Chapter 397 Holy shit
"... Forget it."
The prologue of "Battlefield" ended.
Kevin's face was still in shock. After a long time, he came back to his senses and shook his head gently.
Although he wanted to find shortcomings, he couldn't force it.
Even if he looked at the prologue with the most stringent eyes, he couldn't find any faults...
Whether it was the graphics, music, battlefield atmosphere, shooting feel, or atmosphere, they were all done to the extreme.
Even the performance of death in battle and the final sublimation highlighted the anti-war.
It was really perfect.
Even though Kevin had played so many FPS games, he couldn't find a game with such a good atmosphere as "Battlefield". He
couldn't find anything close. It
was really amazing.
This is Linmu Studio.
The masterpieces of the same period by Gibbs and Dreamland were not as popular as "Battlefield", and it was not unfair for them to lose.
Their games definitely don't have this expressiveness.
Kevin was very sure of this.
"... Let's see what happens later."
Kevin looked at the initial page of the game that appeared on the screen after the prologue. Although he was shocked by the prologue, he did not rush to make a judgment, but planned to inspect the goods carefully again.
If the overall quality of this game is the same as the prologue.
Then he has nothing to say.
If not...
Kevin suppressed the desire to play multiplayer battles, clicked on the single-player campaign, and selected the first chapter.
Press OK.
Chapter 1.
Bloody battle.
Still the same performance as the prologue.
Black screen.
Give the background story.
Then the screen appears.
A movie-like performance, explaining the cause and effect.
This time it tells the story of a tank driver.
The task is to break through the German defense line and destroy the artillery positions on the road.
"Drive, full speed!"
accompanied by the commander's roar.
The tank tracks rolled, the soil flew, and the steel beast roared forward.
The camera swept over the trench, and the soldiers bent forward and installed the bayonet.
With the flying soil, the tank roared past their heads, drove through the trench, and continued forward.
The first chapter after the prologue officially began.
The gameplay of players occupying strongholds in the conquest mode also appeared for the first time.
Kevin drove the tank with a little novelty, driving towards the charred land filled with fire and gunpowder, as if it had been washed by artillery fire.
Go forward.
Break through.
Fire.
The tank fired a shot, and the stronghold fortress in the distance shattered, concrete blocks splashed, revealing the steel bars in the ruins.
The artillery positions fired at the same time.
A shell fell on the side of the tank, the soil splashed, and the piled-up wreckage of the house suddenly jumped up...
"..."
Kevin opened his mouth slightly. Even though he had seen the scenes of environmental destruction in the promotional video, he still felt awesome.
It was too strong. The sense
of substitution was too strong.
This...
I really can't find any shortcomings.
Kevin continued to play.
Chapter 2 is still excellent.
Although there was no trick in the performance, the battlefield sense of the real game was the strongest, and the gameplay was also fresh.
Kevin's worry about the subsequent quality decline did not happen at all.
But this is too strong...
How did Linmu Studio do it?
They released two games.
The quality of both games couldn't be so outrageous, right?
That would be too outrageous.
Maybe Battlefield is the main game?
Tomb Raider is just for the sake of numbers?
Kevin thought about it, and suddenly became curious. He turned his head to look at the screen in front of James.
...
Time went forward a little.
"Single-player campaign, battle..."
Kevin was holding the controller and was considering which mode to play first.
James turned his head to look at Kevin, smiled, and then turned his eyes back to the screen in front of him.
The initial page of the Tomb Raider game popped up. There
were lightning and thunder in the background.
In the pouring rain, the wind was strong and the waves were high. In the distance, an isolated island was hanging in the distance. With the stranded ship next to it and the sails fluttering in the wind, it looked a little weird.
This is the initial interface of Tomb Raider.
However, because of this picture, he had seen it once in The Witch.
So James just glanced at it and quickly focused on the initial menu.
He wanted to click on it to see the production list.
He was very interested in this kind of thing that ordinary players would never pay attention to... After all, it was Linmu Studio.
However, now was obviously not the right time.
No matter how luxurious the production list is, it is all empty talk.
No matter how good the final game is, you still have to play it to know.
Play it and see.
He selected the option of new game, then selected the normal difficulty and confirmed.
The screen went black.
Then the game officially started.
"A game with a female protagonist, what can Linmu Studio come up with this time?"
James leaned back, leaned against the back of the chair, and held the controller with some expectation.
It is really the first time that a 3A masterpiece uses a female protagonist.
