Chapter 474 Action



Chapter 474 Action

"Mu Wanqing?"

Lin Xi was holding the newly opened stockings. When she heard what her sister said, she paused.

She was a little confused.

"You two said the same thing."

Lin Yao held her coat, took a defensive posture, and said unhappily: "I said, is there something wrong with you? Why do you always keep nagging me? Can't you just wear it yourself?"

"Curious."

Lin Xi looked at her sister who was vaguely angry and on guard, and temporarily put aside the name Mu Wanqing. She said with a smile: "After all, you always stare at your sister's thighs. When the weather is hot, you ask me if I'm hot. When the weather is cold, you ask me if I'm cold. You look curious but dare not try...

And you really fit in, your legs are beautiful and long, I want to see."

"Did I ask?"

Lin Yao asked back without admitting it.

"Yes."

"That's just pure curiosity!"

"Now your sister is curious too."

"Then go look in the mirror!"

Lin Yao looked at the dignified queen who had just returned home and had not had time to change out of her skirt, shirt and black stockings, and said unhappily.

"She was willing to change into a dress when she was a kid..."

Lin Xi smiled and continued to approach Lin Yao: "Let's go, I'm the only one at home anyway... Let's give it a try, and then we can take a shower together."

"No... Hey hey hey???"

Lin Yao wanted to refuse.

But Lin Xi suddenly quickened her pace, and then hugged her, not letting her escape, and even picked her up.

Lin Yao's legs were suddenly suspended in the air, and she was stunned.

She held Lin Xi's shoulders with both hands, and her first reaction was... Is the Fit Ring Adventure so effective! ?

Lin Xi held Lin Yao's perky buttocks, looked up at her panicked sister, and smiled.

However, she only held on for a while before she lost her strength.

She put Lin Yao down, and then pulled the stunned her to the bathroom.

When Lin Yao came to her senses. She

was already in the bathroom.

"... Don't you think it's too much! You took off your sister's pants as soon as she got home?"

"Okay, stop it."

The voices of the two sisters came faintly from the bathroom.

"Meow..."

At this time, the gray and white ragdoll cat jumped out from the corner. It walked gracefully to the place where Lin Xi and Lin Yao were just now, then turned its head to look in the direction of the bathroom, purred for a while, and then lay on the floor.

The cat's small body blocked the silhouettes of the two sisters reflected on the bathroom door.

Then, it yawned, then gently swept its tail, listened to the noises of the two sisters, and closed its eyes.

It sank into a warm and fluffy dream.

...

November 20th.

At this time, there are still four days to Thanksgiving.

There are still five days to Black Friday.

On this day, Game player officially announced the release date of "Battlefield Smoke 5" and "Mobile Force 6". The

release date of these two masterpieces is confirmed to be Christmas Eve... December 22nd.

Later than previous years.

It is quite late.

And this is the date determined by Frank after weighing many aspects.

After all, he wanted to use these two masterpieces to attract the attention of players, but it does not mean that he really wants to sacrifice "The Last Hour" and "Bloodlust" which were just released not long ago... If

the game is really released on Thanksgiving, not only will the third parties be dissatisfied, but the game players will also lose money. After all, the exclusivity money paid for the exclusive rights is real money!

A month of gaps was reserved specifically to buffer and give an explanation to the two third-party manufacturers who were cursing.

As for Linmu Studio, although Thanksgiving is approaching, it did not announce the new work in a big way.

Because Lin Yao does not plan to release a new work at this time.

After all, "Civilization" was released not long ago and is very popular now. If a new work is released at this time and said to be released after Thanksgiving, it would be competing with itself for sales...

This can be regarded as a tacit understanding between the two companies.

It doesn't matter if you fight to the death on the stage, but the sales of the game still need to be guaranteed. It's unnecessary to sacrifice all the previous games for the sake of temporary gains and losses...

Moreover, releasing too many new games at once in a short period of time, although it will surprise the players, it will also overdraw the players' wallets... Many players will definitely not be happy with too much entertainment spending.

Let the players wait for a month...

However.

The two major game platforms on the PC side and the three major game manufacturers have postponed the release time of new games.

Some players are quite dissatisfied.

Especially players who like FPS...

Seeing that the two companies did not move, they all booed in the forum.

It feels like a fight is about to break out! The atmosphere is so exciting! But it has to be delayed for a month! Can you do it!

Of course, there are not many such players...

The wallets of most players are still recovering, and they are still fighting in "Civilization"...

