Chapter 426 Doubt
Facts have proved that
if you jump down,
you will really die.
The paraglider in the promotional video does not seem to be a birth prop.
However, at least you get down.
Ma Yuwen explored the temple and left after feeling that there
was nothing missing. It was his first time playing, so he was not sure if he had missed anything. However, he was not the kind of player who collected everything. As long as he felt that there was nothing missing, it would be fine.
But leaving was leaving.
He still did not go to the location of the main plot.
Because walking in the other direction of the temple ruins was another new area.
He wanted to take a look.
Moreover, he still did not understand what CGN mentioned about the "lack of clear guidance", and was still very curious.
From his point of view, this game could not have only 6.9 points!
So he wanted to find out why the other party gave it such a score.
Ma Yuwen continued to explore another unknown area.
During this period,
he encountered monsters and whimsically tried a new way of playing.
Assassination.
Or sneak attack.
After all, Linmu Studio had made works like "Witch" before, so he wanted to try it.
And after trying it, he found that it was also possible!
The Legend of Zelda can also sneak attack when the monsters are not paying attention, and the damage will be even higher!
After Ma Yuwen solved the monster, he sighed that the combat mechanism of this game is also rich, opened the treasure chest guarded by the monster, and got a new pair of pants.
Then he went forward.
He saw the first monster gathering place since entering the game.
Those monster pig-headed men who seemed to have low IQs were in the gathering place, standing in front of the campfire, and seemed to be celebrating. As soon as the protagonist approached, exclamation marks appeared on the heads of the two monsters and rushed up directly.
Ma Yuwen broke three weapons, solved the two monsters, and then got two new weapons from them. Then he ran around the monster gathering place to see if there was anything he could collect.
First of all, the meat roasted by the monsters on the campfire can be taken directly, and eating it can restore blood.
Secondly, there are some wooden barrels around the monster gathering place.
There are ordinary wooden barrels, and some red, red gunpowder barrels with skulls painted on the barrels.
At this time, Ma Yuwen noticed that there was a huge boulder on the ruins next to the red gunpowder barrels...
"No way? This is not a place where the main line passes, an ordinary monster gathering place, there are things that can be used?"
He controlled the character to come to the top of the ruins in disbelief, and then pushed the boulder down.
The boulder fell.
The red gunpowder barrel below exploded. If the monster had not been solved just now, it should have turned into ash by now...
"...This is too sincere, isn't it!?"
Ma Yuwen was a little stunned when he saw this scene.
This is not automatically generated! Automatic generation certainly can't do this!
But this place doesn't seem to have anything to do with the main line.
Just for such a place, you have to design it?
Open world does this?
Ma Yuwen controlled the character to walk back to the monster gathering place, then looked at the ordinary wooden barrels that did not explode, and then looked at the burning bonfire.
"I don't believe it."
He picked up the wooden barrel directly and threw it next to the bonfire with a blazing fire.
Then, the wooden barrel caught fire directly...
After burning for a while, the wooden barrel disappeared.
A prop flew out of the barrel.
Although Ma Yuwen had just said "I don't believe it", he immediately smiled like a child when he saw the barrel really caught fire...
because.
This is really... a wonderful positive feedback!
Gamers will unconsciously try all kinds of interactions in the game.
Simply put, try to do all kinds of real-life operations in the game.
However, in most games, the interactions that players try are useless, especially open world games.
Because the map is too big.
It is really difficult for you to ask the creator to fill a huge game map with elements, so most open worlds are Ubisoft sandbox canned open worlds.
There is almost no positive feedback.
Although players don't care much, after trying all kinds of operations to no avail, they subconsciously think that this is a game and laugh it off.
But if... there is a game that gives players corresponding positive feedback for various interactive actions they try.
For example, lighting branches that are also wood, picking up stones on the roadside and throwing them out, and lighting a barrel next to the fire... These operations that players can think of, after they do them, they all give positive feedback.
That's really... a wonderful thing!
Because it makes players feel free to do whatever they want, and feel that they can do anything in the game!
At this time,
Ma Yuwen had such a feeling.
"This game is really awesome!"
Ma Yuwen sighed from the bottom of his heart while looking at the burning bonfire.
Although I haven't played it for a long time,
from "Ah? It can be like this?" to unconsciously trying various interactions, I found that the game can give positive feedback.
It really made him feel that this is a rare good game!
Then the question came again!
Damn! Why did CGN give this game a score of 6.9?
