Chapter 478 Cult
No matter what.
This time, three new FPS games were released together, tit for tat, and the heat was hyped up.
This is a good thing for Linmu Studio, Gibbs, and Dreamland.
Because heat means that players are paying attention.
Therefore, the two sides started large-scale publicity on the day the award ceremony ended.
It was really one after another.
It was very lively.
And this is both a good thing and a bad thing for players.
The good thing is that this Christmas is really not boring at all, and there is no need to worry about not having big games to play.
The three major game manufacturers serve you as a player, which is not good.
But the bad thing is... This tm costs money, and the prices of the three games are all standard 3A masterpieces.
Even if Linmu Studio's "Call of Duty: Modern Warfare" is priced slightly lower in China.
But it still costs more than two hundred.
Such a price is really not cheap.
After all, games are not necessities, and the three games are games of the same type... This is really embarrassing.
There are actually a lot of things that can be done with the money to buy these three games.
Not every player can accept buying three games at the same time.
Especially when buying them at the first release.
Because this also requires the pressure of game price reduction and whether the game quality meets the standards. This is not a joke. For many players, this is also a decision point.
There is a saying that goes, buy early and enjoy early, buy late and enjoy discounts, don’t buy and get free games...
PC game platforms are still good. The Vaporwave game platform also has a two-hour refund policy, which gives players a certain amount of room for choice.
But if the game is a buyout system, there is no trial play, and there is no refund as a retreat, it is estimated that it will be more difficult for players to make a decision.
For example, the high price of Nintendo’s first-party games in Lin Yao’s previous life has always been criticized.
This also gave birth to a cracked version.
Because the game is basically not discounted, the game has been at the original price for a long time. For many players who are used to the crazy discounts on steam, it is difficult to accept the long-term price of more than 300 yuan for each game.
Then they turned around and chose to play pirated games.
In her previous life, Lin Yao had seen countless people who said that selling the cartridges after playing them was also considered pirating, as well as the quarrels between legitimate and pirated players...
Nintendo games are indeed expensive, there is no way to deny this.
But it is really unnecessary.
Everyone has times when they are short of money, temporarily not rich but need entertainment.
But mocking legitimate players, showing off and promoting how good piracy is, and even thinking that legitimate players are fools who spend money to buy games, and wanting to drag others into the water... It is really disgusting.
Maybe many new generation players don’t know the bumpy process of Pokémon’s Chinese culture. In 2014, domestic players were still petitioning...
It was not until 2016 that "Pokémon Sun/Moon" had Chinese.
What is the best in the world? There was no Chinese at all when it was released.
Players either went to the American version or played the Japanese version, otherwise they didn’t play.
At that time, even the system didn’t have Chinese!
It was because the player base was too small.
Later, Nintendo’s first-party games all had Chinese, to a large extent because the agency and player base were increasing.
You can imagine the consequences of not having millions of genuine users.
It is estimated that the Chinese localization will have to wait...
Don't talk about the localization group, what localization package, the console will not remain unchanged, there is no Chinese in the first release, no matter how good the game is, you can only watch others play it at the first time...
And players can't always be short of money. Do they really want to go back to the barbaric era when they didn't even support genuine products in their own language?
So game pricing is really a science.
As a game company, of course, I hope that the game will be sold as expensive as possible, as long as the players can accept it.
Lin Yao's previous life was a leader in high pricing.
Linmu Studio is very restrained. After all, Lin Yao herself has been a player all the way, and she knows very well that the embarrassing consequences of overpricing entertainment products will lead to.
However, there are indeed too many games of the same type.
So now the pressure is on the players.
How to choose has become a problem.
Of course, there is not much that game companies can do in this regard.
They can only promote and promote, and try their best to show the charm of their own games.
Then, it will be left to the players to choose.
However...
the subsequent promotional strategies of Gibber and Dreamland were really beyond Lin Yao's expectations...
"They started to promote it as a substitute for Battlefield."
Mu Wanqing looked a little strange: "They are just targeting the group of players who bought Battlefield last year and are now disappointed to find that our new FPS is not a sequel to Battlefield."
"Aren't they also big IPs? Is it that serious?"
Lin Yao was stunned when she heard this, and then said with a smile: "They are leaning towards the direction of Battlefield..."
Mu Wanqing explained: "As the FPS that exploded last year, because of the popularity of multiplayer games, Battlefield still has a large player base... It's normal."
"Okay."