This is related to the player group.
In a male-dominated player group, male protagonists are the absolute mainstream.
This time, Linmu Studio is the first to try it out.
However, it is precisely because of being the first to try it out that although the promotional video of "Tomb Raider" is not inferior to "Battlefield" at all, the latter still overwhelms the former in terms of popularity.
Because being the first to try it out means that others don't understand... No one knows how a game with a female protagonist is, so players discuss more about familiar shooting games...
Although "Tomb Raider" is not unpopular, it is much less popular than "Battlefield" in Europe and the United States...
Just when James was daydreaming.
The game screen came out.
Compared to Battlefield, Tomb Raider is much more direct.
The moment the difficulty is determined.
The game officially begins.
A cruise ship rides the wind and waves.
[A great adventurer once said...]
[What is extraordinary should be our deeds, not our identities]
[I am finally going to start creating my own deeds]
[Looking for adventure]
[But the fact is... adventure finds me.]
[At the moment when we are most dangerous]
[All the experiences in our life will pass by quickly before our eyes]
[We will find something]
[Something that supports us to move forward and pushes us forward]
Accompanied by the narration that still makes people feel unclear.
The protagonist appears.
She is on the ship.
But the ship encountered a shipwreck in the Dragon Triangle, south of Japan.
The entire ship was directly broken in half by an unknown force.
The protagonist turned into the water and was washed onto the beach of a nearby island.
This is the premise of the game. To
be honest.
James felt that this prologue was a bit perfunctory.
But the heroine is really pretty.
It is indeed a bit fresh to control such a female character.
James smiled.
And in the game.
The plot continues to advance.
A group of people on a ship were stranded on a deserted island because of a shipwreck. They were arguing, panicking, and complaining.
The protagonist of the game, Laura, struggled to get up from the beach and was about to call her companions.
But as soon as she stood up, someone punched her.
Bang -
the screen went black.
The adventure... officially began. The
logo of Linmu Studio flashed by.
James was startled by the punch just now, and before he had time to curse, the picture reappeared.
Accompanied by the sound of heavy objects being pulled.
The picture lit up dimly.
It was like a person just woke up.
The environment full of red candles and human bones seemed to be an altar for worshiping something.
Flashed by.
Then.
The perspective slowly moved up, accompanied by the friction of the rope, as if the protagonist was hung up.
The protagonist groaned and suddenly woke up.
She was indeed hung up.
She was not the first person to be hung upside down. There was something wrapped like a silkworm pupa hanging upside down next to her, and it seemed to be a person.
The music suddenly became harsh and weird.
The camera moved slowly.
Zoom out.
The control was given to James.
James showed an interested expression and fiddled with the joystick tentatively.
"Interesting."
The upside-down heroine swayed left and right in the air as he fiddled with her waist, and could hit the silkworm-like thing next to her, with a collision judgment.
And next to the silkworm-like thing was fire.
James was also an old game player and quickly knew what to do at this time.
However.
Judging from the art style, this game also has elements of gods and ghosts? It seems to be an adventure story...
James thought while fiddling with the joystick, shaking the upside-down heroine Laura, and successfully hit the silkworm-like thing next to her.
The cloth next to her was successfully ignited.
James shook the heroine Laura again and directed the fire to the rope that bound her ankles.
As the flames ignited.
The screams of the protagonist in the game.
The screen went black.
Then.
It lit up again.
Laura fell from the air.
But unfortunately, there was a steel bar standing right below her.
With a scream of falling.
Laura fell headfirst.
The steel bar passed through her side.
"Holy shit."
James saw this scene and immediately leaned back with a weird expression.
It looked painful.
This is too miserable.
And in the game, Laura did show that she was in pain.
But she was really strong.
Even if she encountered such a thing, she still struggled to get up and held the steel bar passing through her side.
The button reminder came out, asking James to press the A button to pull.
James pressed A frantically .
In the game.
Laura pulled out the steel bar in her abdomen as James pressed the button, and stood up with screams and a brief black and white.
It can be controlled.
"This female warrior..."
James clicked his tongue.
However, perhaps it was also because of this performance that seemed to make the players outside the screen feel pain.
James's sense of substitution was much stronger.
A young girl was stranded on a deserted island.
This deserted island was very strange and seemed to hide some secrets.
A very classic plot.
He controlled Laura, who had just pulled out the steel bars, and staggered towards the passage that seemed to be the exit.
