Chapter 509 How did they come back?
No matter how hard it was for Li Guangsheng and Mou Feng to accept it.
The facts were in front of them.
And the cheers of the players also proved... how happy they were about the news.
After all, the players have been suffering from Tianhu for a long time... No, to be more precise, they have been suffering from the lack of progress in online games for a long time.
It was not like this at the beginning.
After Linmu Studio's "Fantasy OL" entered the market, the entire turn-based online game market was in chaos. No matter what, since it was a similar game, you had to face the aggressive "
Fantasy OL" from Linmu Studio. For example, "Tianhu Travels", the original competitor of "Fantasy OL", was forced by Linmu Studio to gradually add gangs and social systems pioneered by "Fantasy OL" in order to retain players.
Then, the gameplay of krypton gold can only get props that increase the probability of chance, which was also absorbed by them.
"Tianhuyouji" no longer dares to sell props that directly increase attributes in shopping malls. Later, it took the same path as "Fantasy OL". Not only did it not continue to launch props that directly increase attributes, but it racked its brains to find ways to remove the previous props...
There is no way.
If the environment continues to be that the rich players are the sky, and ordinary players basically have no chance to get ahead, and even cannot see the slightest hope. Ordinary players
will defect to the enemy.
Then the ordinary players will leave, who will the krypton gold players show off to? With another krypton gold player?
The krypton gold players and ordinary players said together that "I defected to the enemy".
So there is no way.
And this is the power of the top games and benchmarks.
In fact, because "Fantasy OL" still has a considerable player base, any peer who wants to grab food cannot bypass the benchmark-like "Fantasy OL", which makes all games of the same type be cautious when making games.
The subsequent "Breakout" is the same.
The first time, the game adopted the box-opening gameplay, removing the "attribute weapons" such as the Fire Kirin that were generally accepted by the industry at that time, and instead adopted the routine that skins only affect the appearance and do not affect any combat, and launched the biochemical mode, and then tied the gameplay to e-sports, making it easier for players to accept.
In the end, all players moved towards the direction of competition.
No matter how fancy your guns are, or how much money you spend, as long as you have a gun and a horse, you can beat the shit out of you.
At that time, the entire game circle was in chaos with similar games, and in the end, everyone was forced to accept the gameplay set by Linmu Studio.
Because if you don't accept it, you will die. A very popular e-sports competition directly wiped out the accumulation of all similar games. Linmu Studio directly overturned the table! Reshuffle, players vote with their feet, if you don't change, you will watch the loss of players.
Although the effect after the change is average... After all, "Breakout" has become a trend.
Then, MOBA and the pass system are even more unnecessary.
High revenue from skins that do not affect balance, e-sports competitions with extremely high added value, and passes that please ordinary players but can make money.
Many krypton-intensive games have made a sharp turn.
Change!
After all... Linmu Studio seems to be able to make more money this way!
Then why should they bear the stigma of making thankless krypton-intensive games? Even if they are willing to bear the stigma, players will not be happy to play.
Therefore, the environment of all subsequent online games released by Linmu Studio has improved.
Even if you don't play online games from Linmu Studio, you can feel that at least the money-making scams are not so blatant.
But it's a pity.
After the completion of the MOBA project, Linmu Studio gave up the online game field.
Lin Yao made this decision due to limited personnel and the establishment of the game platform.
This decision has both advantages and disadvantages. The advantage is that with the rise of Linmu Studio, buyout stand-alone games have been accepted by more domestic players. Because the boundaries between stand-alone and online games have begun to blur, many people rarely throw away buyout games after playing the plot.
The downside is that online games still have a large audience... but Linmu Studio is gone.
There are many people who play online games, and the time they spend on online games is generally higher than that of single-player games.
Many players may play a buy-out game every few days, but online games are played every day.
For example, the number of online players of Linmu Studio's online games has never dropped, and it is very stable. After many people finish shooting "Call of Duty", they may subconsciously open MOBA before taking a break and choose to play a round.