He continued to move forward with this thought.
Then.
He was delayed for nearly an hour in the area outside the main line.
During this period.
He ran around.
Touched here and there.
And the game did not prompt him to do the main line.
During this period.
Ma Yuwen also discovered... In the game "The Legend of Zelda", almost all the game operations that players can think of can be made in this game!
Not to mention all kinds of interactions.
Many small details are also very interesting.
For example, those monsters that seem to have low IQs, if they can't see the player, but the player does not hide his footsteps, then the monsters will have question marks on their heads, and they will be alert when they hear the footsteps and look around.
And when they see the player for sure, they will have exclamation marks on their heads and rush over.
This is really thoughtful!
Although the monsters still look low in IQ, these small details make their actions logical, making Ma Yuwen think they are stupid, but they don't think they are mechanical AI at all.
And at night, these monsters will actually sleep!
Except for the sentry monsters, other monsters will put down their weapons when they sleep. As long as you get rid of the sentry soldiers, you can sneak attack the sleeping monsters. It doesn't matter if you wake them up, because they will put their weapons aside when they sleep. They have no weapons and their attack is very low...
It's really too real!
This open world is outrageous!
This half hour really opened Ma Yuwen's eyes and he had more and more fun.
But...
Ma Yuwen still didn't know.
The purpose of CGN's 6.9 points.
After playing for so long, he even doubted it.
The editor of the CGN review said that the guidance was not clear, which meant that players can wander around at will, and the game does not remind players to play the main story!
But please!
This is really cool!
Do you really have to draw a dotted line to instruct you to go to the main storyline location, and then add automatic pathfinding to be called clear guidance! ?
Crazy?
...
After wandering around outside the main storyline.
Ma Yuwen finally returned to his original intention and came to the mission location of the main storyline.
It was the remains of an ancient building. In front of a semi-enclosed space similar to a cave, there was an ancient stone platform with linear runes engraved on it that glowed with a faint red light, and a rectangular groove in the middle.
The system prompted to put the first item obtained - the Shika Stone.
In the game.
Link, controlled by the player, bent down and looked at the stone platform for a while, as if he was looking at the thing in front of him.
Only after confirming that this thing seemed to be able to fit the Shika Stone in, did he pick up the rectangular Shika Stone hanging around his waist and carefully put it in.
Ma Yuwen was not impatient at all.
This kind of small details and small performances.
It is actually not difficult to do, but there are very few game companies that can consider and make it.
And this really enhances the sense of substitution.
He never gets tired of watching it.
Boom -
in the game, the moment the Shika Stone was inserted into the stone platform, the linear runes on the stone platform suddenly lit up and burst into red light, followed by the prompts of "Starting the Shika Tower" and "It will shake, please be careful."
The ground began to shake violently.
The protagonist Link fell to the ground.
The whole screen began to shake, small animals ran away in fear, eggs were covered and birds flew away, and even the monsters in the gathering place began to look around anxiously.
And in the shaking.
Where the protagonist Link was, a high tower suddenly arched up, and then with the mountain breaking, it rose slowly...
It rose all the way up, accompanied by faint music.
The same high towers rose at the same time in different maps near snowy mountains and volcanoes.
It was as if announcing to the world that he was here.
Ma Yuwen in front of the screen was a little shocked when he saw this scene.
In fact, in this game, music really doesn't sound often.
But every time it sounds, it's just right!
And the performance is really great.
This feeling of towers rising in different places to attract players to explore is really great.
The tower is completely raised.
Then accompanied by a flash of gorgeous blue light.
The performance is over.
The protagonist Link stood up again on the top of the tower, and Ma Yuwen didn't have time to control the character to look around.
A drop of blue liquid slowly condensed from the stone pillar hanging from the stone platform and dripped onto the Shika Stone.
With the reminder of "starting to obtain surrounding map information",
the data was written .
Link picked up the stone tablet again.
The map around him, which was originally blurry, was lit up.
Opening a map is so ceremonial...
Moreover, Ma Yuwen flipped through the map and felt again that the map was really big!
The map that was lit up this time was only the initial terrace, which was a large area, about the same size as the maps of many ordinary games.
But around the initial map, there were still many maps that were not lit up...
"It seems that there is something to play!"
Ma Yuwen put away the map.
Then he entered another performance.
Then, he controlled the character to jump down from the tower. The old man who met at the beginning of the game, holding the paraglider that appeared in the promotional video, found Link again.
The old man explained the background story of the game in combination with the performance just now.