Lin Yao shook her ponytail lightly. She had no way to solve this situation.
She couldn't control the other party's promotion.
"Actually, don't worry too much. In the end, it still depends on the quality of the game to win..." Mu Wanqing thought about it and comforted her.
"Yeah."
Lin Yao nodded.
Indeed, although the three games are the same type of FPS, the new work of Linmu Studio is quite different from their new games, and Lin Yao is very confident in this "Call of Duty". Let's wait for the release to see the truth!
She chatted with Mandy Wanqing for a while, then turned around, temporarily put aside the end-of-year FPS war, and continued to draw the setting map.
Yes.
Lin Yao plans to take advantage of this period of time to make the setting of "Diablo"...
can't delay it.
As for whether to make Diablo 2 or Diablo 3... In the end, Lin Yao chose Diablo 3.
The main reason for choosing Diablo 3 is that Lin Yao feels that although Diablo 3 lacks the unique Gothic atmosphere of Diablo 2, it must be said that after the update of the Reaper of Souls version, the auction house was cancelled, and the Great Secret Realm system was added, the end-game experience after the plot is completed is really great.
In simple terms, it is... a grinding gameplay.
Although in terms of aesthetics and plot, Diablo 3 is not as good as Diablo 2.
But the unique game experience after completing the plot of Diablo 3 is something that Diablo 2 does not have.
It can be said that these are two completely different games!
After all, Diablo 2 was released in 2000, and Diablo 3 was released in 2012.
12 years.
These are basically games from two different eras.
Players are changing.
Manufacturers are also changing.
To put it bluntly.
For current players, players who have never been exposed to the Diablo series.
Diablo 2 is actually not as good as many old players imagine... After all, before Lin Yao came here, there was also a remastered version of Diablo 2 in her previous life, but how many new players could play it?
The box is small, the explosion rate is low, it is difficult to find the way, the learning cost is high, and there are few choices for opening up new land...
Lin Yao dares to guarantee that if Diablo 2 and Diablo 3 are given to new players, 99% of new players will choose the latter...
But this does not mean that Diablo 2 is not good. When Diablo 2 was released in 2000, it was definitely far superior to other games. Whether it is graphics, music, gameplay, etc., Diablo 2 is a game that transcends the times.
In the final analysis.
Diablo 3 should not be compared with Diablo 2!
Because these are not games of the same era. Blizzard North's production concept and art style are completely different from Blizzard headquarters.
If Diablo 3 is a new IP, Diablo 3 after the Reaper of Souls version is not called Diablo.
I guess the controversy will not be so big.
There is no way, the previous work is too shining.
Blizzard is unwilling to give up the golden signboard created by Blizzard North... There is nothing to say, if you want to wear the crown, you must bear its weight.
But here, there is no such burden of the previous work.
So Lin Yao finally decided to choose Diablo 3, which is more friendly to novices and more in line with the rhythm of modern life.
After all, after the Reaper of Souls version was updated, the Greater Rift and Kanai's Cube were added.
Diablo 3... is really fun.
Lin Yao remembered that her first profession in Diablo III was a magician, and she was so tired that she even had to use disintegration beams when she was sleeping...
In the subsequent adventure mode, she played a necromancer, and her corpses exploded when she was sleeping...
Many people have no idea about this game. In fact, the game experience of this game can be summed up in one word: grind!
The plot of Diablo III is not good... nor interesting, and the Chinese version has castrated many details of the picture, so there is basically nothing to watch.
But after the plot is over, the game really begins.
The game experience of this game is really special. When Lin Yao plays, she sometimes wonders... Why is she grinding here?
But as soon as she puts it down, she wants to pick it up.
She wants to get better equipment, so what is the purpose of getting better equipment? In order to grind higher-level Great Secret Realms...
Then what is the purpose of grinding higher-level Great Secret Realms? For better equipment...
It's a closed loop.
Although the highest Great Secret Realm is only 150 floors, theoretically, there is really no upper limit to the grinding of this game.
As long as you are a player who can accept this type of player, it is really easy to grind so hard that you don't want to sleep when you first play... because it is really fun.
I just don't know how much the players here can accept this kind of game where one person has one server and all the equipment is obtained by fighting...
"..."
While thinking about the acceptance level of the players here, Lin Yao kept moving her hands and quickly sketched a picture.
Mu Wanqing hadn't left yet, she leaned over to take a look, and then was stunned.