In this case... Among various game types, it is okay for Linmu Studio to launch online games.
Just play Linmu Studio's online games directly.
But other types are hard to say.
The hardest hit area is the MMORPG type... As one of the most popular game types in China, Tianhu has always been the leader of this type, and they have almost no competitors.
Before, Tianhu was approached step by step by Linmu Studio.
You can say that it is for the sake of good financial reports, or you are unwilling to give up the title of the first, or it is to deal with major shareholders.
In short... Tianhu's MMORPG, in order to maintain revenue during that period, adopted a practice of exhausting all resources, and made many stupid moves.
Although Li Guangsheng later came to his senses, this practice was stopped after Mou Feng returned to Tianhu and seized power. During this period, they have been trying to withdraw and repair the stupid moves they had made before for revenue.
But they are not like Lin Yao at the beginning, who was facing a basically hopeless project and was still working for others. In the initial mess of "Fantasy OL", Lin Yao dared to overturn the table and directly let all players return to the starting point. Anyway, she was ready to go back and let Lin Xi support her.
But Tianhu can't do that. They can't overturn the table because that table belongs to them!
Therefore, Tianhu's repair progress has always been slow, and the effect is not very good, and there is no actual progress.
The players are very dissatisfied!
But they had no choice. After all, although Tianhu had become the second after Linmu Studio rose to prominence, it was still a big second. In the field of MMORPG, they were still strong enough.
Players who liked this type of game could only accept it.
In theory, if the players accepted it, Tianhu would have enough time to fix its previous stupid moves.
But.
Just now...
Linmu Studio suddenly announced at the last meeting on the second to last day of the "Carnival" that its last game was an MMORPG, an online game.
And it was an online game developed based on the Warcraft IP "Warcraft".
Oh,
that would be fun!
Even if not all the players in the venue were players who liked MMORPG, they were all core players. They had basically played "Warcraft" and had heard of Tianhu's name.
So when they heard the news, their first reaction was to cheer.
Because it was a very surprising news.
As for whether it was good or not, it
depended on their position.
For the players, of course it was good! Because Linmu Studio was back! Back to its loyal online game field! Even if we don't consider the game, considering that it can activate the survival instinct of the Sky Fox, it is a good thing! Worth cheering!
As for colleagues...
Li Guangsheng sat back in his chair and his face turned pale.
Mou Feng also stood there in a daze, his face also not looking good.
Tonight, it is estimated that many domestic colleagues will not be able to sleep.
After all, Linmu Studio, which originally made stand-alone games, is back again...
on stage.
Lei Hongguang heard the thunderous cheers from the audience, and he became calmer and the smile on his face became brighter.
He waited patiently for the cheers to stop, and then continued: "Yes, World of Warcraft is an online game. In fact, many players have asked us whether we will make online games in the future. Not only do I know this, but Lin Yao also knows it. In fact, we have never given up on online games, and we have been thinking about the development direction of online games these days.
But we don't want to fool the players. We are very cautious about online games that require long-term operation. Without certainty, we have never made up our minds to do it. Fortunately, just last year, we finally got the confidence!
This time, World of Warcraft will be further developed based on the world view of Warcraft! It will show all players a larger world, in which you will meet many old friends, such as Kael'thas, Illidan, Magtheridon, Archimonde, and Arthas!
But you will also meet many new friends, such as... Ragnaros the Firelord, Al'Akir the Wind Lord, and C'Thun the Ancient God!
And this huge world is waiting for you to explore. As an adventurer, you will enter this world, this continent that was originally called the Land of Everlasting Starlight! So, are you ready?"
"OHHH!!!"
The players cheered loudly again after hearing Lei Hongguang's words.
Lei Hongguang smiled and walked aside.
The lights dimmed.
The atmosphere was ready!
It was time to play the trailer!
The players also realized something, and the cheers were shorter than before.
As the screen on the stage lit up,
the audience instantly became quiet.