Because of the severe pain.
Laura fell once on the way and her steps were a little staggering.
The cave she was in looked very evil.
There were human bones and red candles everywhere, and not far away there was a sacrificed person tied up in the air.
The art style was good.
James nodded, then picked up the torch according to the prompt and continued forward.
The game began to prompt the role of the torch.
Ignite flammable items and illuminate.
"Interesting."
James looked at the gunpowder barrel that was ignited and shattered, as well as the narrow passage behind the gunpowder barrel.
Control the character to climb up, bend down and walk into the narrower passage.
But suddenly.
As soon as he controlled the character to walk in, a strange man jumped out.
He grabbed Laura's leg.
Laura kicked a few times and broke free.
The boulder also fell at the right time, blocking the entrance to the passage.
But this startling performance scared James again.
Is this a horror game?
This is not his strong point...
James paused, took a break, and then continued to control Laura to move forward.
Further ahead, there is a waterway.
The waterline is very deep. The fire on the torch burns the rock wall above the head and illuminates the skeletons around. Laura is under the water below the neck and moves forward slowly...
Next, there is a small puzzle level.
James walked around and looked at the teaching tips, and he knew how to solve it.
With the puzzle solved.
The exit appeared again.
He controlled Laura in the game and moved forward in the shaky passage.
Suddenly collapsed.
Laura fell suddenly, and then slid down along the passage.
The music suddenly changed.
Tense and hurried.
James stopped leaning on the back of the chair when he played here.
He slowly sat up, leaned forward and stared at the screen.
Then he became a little nervous.
Under his control, Laura ran and jumped along with the debris falling from the cave.
Then,
a series of QTEs greatly increased the tension and made James' adrenaline soar.
The weird man chased him again. If he didn't press the button in time to kick him away, he would be crushed to death by the stone.
Climbing up, if he didn't avoid the boulder, he would be knocked down directly. GG.
The music, the picture, the QTE, and the performance that didn't hold firmly.
All of them set off a very tense atmosphere.
And in the end.
Laura followed the light at the entrance of the cave and climbed hard. Finally, when she got out before the cave collapsed,
even James outside the screen felt that he had escaped.
He breathed a sigh of relief.
This game... The appeal and performance are really strong.
I didn't feel anything at the beginning.
But after solving the puzzle, it was really full.
It is indeed different from ordinary games.
It feels like watching an old-fashioned adventure movie.
And the contrast of female characters is also great.
Women who are soft in the general concept rely on perseverance all the way to escape...
Whether James admits it or not.
Deep down in his heart, he really wants to know what will happen to this beautiful protagonist next, what is the situation of this island, and whether the heroine can finally escape from this strange island...
Just a prologue, it's so good.
Is this the ability of Linmu Studios?
Or.
This "Tomb Raider" is their flagship work, not "Battlefield"?
James looked at the coastline that suddenly opened up outside the cave, while controlling the character to move forward, he couldn't help but turn his head to look at the screen in front of Kevin.
...
James and Kevin turned their heads at the same time. James
just saw Kevin driving a tank, whizzing forward along the muddy and charred land, and rushing to the high ground.
Artillery fire roared all around.
Enemy soldiers rushed up desperately.
"Holy shit." James exclaimed immediately.
This tm feels more exciting than "Tomb Raider"!
On the other side.
Kevin also looked at James' screen.
In front of the waterfall, a single log stretched across the two ends of the waterfall.
Laura opened her hands, stepped onto the log, and walked forward carefully.
The camera then pulled up to Laura's head, overlooking her walking across the log.
It was very thrilling.
"Holy shit."
Kevin also cursed, this was not just for show!
It looked very interesting!
The two of them looked away from each other's screens, then looked at each other, and asked in unison: "How do you feel?"
Then.
The two of them said in unison: "Very awesome!"
"..."
The two of them said two sentences.
Two identical sentences.
This instantly silenced the two of them.
Now the two of them not only want to play the game they play, but also the game the other person plays...
"Tomb Raider is really interesting. Although I only played the prologue, the rhythm of the prologue is exciting and suffocating. It's really too strong."
"I only played the first chapter of Battlefield, and it feels like I'm on a real battlefield."
The two editors were silent for a moment, and I don't know who broke the silence first and began to share their feelings about playing the game.
Then... it was out of control.
As for the shortcomings, it is estimated that they can't find them for the time being.
At least... not right now.
(End of this chapter)
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