is the victory of literary plot.

Through the ultimate performance of literary plot.

And through the form of games, it satisfies players' imagination of the world of gods and demons in traditional Chinese culture.

The spiritual core of this game has a strong domestic color, which is the biggest difference from Japanese or American RPGs.

Although

"Legend of Sword and Fairy" is free to download.

But everyone can see the download volume.

Many players even bought "Warcraft" which they didn't like in order to play "Legend of Sword and Fairy".

Faced with this situation.

Some stand-alone game makers are tempted.

This type seems to have a market...

Of course.

At present, they are limited to being tempted.

Because the list of production staff behind "Legend of Sword and Fairy" is too scary.

Players may have seen it and forget it.

But they are different.

Seeing rows of Lin Yao.

It was really scary.

Because it meant that

the overall framework and skeleton of this game were almost set by Lin Yao alone.

Other staff members only needed to fill it with the predetermined content...

and there was no one like Lin Yao in their production team.

For a moment,

they didn't know whether the girl who started out as an online game, founded the Vaporwave game platform, and greatly improved everyone's situation was too amazing...

or whether this story already had a blueprint and had been prepared for a long time.

So they were a little hesitant.

Of course,

Lin Yao didn't know this.

The stand-alone market and independent games already have a certain market because of the Vaporwave game platform.

What domestic producers should do next and how to go.

It depends on them.

Now the end of the year is getting closer.

Lin Yao doesn't have the extra energy to pay attention to these things for the time being.

The time and resources spent on "Legend of Sword and Fairy" must be repaid.

The matter of Tianhu has come to an end.

After a short break,

Lin Yao returned to other work in Linmu Studio.

Update of the yearbook plan.

Preparation for the end of the year e-sports competition.

And this day.

She ran upstairs to the host product department, which was very mysterious to many members of Linmu Studio, and met Bao Liangzhe.

Bao Liangzhe was not much different from the first time they met.

He just didn't have a deliberate middle parting and didn't wear a suit anymore.

The host product department now has more than 30 people.

However, Lin Yao didn't know most of the staff yet. The

main people who interviewed them were Bao Liangzhe and Mu Wanqing.

At this time, the research and development of the host

had already completed the project establishment and team formation.

As for the initial market analysis,

Lin Yao took a look,

especially the feasibility and cost analysis.

When she saw the cost,

Lin Yao had to admit that

she took a breath of cold air... It was really expensive.

However, the arrow has been shot and there is no turning back, and Linmu Financial Holdings really needs the host product department to make achievements. She also has confidence in the host...

So she passed it.

And today,

Lin Yao came up. Her purpose was very clear, which was to see the structural design completed by Bao Liangzhe's team.

"This is the structural design I gave based on the information you gave, combined with the actual situation, Mr. Lin."

Bao Liangzhe stood next to Lin Yao and reminded her in a low voice.

Lin Yao nodded gently, then lowered her head to look at the structural design printed on the table.

Including external design and internal design.

There is nothing much to say about the external design.

The internal design, such as display, game carrier, storage, etc., is similar to what Lin Yao expected. But the power supply, the most important CPU, architecture, GPU and each processing unit only gave the rough requirements.

Lin Yao also knew that the host needed to cross the river by feeling the stones, and the structural design would also have to consider firmware, software and hardware testing, electronics and other issues.

So she just took a look and did not make any requirements.

Professional matters

should be left to professionals.

Her most important role is to determine what the product should be made into and what it needs to be made into.

"Just press this first."

Lin Yao raised her head and looked at Bao Liangzhe: "In addition, there is one more thing, I want you to go with me to meet someone." Lin

Yao had made an appointment with Zhang Jianghu of Reflecta.

But because of the "Legend of Sword and Fairy" incident.

It was temporarily shelved.

It was pushed to now.

"People? Reflecta?" Bao Liangzhe glanced at the drawings on the table and seemed to have guessed something.

"Well, Zhang Jianghu from Reflecta."

Lin Yao nodded, and continued, "I plan to cooperate with them on GPU."

"I understand, but Mr. Lin."

Bao Liangzhe hesitated, organized his words, and said, "I've been paying attention to the console market. Reflecta has recently officially announced its entry into the field of home game consoles. They..."

Bao Liangzhe stopped talking here.

He knew that Lin Yao understood what he meant.

Although Linmu Studio has always had a good relationship with Reflecta.

But this is because the two did not have a direct competitive relationship before.

If there is a direct competitive relationship, it is hard to say.

"... Let's meet first."

Lin Yao paused. In fact, she also realized this problem.

And what Bao Liangzhe didn't know was that

Reflecta had invited Linmu Studio to cooperate in the development of a new console.

But Lin Yao refused.

Now starting from scratch...

It is indeed a bit difficult.

However.

There is no point in thinking so much now, let's meet first.

(End of this chapter)

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