The logo of Linmu Studio slowly appeared on the screen.
Then it slowly dimmed.
A yellowed map appeared in the center of the screen.
[It has been four years since the Alliance and the Horde fought side by side to resist the invasion of the Burning Legion. ]
[Although Azeroth was successfully saved, the fragile agreement between the Horde and the Alliance has long since disappeared. ]
[Now, the thunderous drums of war sounded again! ]
The entire map of Azeroth was displayed in front of everyone.
As the last sentence of the narration fell.
The picture gradually blurred, and the whistling wind sounded.
Then, the epic chanting sounded.
In the wind and snow.
A dwarf with half of his face covered by a beard turned his head and looked around.
The camera slowly pulled away.
The dwarf motioned to the brown bear next to him to move forward, and then he slung his hunting rifle over his shoulder.
The man and the bear started to move forward, then stopped at the edge of the cliff, looking at Ironforge in the snow not far away.
The scene changed.
Forest.
An elf seemed to have sensed something, put away his dagger, and began to run forward.
Accompanied by the gradually high-pitched background music.
She jumped in front of the waterfall, turned into a black cheetah, and then jumped down.
The cheetah's limbs splashed with water.
The camera switched.
Wilderness.
The necromancer took a step forward, and the breath of death spread around with his steps.
The necromancer with a hideous face and a stiff body stopped, looked at the camera, and slowly raised his left hand.
And a hellfire slowly stood up from behind him...
The next scene.
At dusk.
The muscular tauren chief took a step forward, came to the edge of the cliff, and then sprinkled golden powder in the air.
The camera also moved forward with the scattered powder and switched to a burning gathering place.
The green-skinned orc roared and struck the blunt weapon in his hand hard while moving forward, as if in protest.
Finally, he waved his weapon at the camera, showing his strength, and then roared to the sky!
The scene changed again.
A ruined church.
A huge hellfire was burning with flames, trying to climb to the top of the church.
The human mage stood above the hellfire, rolled out a big fireball, and smashed it at the hellfire below.
The fireball slipped out of his hand.
The screen suddenly darkened.
Then.
The camera began to switch quickly.
In the wind and snow.
The dwarf hunter fired.
The brown bear behind him seemed to have heard the signal and roared forward.
In front of it, the muscular tauren waved his totem and hammered the brown bear to the ground.
In the wilderness.
Two hellfires stepped forward quickly, and their heavy steps shook the earth.
On the plains.
Orcs and druids were fighting in close combat.
On the church.
The mage waved his hand, and the hem of his clothes fluttered, and the surroundings were frozen and white.
He raised his hand and pointed to the sky.
Ice and snow fell, and thunder flashed!
The last scene.
The Tauren Chieftain raised the totem on his shoulder and swung it towards the camera.
Ding.
An icon similar to a planet appeared in the center of the screen.
The logo appeared. The trailer of
World of Warcraft
ended.
…
“OHHHHHHHHHHHHHHHHHH!!!!!!”
The cheers of the players rang out again.
In fact.
Apart from anything else, the CG of Linmu Studios will never disappoint!
The picture, the light, and the epic music.
When the logo appeared at the end, almost all the players had goose bumps.
"How is it? The promotional video shows some of the professions that were opened in the early stage."
Lei Hongguang returned to the stage, becoming more and more happy. When the cheering stopped, he couldn't wait to speak: "After watching the promotional video, many players may have guessed something, especially the narration at the beginning. Yes! The war drums between the Horde and the Alliance sounded again! The adventurers played by the players must choose one of the two camps!
The two camps are of different races! Different beliefs! Opposed to each other! All players must choose one of the two camps to join!"
As Lei Hongguang spoke,
the screen behind him directly showed the real player selection screen.
On the left, it was the Alliance, and on the right, it was the Horde.
The races that can be selected on both sides are different.
And at the bottom, it is the profession selection.
This is another unexpected setting.