So neither Linmu Studio nor Gibbs Company paid much attention to the boos of these players.

They just buried their heads and prepared for the release of the game.

Even after the release date is postponed, the game must be ready. If there is more than a month left before the release and the game is not ready... that would be a disaster.

Lin Yao didn't know much about Gibber and Dreamland.

But the works that Linmu Studio expected to be released at the end of the year have all been finished and development has been stopped. They are currently in the QA stage before going online. Simply put, it is to find bugs and experience whether there are any problems with fluency to ensure the quality of the product.

The QA stage before the launch of the game of Linmu Studio is very strict.

Basically, it is a comprehensive process inspection. Not to mention the bugs that cause freezes or the inability to progress in the game, there are very strict controls on problems that will slightly affect the player's gaming experience.

And thanks to the fact that the development team and the testing team of Linmu Studio were established almost at the same time, and Lin Yao invested regardless of cost.

The two teams have experienced so many ups and downs together and released so many games, which can be regarded as battle-hardened.

It can be said that the testing team of Linmu Studio is the best in the industry, just like the development team!

In the past two years, the games released by Linmu Studio have not had any moths in the end, and most of the credit should be attributed to the testing team.

As for the other half... well, it's thanks to Lin Yao.

Every time a new game is released, she actually plays it.

She is also a member of the testers...

and as a player, a Ubisoft game enthusiast in her previous life...

Lin Yao knows too well what players will do in the game, how they will find loopholes, and which link is most likely to have bugs...

After all, Lin Yao has played most of the games of Linmu Studio before... She knows many ways to get stuck with bugs, and knows which link will cause trouble to players.

This is also a big advantage of her.

Of course.

This is limited to games with the completion mechanism in effect.

"Di Renjie" and "Detective Sherlock Holmes" made by Linmu Studio's first-party studio this time are not included.

Lin Yao is testing these two games right now.

Because there is no reference, she is particularly serious this time. In the first three levels, she basically turned the entire map over and did all the operations that the sand sculpture players can think of.

Of course, problems were found.

But they are basically minor problems.

The two first-party studios, the first independent production, have achieved this level without much technical support from the headquarters, which is already amazing.

Lin Yao is quite satisfied.

And the design and creation of the sense of attack by the two first-party studios surprised her.

"Di Renjie"... It really feels like playing Sekiro.

The action system of Sherlock Holmes feels like playing Sleeping Dogs.

It's amazing.

The so-called sense of attack sounds very suspenseful and complicated to do, but the principle is actually quite simple.

In short, it is to be as close to reality as possible, or more accurately, as close to the player's cognition as possible.

There is a saying that the laws of physics are the most direct and easiest perception of the material world by humans.

Therefore, the more the action follows the laws of physics, the more real it is, and the more immersive it is.

For example, different weapons, such as axes, hammers, and guns, need to be used with both hands, which is definitely different from weapons that can be held alone, such as swords and daggers. The basic speed and physical laws of movement during the movement are different, and the feedback of chopping and collision is also different.

Players will not fly, but when playing Devil May Cry, they can still feel the good action. Why?

One of the reasons is that the game action is close to the player's cognition. For example, if you observe carefully, you should be able to find Nero in Devil May Cry 5.

When Nero swings his sword with his left hand, his center of gravity is always moving, and he is always adjusting his balance! It fully reflects the physical law of Nero holding a two-handed sword, then swinging it wildly, using the weight of the sword to drive his body.

This is Capcom's action background!

Of course.

This is just one of the points. In fact, whether the game's attack is good or not is also related to sound effects, special effects, modeling, etc. It

is really difficult to make a good action system,

and it requires very deep action design experience. The two first-party studios of Linmu Studio certainly do not have deep action design experience, but they used a tricky method.

That is to reduce the actions in the game, supplemented by professional martial arts motion capture, and then spend 200% of their efforts to debug the not-so-variable actions in the game.

For example, in the final product of "Detective Dee", the protagonist's total moves are only six, which is pitifully few.

Compared with other action games, it is simply embarrassing.

Moreover, the weapon model of the protagonist Li Yuanfang will not change throughout the whole process, and he can only use a sword.

There are not many types of enemy weapons, and special weapons basically only appear in BOSS battles.

But Lin Yao really doesn't blame them, and is even very happy, because it is their first time to independently make 3A. Not greedy, but thinking about less and better, is really a very correct strategy.