Lin Yao drew a place... full of beautiful colors, even a place with a fairy-tale atmosphere.
There was a rainbow with a strong fairy-tale color, clouds with smiles, and unicorns with cartoon style.
Everything seemed so beautiful.
If you don't look at what Lin Yao is drawing now...
because what Lin Yao is drawing has nothing to do with fairy tales. It's a unicorn meat that was chopped into pieces, and blood was spurting all over the ground...
The blood and fantasy directly formed a strong contrast.
Mu Wanqing: "..."
"Lin Yao."
Mu Wanqing looked at it for a while, and finally couldn't help it, and called her.
"Huh?" Lin Yao turned around and looked at her strangely.
"What are you doing?" Mu Wanqing asked with a bit of a smile.
"Drawing the setting picture."
"But why is it like this... Wasn't it a Diablo style before?"
Mu Wanqing pointed to the picture with a strong contrast between fantasy and blood, and a strong cult atmosphere.
"Don't you think this is interesting?"
Lin Yao raised the setting picture in her hand and smiled maliciously.
Yes.
She drew the Rainbow Level of Diablo 3. The so-called Rainbow Level, officially known as Happy Valley, is a hidden level in Diablo 3.
This is also the tradition of the Diablo series. The production team likes to slightly modify rumors and turn them into Easter eggs and put them in the game, such as the Cow Level in Diablo 2.
When Diablo 3 was first announced, because the picture was too bright compared to the previous game, old players were very dissatisfied. They posted messages on the official website forum and even launched a signature campaign to return the picture to the Gothic Diablo style.
Blizzard also played at the time. When they heard the players' protests, they directly announced a cute version of the logo.
In the end, they made such a hidden map with a completely different style in the game...
Lin Yao still remembers the feeling of killing the treasure thief and entering the Rainbow Level for the first time. It was really shocking!
A place with rainbows and clouds, like a fairy tale, with unicorns and stuffed bears... This style is completely different!
Then after killing a unicorn, watching the unicorn turn into meat, blood spurting all over the ground.
She really felt a strong sense of bad taste...
In his opinion, this is the most cult map of Diablo 3!
It's a pity... The Diablo 3 in the national server is much more harmonious, and the expressiveness is greatly reduced.
"..."
Mu Wanqing looked at the cute girl who was talking about interesting things, and after a moment of silence, she reached out and gently touched her smooth forehead...
"!"
Lin Yao immediately shook her hand away, and then glared at her gently: "I'm not sick! It's Diablo, isn't it normal to be a little dark? It's originally a game that focuses on darkness, it's normal to have a little bad taste!"
"But this is too... I don't understand."
Man Wan shook her head gently, and then said: "I'm worried about you now..."
"Don't come." Lin Yao rolled her eyes at her, and then turned back to continue drawing her own setting map.
...
That afternoon.
Lin Yao took the setting map and the planning book and came upstairs.
Then.
Zhu Nianqiao looked at the setting diagram in her hand, also with a look of astonishment.
Exactly the same as Mu Wanqing.
"This is a hidden level. The list of special equipment and materials is on the last few pages of the plan."
Seeing that she didn't speak, Lin Yao could only speak to herself.
Zhu Nianqiao finally raised her head after hearing Lin Yao's words.
She looked at the girl with a ponytail and did the same thing as Mu Wanqing.
She also stretched out her hand to Lin Yao's smooth forehead...
"Get lost!"
Lin Yao was well prepared, predicted her movements, dodged her hand, took a step back, and glared at her lightly.
"Senior sister, are you broken!"
But Zhu Nianqiao was extremely fast. When Lin Yao stepped back, she rushed over and hugged Lin Yao: "This is too outrageous! Dark is dark, why should it be combined with fantasy, unicorn! You just ruined it all!"
"What's ruined? Did you have a unicorn in your childhood?" Lin Yao struggled for a while, then said unhappily.
"Yes, but it's not childhood, but you are a unicorn in my mind..." Zhu Nianqiao said with her head raised.
"Ah... Let go, let go!!!"
When Lin Yao heard this, goose bumps appeared all over her body, and her fair face was stained with a little blush.
"Ah, it seems to be back again..."
Zhu Nianqiao looked at Lin Yao whose face was stained with blush due to the praise, and suddenly yelled again, and took a step forward and hugged Lin Yao more tightly.
"Let go!"