All the players were stunned.
"Different players' choices will result in different main cities. There are six main cities in the early stage, including three for the Alliance and three for the Horde.
On the Alliance side, there is Stormwind, the main city of humans, located in the north of Elwynn Forest, and the capital of Stormwind Kingdom! There is Ironforge, the main city shared by dwarves and gnomes, located on the top of the snow-capped Dun Morogh Mountain; there is Darnassus, the main city of the night elves, which looks like an island, but is actually the place where the World Tree grows, with a quiet environment and beautiful scenery..."
On the other side, the three main cities of the Horde are Orgrimmar, the main city shared by orcs and trolls, and the place with the most tribesmen, rough and murderous; Thunder Bluff, the home of the tauren, located on a terrace of verdant grass in the Mulgore region; Undercity, the main city of the undead, located deep underground in the former human kingdom of Lordaeron! This should be very familiar to everyone who has played "Warcraft", the hometown of Arthas! "
Lei Hongguang began to introduce the main cities of the two camps.
As he introduced,
a bird's-eye view of the city would appear on the screen behind him.
The 3D, fantasy-filled city, unlike the bird's-eye view of the RTS, feasted the eyes of the players on the scene, and then burst into even greater cheers.
It sounds interesting!
Although the tribe and the alliance are in opposition in the story setting,
the players did not expect that the online game actually followed such a setting!
This is really fucking awesome!!!
Can you play it this way!?
On the stage, Lei Hongguang was still introducing. He
had already begun to explain the settings of outdoor PVE and PVP, as well as the concept of camp protection.
Then, he began to introduce the differences between professions.
As he explained, different pictures would appear on the screen behind him.
In fact, this is the actual game of "World of Warcraft", but unlike in the past, it is not broadcasted for players to see.
Instead, it is revealed step by step in the form of commentary.
After all, online games do have many systems.
As Lei Hongguang explained, the players became more and more excited as more information was disclosed!
One world!
Two opposing camps!
A variety of career choices!
And exclusive camp professions!
On the one hand.
The game "World of Warcraft" gave them a familiar feeling.
After all, Warcraft has been on sale for quite some time, and many things are familiar to players, such as certain cities and certain professions.
But on the other hand, the game has given players a lot of new things, such as different camps to choose from, opposing players, a larger story background, a variety of gameplay, and more beautiful scenery...
This brings both nostalgia and freshness. It
makes players more and more excited.
Online gaming... It looks so interesting!
But on the other side.
Li Guangsheng's hands and feet are already cold...
Every time Lei Hongguang says a word, his heart becomes heavier until he falls to the bottom.
Then... continue to go down.
Especially after Lei Hongguang throws out the concept of camp opposition and a variety of gameplay, he is even more desperate.
No!
Brother!
Isn't it good for you to make stand-alone games?
Why do you suddenly make online games?
Li Guangsheng looked at the kind-hearted players next to him who were eager to try and bursting with strong brilliance in their eyes, and some wanted to cry but had no tears.
But Mou Feng on the other side of Li Guangsheng did not want to cry but had no tears.
But the whole person was stunned.
He looked at Lei Hongguang who was talking eloquently on the stage, and once again recalled the fear that the entire online game market was dominated by Linmu Studio...
They are indeed back.
And they also brought a... killer online game.
He actually imagined many possibilities. In the last meeting, Linmu Studio would announce an open world masterpiece, or announce a game in cooperation with some other big company, or announce a bigger news, such as listing.
He thought about all these.
But he really didn't expect that Linmu Studio would announce an online game.
Because they are now doing well in the stand-alone game market! And the consoles are also selling well!
Who would have thought of this!
"We're going back!"
He took a deep breath.
Mou Feng turned his head abruptly. Although he still wanted to listen and wanted to fully understand the full picture of this long-lost online game launched by Linmu Studio, he knew that he couldn't listen any more.
"Go back?" Li Guangsheng kept a tearful expression and turned his head back.