Although he did feel repetitive when he played the last few scenes of the game because there were few actions.

But she had a lot of fun playing the iron forging and knife fighting in the front!

It is estimated that the players will also have a lot of fun.

In the later stages of the game, the players should be attracted by the plot. At this time, the repetitive feeling of the actions will not be very strong because of the advancement of the plot.

Even if the players criticize, it is just a complaint.

What is the most afraid of? Do a lot of actions, but nothing works. In the end, the evaluation left by the players is that the action system is rubbish and the plot is very good.

Instead of a good plot and a good action system, but a little monotonous in the later stage...

People can grow. Lin Yao's point of view is that it is better to make progress slowly than to be too ambitious right from the start.

As for "Sherlock Holmes"... it also surprised Lin Yao.

Conglong Studio, which is responsible for Sherlock Holmes, also used a pleasing way. They absorbed the direction given by Lin Yao, and then directly portrayed the action system in the direction of boxing... For this reason, a bunch of boxers were found to participate in motion capture.

The entire action system is like boxing in a ring.

It's just a prop competition without rules...

And they have specially designed and optimized the props for each scene to ensure that players can have new tricks to play every time.

From glass bottles to pistols to face, there is everything.

In short.

Lin Yao herself had a lot of fun playing.

"It's great, it feels like they have grown up... I can't believe they can do this."

Lin Yao finished another level, put down the controller, moved his wrist a little, and then said with some emotion.

Mu Wanqing shook her head with some amusement and said nothing.

How can it not be done to this extent...

Give an excellent script, give detailed action directions, but don't interfere with the game production, let them do it completely...

This is no different from giving chicken blood...

During the time when the two studios were making the game, they almost hung "Don't let Lin Yao down" in the office...

All kinds of hard work, all kinds of spontaneous problem finding, and game optimization.

It's normal to be able to make such a work in the end.

Sometimes, Mu Wanqing even wondered if Lin Yao had some magic power...

because she could always mobilize others' initiative and make everyone move forward involuntarily...

it was quite outrageous...

on the other side.

After sighing, Lin Yao paused and continued with some regret: "However, it's a pity that the game ended up being a linear narrative..."

Both games this time, whether it was Di Renjie or Sherlock Holmes, adopted linear narrative.

From the player's perspective, the reasoning basically depends on the performance of the protagonist, who is only responsible for asking questions and investigating.

For example, the opening of "Di Renjie" is the plot of the frightened mission, and the protagonist has to control Li Yuanfang to escape...

and the first scene of "Sherlock Holmes" is Watson meeting Holmes, and then the two of them track down a murderer together.

It's a pity, but to some extent, it's also a good thing.

The linear advancement of the game's plot means that players will not get stuck or interrupted, and can be completely immersed in the story, just like watching a TV series or movie, enjoying the story while playing.

"I also read the script. There should be a sequel to these two stories, right? Once the two first-party studios are confident, we can actually let them try out a reasoning game."

Mu Wanqing comforted Lin Yao after hearing her words.

"That's right."

Lin Yao nodded, then looked at the game on the screen and smiled.

Take your time.

At this time.

Mu Wanqing thought of something and suddenly asked, "By the way, the operation department just asked me to ask you, the game is about to be prepared for promotion and release, so we will release the first game without changing it, right?"

"Yes, no change, we will still release "Call of Duty" during Christmas to make the New Year more lively..."

Lin Yao nodded: "As for the two works of the first-party studios, we will use them as a change after "Call of Duty" is released. I guess players will miss other types of games after playing three FPS games."

"Okay."

"However, although "Call of Duty" will be released first, "Detective Di Renjie" and "Sherlock Holmes" can also be promoted at the same time. The action does not need to be too big, so that players can have something to think about..."

Lin Yao paused, thought for a while, turned her head and asked, "Ms. Mu, what do you think about releasing a short video about the action system?"

"Action system?"

Mu Wanqing glanced at the screen in front of Lin Yao, nodded slowly: "Okay, then I will notify the Xihan and Conglong studios to prepare..."

"No need."

Lin Yao shook her head, then smiled brightly: "I will take care of the materials."

"...You?"

Mu Wanqing was stunned.

"What? Do you think I'm not good enough?"

Lin Yao shook her ponytail lightly, and then said unhappily: "I'm not bragging... What moves are cool? Players think those moves are good-looking. No one knows better than me!"

Mu Wanqing: "..."

Sorry, I got off work late, so I have even less...

(End of this chapter)

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