Well, it's a very traditional story of the brave dragon quest, saving the world, and maybe even taking the princess home...
It roughly means that 100 years ago, a being named Calamity Ganon destroyed the entire Hyrule Kingdom and the surrounding cities. Since then, its evil thoughts have been hovering over the kingdom's capital, motionless. The evil thoughts that Link saw on the tower just now were him.
And if Link wants to go to the castle to destroy the evil dragon... Calamity Ganon, he must leave the initial terrace first.
But the initial plateau where Link is currently located is an isolated island on the mainland, surrounded by cliffs. If you want to jump out of the initial plateau, you must have a paraglider.
The old man is willing to give his paragliding mountain to Link, but not for free, but in equal exchange. The old man asked Link to get a treasure hidden somewhere in exchange.
In this way.
The game officially introduced the setting of the temple, which is similar to the tomb system in "Tomb Raider".
In simple terms, explore the picture in the picture and get the relics.
At the same time, the main task is officially marked and entered the second stage, which is to leave the initial place...
Um...
So... Where is there no guidance! ? What the hell is CGN talking about.
Ma Yuwen really scratched his head and couldn't figure it out... What exactly does CGN mean by unclear guidance.
However, the game is more important now...
He temporarily put aside his doubts and turned to the temple.
For the princess! To defeat the dragon!
And then...
"Can it cook?"
"You can really throw anything in there... What on earth can it cook?"
"Shit, it turns out the character can climb trees and shoot arrows to sneak attack monsters...?"
"Archery has a parabola?"
"The box can be smashed by heavy weapons, that's not a big deal, burning it should work too..."
"Magnet?"
"Shit! Can iron treasure chests be sucked down with magnets?"
"It's not limited to dungeons? Can it be used outside? Is this how you play in the open world?"
"Fish... Can I use magnets to pick up iron boxes and hit fish?"
"... Hehehe, I really can. Awesome!"
"Wait, how do I get the treasure chests in these two swamps?"
"Wait, that's not possible..."
"Shit, do I really have to suck up a piece of iron plate and move it over to use as a bridge?"
"Hey, frog!"
"Hey, butterfly!"
"Ahaha!"
"Throwing stones and smashing it, there's also a judgment... Hahaha, so cute."
"The map is too big... Is it so outrageous that there's only a forest?"
"There are fireflies in the forest at night."
"Skeleton arms can be used as weapons... HHH."
"Ahaha!"
"..."
Time passed slowly.
At four o'clock in the afternoon.
After playing for five hours, Ma Yuwen, who had been completely brainwashed by the game prompt sound "Deng Deng~", raised his head and slowly breathed a sigh of relief. After a moment of silence, he recalled the process of playing.
The map in the game is very large! !
And it is not the kind of empty big, but almost all of it has content! There are fun things every few steps!
The plot is also very rich.
Full of design sense.
Although this is an open world, the meticulous design details are reflected everywhere.
Even if he doesn't run the main line, Ma Yuwen has no doubt that he can play the game for most of the day.
Because it is really too interesting!
As for the guidance problem, apart from the main line, in fact, "The Legend of Zelda" has a lot of mechanisms, and various mechanism items can interact with each other, which is very complicated.
But when Ma Yuwen played, he didn't feel that there was much learning cost at all. The game uses some soft guidance, such as the baked apples and torches at the beginning of the game, to let players try it on their own, and then through a step-by-step approach, let players gradually adapt to more game mechanisms.
For example, climbing a tree to sneak attack the monster standing on the high platform.
There is no hint in the game.
But combined with the climbing system, the high platform where the monster stands is out of reach for the players, which easily makes the players want to try to climb up the nearby tree to shoot hidden arrows...
This is the clever part of the whole game.
It was the first time that Ma Yuwen discovered it.
It turns out that the game can be done this way.
It turns out that the open world can be done this way!
This is the true meaning of... an open world!
It is very easy for players to be aimless, which is a failure...
Ma Yuwen really laughed when he thought of CGN's comments.
He played for more than five hours and finally figured it out! Why did CGN give such a review? Because the review editor of the game! He must not have played the game seriously, otherwise he would never say such nonsense!
Damn it, he felt that Linmu Studio had lost money selling this game for hundreds of dollars! And it
still scored 6.9 points.
CGN!
It was completely bullshit!
He looked at the "Mario Kart" game disc on the side and even suspected that the situation of other games was the same!
(End of this chapter)
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