Lin Yao was hugged tightly, feeling a little uncomfortable. She moved back awkwardly, quietly adjusted her posture, and then reached out to pinch Zhu Nianqiao's face: "And don't squeeze me!! It's stuffy..."
This is the disadvantage of having too many women in the studio...
Tsk.
It's really boring.
Just now, Zhong Xiu's eyes lit up when he saw it, saying it was a good idea, so cool...
But Mu Wanqing and Zhu Nianqiao didn't think so...
Wait.
They are all like this.
How will the players react?
Lin Yao pinched Zhu Nianqiao's face, and suddenly frowned slightly. She thought of a question.
Wouldn't the players... also think that she was sick?
...
It didn't take Lin Yao much time to convince Zhu Nianqiao.
After all, the Diablo series is cult and gothic.
Although Diablo 3 lacks the aesthetics of the previous work, it
still has cult elements.
As for the problems after the release...
It's still early.
"Call of Duty" hasn't been released yet.
Not to mention the two action suspense games that will be released later.
There's no need to worry now.
The more important things now are the three PC games...
...
Time flies.
Soon, it's December 15th...
Christmas is coming.
The Diablo project has officially entered the preparatory stage.
The three FPS games scheduled to be unlocked on the same day, December 22, were also launched on the store page and pre-sold.
However, players are still struggling to decide which game to choose...
Even many players are planning to wait and see.
They plan to wait until the game is released and the evaluation comes out before deciding which game to buy.
Of course.
For players who like FPS games, it is impossible to wait.
At this time, it depends on their preferences.
The time came to the fifth day after the pre-sale started...
Because the Vaporwave game platform and the Game player game platform have not announced the pre-sale data.
On the two game platforms, their new games are at the top of the sales list, which is difficult to use as a reference.
Therefore, many players who are curious about the pre-sale data of the three games began to rely on the visible data of the two game platforms to guess the pre-sale sales of the three games in these five days.
And in the end, they came to the conclusion that
the two World War II-themed FPS on the Game player platform are better than Linmu Studio's "Call of Duty".
Moreover, the pre-sale data of the new works of "Mobile Force" and "Battlefield" this year is higher than any previous year!
Although this data is for reference only and is basically an estimate.
But players seem to agree with this conclusion. It is probably because "Battlefield" was too amazing last year. Many people naturally put themselves in the shoes of the players who bought Battlefield last year, thinking that they will definitely choose to buy the new works of Gibbs and Dreamland.
As for the modern war theme of Linmu Studio, both Gibbs and Dreamland have done it before... Last year, players faced modern war and World War I themes and chose the latter.
It is normal to choose the latter now.
And the modern war theme FPS... The Game player game platform gave away two of them some time ago.
All these factors add up.
The pre-sale sales of "Call of Duty" are not as good as the other party's new work, which players think is quite normal.
However.
This situation did not last long.
Because on the same day, Linmu Studio released a new promotional video, which is also the final game promotional video.
And the slogan of this promotional video is... a different modern war.
Speaking of this, players are not sleepy.
A different modern war? Does this mean that it is different from the modern warfare made by Gibbs and Dreamland?
That would be interesting...
At the same time.
Gibbs.
The pre-sale sales figures estimated by that player, although not accurate, were roughly correct.
The pre-sale sales of the latest works of "Mobile Force" and "Battlefield" are indeed higher than any previous years.
Much higher.
Because these two games have attracted many players who have rekindled their interest in world war themes due to the popularity of "Battlefield" last year.
Everything is developing in the direction Frank expected.
It can be said to be a blessing in disguise.
So he was very happy these two days.
However, as Linmu Studio released the final trailer and played the slogan of "different modern warfare", Frank became a little worried again.
"Different modern warfare? What is different?"
Frank watched the "Call of Duty" trailer over and over again, trying to figure out what is different about them...
But no matter how he looked at it, he felt that it was mediocre and no different from the modern themes made by Gibbs before.
"What do you think?"
Frank watched the trailer again, but he really had no idea, so he looked up and looked at Hawkins.
Hawkins shook his head gently, "Not very good, this should be just a gimmick, think about it, how can it be different? We made three modern-themed games, and we were still competitors at the time. We basically tried everything, even nuclear explosion scenes, but what was the result? We were still beaten to a pulp by Battlefield.
Now it's not any other problem! It's just that players don't like the theme of modern warfare! This can't be saved by saying it's different. Even if they also made nuclear explosion scenes in the game, it's just what we left over. What kind of waves can it make?"
(End of this chapter)
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