Chapter 344 I don't believe it (seeking votes for next month)
Exclusive, it is definitely impossible to be exclusive.
As a person who has experienced it in the previous life, Lin Yao knows this very well.
In her previous life, the only one who could play exclusive games was Nintendo.
Even the sinful Sony couldn't play it.
Because no matter how high the exclusive fee is, it is insignificant compared to the sales revenue brought by other platforms.
Especially compared with the huge number of users on the PC side.
So exclusive games really have no future.
Exclusive games on the Vaporwave game platform and one of the console platforms are feasible.
Lin Yao has considered this path before.
Stabilize the basic PC market, and then pursue the users of the console platform. After all, the number of users on the console platform is not small.
Reflecta Zodiac 1 has just been released, and it is not known how many users there are.
But the sales of the other two console platforms, the latest consoles, are about to break 10 million.
Tens of millions of users.
As long as one-third of them buy "Witch", it can also bring millions of sales.
But this idea did not last long.
Lin Yao gave up.
Because Vaporwave's foundation is not yet stable.
At present, Lin Yao still needs to attract more users for Vaporwave.
At least, she will not consider porting first-party games to multiple platforms until Vaporwave has half the size of Steam.
Because Lin Yao has a hunch that as the size of the Vaporwave game platform continues to grow, someone will definitely see the prospects of the online platform, and some challengers will definitely appear.
After all, it is really cool to make money by taking commissions from the platform.
And facing challengers.
The function of the Vaporwave game platform itself is a moat, and the light of green is a moat.
But these moats are easy to imitate and crack.
So in the end.
Facing competitors.
She can only rely on the widest moat of the first-party games under Linmu Studio.
At present, she certainly cannot destroy her moat.
In addition, there is a more important reason, that is... Players who have consoles basically have PCs.
Because players who buy consoles are basically deep players.
These players will not let go of good games that appear on the PC.
Lin Yao has no way to pry console users. After all, they have already invested in the initial cost when they bought the console, and these people cannot be poached.
But she can rely on Linmu Studio's excellent first-party games to let them play both consoles and Vaporwave game platform!
As long as they use Vaporwave and play Linmu Studio's first-party games, they are users of Vaporwave game platform.
Not multi-platform users.
They discuss Linmu Studio's games, review games, and create additional content for games.
They will only do it on one platform.
That is Vaporwave game platform.
In the end, a unique community culture will be formed.
And this community culture is another moat that is higher than the platform function.
For example, if the current "Witch" is ported to a certain console platform, then these users will have nothing to do with Linmu Studio's Vaporwave game platform.
Because they don't play this game on Vaporwave game platform...
This is why Lin Yao gave up letting Linmu Studio's first-party log on to the console platform.
Although the sales of games on the console platform are not small, compared with the success of Vaporwave game platform, it is indeed insignificant.
As for the later.
Vaporwave game platform is successful.
And a strong community culture has been formed, Linmu Studio can consider porting the game to other console platforms.
Because there are really a lot of console platform users.
Once the game is made, the more copies sold, the more money can be made.
Think about "Halo", although there are a lot of die-hard fans.
But compared with "Call of Duty" and "Battlefield" that are available on all platforms, it is really a younger brother.
This younger brother refers to sales.
If any game company is given a choice, it is estimated that they will want to make Call of Duty instead of Halo.
Therefore, after Lin Yao has completely established a foothold on the Vaporwave game platform, even if he wants to port, he will not port to a single console platform, he will port to all platforms.
Except... Linmu Studio's own console.
Because she knows better than anyone here that exclusivity will definitely not work in the end.
This is the subtext she just said to Zhang Jianghu and the other two. As for the other subtext... everyone can join, and everyone can announce cooperation with Linmu Studio.
As for when to cooperate,
I don't know.
Anyway, it's just a pie in the sky.
Lin Yao will definitely not come forward to refute.
This can also be regarded as a kind of compensation.
Because even if there were no reasons mentioned above, Lin Yao would not agree to any console exclusivity...
Of these three console manufacturers, one was the supplier of Linmu Studio's consoles, another owned a handheld brand that once had a market share of 90%, and the last one had nothing to do with Linmu Studio.
But it also had a large number of users.
Why bother to offend them?
Wouldn't it be better to make money from all three?
So Lin Yao didn't choose.
...
The next day.
Reflecta, and the other two console manufacturers Peria and Hardcore, as if they had a tacit understanding.
Suddenly announced that "The Witch" would be launched on their own consoles...
As for when it would be launched.
Well... asking means negotiating.
The specific date is uncertain, but it will definitely be launched, please wait patiently.
In short, it's just a pie in the sky...
Zhang Jianghu and others also understand what Lin Yao means...
This move made many players complain.
But complaints are complaints.
Players don't have much opinion.
After all, they all said it would be launched, what else can be done?
Therefore, as the three companies announced that "The Witch" would be launched on their own console platforms, Linmu Studio was temporarily out.
Because everyone has the pie in the sky, and they are all talking about negotiations, it is not an attraction.
The three major console manufacturers have returned to the starting point and continue to fight at the console level.
And players who want to play "The Witch" as soon as possible, whether they have purchased a console or not, can only play it on PC.
Zhang Jianghu regretted this very much.
Because the loss of the domestic market could not be recovered, but he had no choice. Lin Yao's attitude was very firm...
and Lin Yao temporarily put aside his attention to the three major console manufacturers and turned his attention to the first closed beta test of "Witch".
But before that,
there was another small thing.
That is... changing the voice.
Before,
due to the tight time, DOTA could not find a suitable dubbing studio for this map.
Lin Yao took over.
But with the advancement of DOTA's online game process during this period,
Linmu Studio finally made an appointment with a suitable dubbing studio.
Many shelved voices have been recorded.
Including Lin Yao's own voice of the Enchantress.
She thinks it's time to change.
But...
"No! Lin Yao, the voice of the deer is the favorite of players now. I object! This cannot be changed. If you change it, the players will be very dissatisfied."
Zhong Xiu had no objection to Lin Yao's desire to change the voice, but he strongly opposed Lin Yao's desire to change her own voice.
Lin Yao shook her head confidently and said, "Impossible, absolutely impossible, it's just a voice, how can I be dissatisfied, I don't believe it!"
(End of this chapter)
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