"Yes! We must hold an emergency meeting and think of a way to deal with it! Otherwise, we can't stop it. Our only advantage in the game type! We can't stop it!"
Mou Feng stood up, barely keeping calm, and pulled up his childhood friend.
Li Guangsheng also reacted and quickly straightened his suit.
On the stage, Lei Hongguang was sharp-eyed and noticed the two people who suddenly stood up, and slowly put a question mark.
Huh? Was there something wrong with what I said?
Why did they leave?
But soon, he shook his head.
Maybe he went to the toilet.
Well.
It must be.
...
Finally.
When Lei Hongguang announced that "World of Warcraft" will be tested on May 30th after the release of Monster Hunter, and the game will be available for trial tomorrow.
The last game meeting of "Linmu Carnival" ended perfectly!
The whole audience cheered.
And the players who watched the live broadcast, liked online games, and liked the MMPRPG type, were already happy!
Since Linmu Studio entered the field of stand-alone games.
For the first time, discussions and posts about online games have overwhelmed the posts about stand-alone games and occupied the homepage of the stand-alone game community.
On the one hand, this is related to the gradual blurring of the boundaries between online games and stand-alone games.
But on the other hand, it is also related to the fact that this "World of Warcraft" is completely different from ordinary MMORPGs, and the game is developed based on "Warcraft".
After all, "Warcraft" is very famous in the stand-alone game circle!
Anyway.
The last meeting of this Linmu Carnival was beyond everyone's expectations!
And the most discussed "World of Warcraft" is not the ordinary game community.
It is... the official discussion community of Tianhu-related MMORPG games.
On this day.
In the discussion community of Tianhu-related MMORPGs such as "Shenge", no one discussed Shenge at all, but all went to discuss "World of Warcraft"...
This is simply unimaginable and a great sight.
At the same time when Mou Feng and Li Guangsheng convened a meeting of the game managers under their company.
The Tianhu-related game community was in chaos.
"Fuck! It looks so awesome, I'm going to surrender to the enemy!!!"
"Finally! Linmu Studio finally made an MMORPG! Do you know how long I've been waiting for this moment? Brothers! Brothers of Qianjin Guild, get ready to change games!!"
"To be honest, after watching the fan meeting of "World of Warcraft", even though I have been playing Tianhu games for almost five years, I couldn't help but be tempted. I feel that it is much more interesting than Tianhu's games. Tianhu is not just a little bit worse."
"I'm going to surrender to the enemy too! For online games, it has to be Linmu Studio!"
"Hahaha, Tianhu, wait for death! In the past, no one competed, and even if there was competition, they couldn't beat you, you messed around! Now it's good, Linmu Studio is here! Who in the world doesn't know Linmu Studio!"
"..."
The players were having a party, expressing their disappointment with Tianhu, and feeling happy that Linmu Studio entered the scene.
At the same time, they showed a strong interest in "World of Warcraft".
Then, about half an hour later, perhaps the official administrator of the forum felt that there were too many discussions about the enemy game, so they directly banned the relevant keywords in the background and began to delete posts frantically.
The final result was that
the official community, which was very lively just now, suddenly became silent.
The players stopped discussing?
No, they just changed their positions...
After the meeting, Mou Feng learned the news and immediately found the relevant person in charge, scolded him, and then asked him to reopen it quickly and not do anything stupid.
Damn, the game is about to end now! They still want to deprive the players of their freedom of speech and force them to leave. Do they think they are not dying fast enough?
Mou Feng reacted quickly.
But it was still too late...
Even if Mou Feng indicated that the keywords of "World of Warcraft" should be released, not many players were willing to come back to discuss... Most of the players had already run away, and even if they were willing to post, they were weird.
This day.
Because of a "World of Warcraft".
Including Tianhu.
Most of the heads of domestic Linmu Studio's competing companies did not sleep all night!
Just one thought.
Why are they back again! ! !
(End of this chapter)
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