Chapter 392: Crying for a Long Time
Hawkins on the other end of the phone was very angry.
The popularity of "Battlefield" was a factor.
Of course,
it was also because he lost face in front of his old rival Frank.
After all, not long ago he swore that the other party's game was a piece of shit...
"If the shit you just said refers to the other party's game, then we have nothing to say."
Frank heard Hawkins' angry voice, his tone was still calm, but he couldn't laugh: "But if you are just complaining, then let's talk about the actual demo of the other party's game."
"...How did they do it?"
Hawkins's shit just now certainly didn't refer to the game, so he took a deep breath and barely suppressed his dissatisfaction: "It can actually destroy the scene map! What the hell is this!"
"Not only that."
Frank was silent for a moment, and said in a deep voice: "I studied the promotional video carefully, and I feel that the details are better than their previous games, and the lighting effects are also better, which makes the whole game full of battlefield sense.
In addition, they are also very smart and used a roundabout strategy. The two warring parties in the game have a variety of automatic and semi-automatic weapons. They should have set the game in the last year of World War I."
Hawkins: "So what do you want to say?"
"If, as I guessed, they set the game in the last year of World War I... then the background of their game will become some kind of modified World War I background, and the shortcomings will no longer exist. Players who are used to playing ordinary FPS will not be uncomfortable, because essentially, their game is exactly the same as ordinary FPS at the individual level."
Frank's tone was a little heavy: "If we add the advantages I just mentioned, the freshness of the World War I theme... this time their game will overwhelm us, and it may eventually become a long-term work that can compete with our FPS. Maybe... they can also leverage the shooting game market during the European and American shopping season! Every year in the future, we may have a strong opponent."
"Impossible."
Hawkins immediately retorted: "Absolutely impossible, just one game, just one game wants to leverage the market, how is it possible!"
Frank said lightly: "If their Battlefield is actually as good as their actual machine demonstration, then at the same time next year, they will promote the launch of the Battlefield sequel. Do you think players will buy it?"
One sentence.
Directly kill.
Hawkins stopped talking.
"Every year during the shopping season, players won't spend too much money on the same type of games, at most two FPS games. Players originally only had Dreamland and Gibbs to choose from, but now they have a new game called Battlefield by Linwood Studios. Do you think it has stimulated the market?"
Frank continued, "And don't forget, they also have a Tomb Raider game. Have you seen the new trailer for this game? In my opinion, this game also has potential... the potential to be a long-term game."
"..."
"We don't have any way to deal with this. They have an online Vaporwave game platform, and snipers don't even know how to snipe."
"So what do you want to say?"
Hawkins said irritably, "Complain to me and then keep each other warm?"
"No."
Frank shook his head and said, "I want to tell you that the stupid executives of Reflecta, as you call them, may have made the right bet this time."
"...FU*K!" Hawkins was stunned, and then suddenly reacted.
If Reflecta really recovered and freed up its hands, Dreamland would be in trouble.
"Fortunately, they decided not to make consoles..."
Frank's heavy mood finally eased a little when he heard his old rival break down his defense: "Otherwise, they would definitely be able to compete with several major console manufacturers. We must also consider their console platforms. Fortunately, they gave up... Okay, stop scolding, let's talk about the Vaporwave platform." "It
just so happens that there is a reason. I have been thinking about it for a long time. Since the Vaporwave game platform can do online distribution, why can't we? The two of us have a lot of IPs and works, right? You also tried it at the beginning, but why did you cooperate with a company in the country where Linmu Studio is located? Don't we have any partners here?"
Hawkins stopped scolding and was stunned: "You mean..."
Frank replied lightly: "It depends on what you think."
...
At the same time.
It was more than nine o'clock in China.
As soon as Lin Yao arrived at the studio, she went to find Zhong Xiu to ask about the effects of the new promotional videos of the two games.
This time, the time from the announcement to the release of the game of Linmu Studio was too short.
It was almost rushed directly.
Although Lin Yao was very confident in the quality of the game.
But as a person who has been through this, Lin Yao also knows that for a game to sell well, it is not enough to just have a good quality game.
"How is the new promotional video?"
When Lin Yao came to Zhong Xiu's position.
Zhong Xiu leaned forward and stared at the screen intently.
Lin Yao's voice suddenly rang out.
He was immediately startled, and when he turned around and saw Lin Yao, he breathed a sigh of relief.
"What's wrong?"
"What are you looking at so intently?"
Lin Yao was a little curious: "I asked you how the new promotional video is?"
"I'm just looking at the effect of the promotional video."
Zhong Xiu smiled, then moved the screen over and showed it to Lin Yao.
It was the homepage of a game forum.
And on the entire forum homepage.
Almost two-thirds of the posts were related to the new game of Linmu Studio.
[Military shooting game of World War I! Actual machine demonstration! ]
[Isn't it cool to have destructible map scenes? And you can fight on land, sea, and in the air? If the actual game is that powerful! I will definitely buy it! ]
[I said that Battlefield is the FPS with the strongest battlefield feeling, right? ]
[I am looking forward to Tomb Raider! The latest trailer is so awesome. The heroine seems to have accidentally rushed to an island. It looks fun! ]
[A new attempt by Linmu Studio, a female protagonist! Not only can she go up to the sky and into the ground, but she can also use a climbing axe to blow people's heads. Cool! Looking forward to it! ]
[It's worthy of Lin Yao, worthy of Linmu Studio. But then again, the protagonist of Tomb Raider looks so powerful in the trailer. Isn't it Lin Yao's ideal? After all, in reality, she looks like she can cry for a long time after punching. ]
[It's really awesome, but it's a pity that Linmu Studio didn't make its own console. If they made their own console, these two games would be the escort masterpieces, which would be much more impressive than Reflecta, and it would definitely sell well...]
[Linmu Studio will never disappoint you! 】
"How is it? Just look at this to know how effective it is, right?"
Zhong Xiu leaned back on the chair and said proudly: "Not to mention overseas, Reflecta spent a lot of money on publicity, and Battlefield is even more popular overseas."
"Well..."
Lin Yao nodded slowly, then pointed at the screen and suddenly said: "You banned the player who said that punching me would make me cry for a long time..."
Zhong Xiu: "..."
"What for?"
Lin Yao glared at her: "You also think that punching me will make me cry for a long time, right? Let me tell you..."
"Lin Yao."
A light call suddenly came from behind her.
Lin Yao hummed and turned around subconsciously.
Then.
Boom.
She bumped into Mu Wanqing who was walking quickly...
"Um..."
The next second.
Lin Yao covered her nose with both hands, slowly squatted down, and tears appeared in the corners of her eyes.
Zhong Xiu: "..."
There is no need to fight...
(End of this chapter)
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