Chapter 635 Is this a New Year's program? (Happy New Year) As soon as
Zhang Tian finished speaking,
the lights on the stage dimmed one by one.
Then,
with a click,
the screen lit up.
The soft sound of the violin rang out.
Then the playing speed gradually increased, and the soft violin sound became passionate.
The iconic BGM "Hornet" of "Hollow Knight" rang out.
At the same time,
on the screen of the stage,
the title of the game slowly emerged - "Hollow Knight".
And then, a creature that looked like a wasp and a butterfly, like spreading its wings, gradually emerged below the title...
The picture changed.
A small insect wearing a black cloak and holding a bone-breaking nail suddenly fell from the sky.
Accompanied by the increasingly loud sound of the violin,
the game screen appeared in the sight of the players.
How to say it.
When the game screen appeared for the first time,
many players exclaimed.
In fact, compared with the traditional 3A masterpieces, the picture of "Hollow Knight" is not close to reality, and it is not even 3D.
The picture is only 2D.
This is also in line with everyone's impression of horizontal scrolling games.
However,
although it is not close to reality,
whether it is the players on the scene or the players in the live broadcast room, as soon as they see the picture, they are immediately attracted by the exquisite and unique painting style...
The horizontal scrolling game is a very old game type.
As Zhang Tian said, there were countless excellent games of this type before.
But it is precisely because there were too many excellent games of this type before.
This led to all players hearing "horizontal scrolling game" and subconsciously taking the most memorable game in their memory to overlap with the new game of Linmu Studio.
This is human nature.
You can't let players imagine a game they have never played out of thin air.
But most of the "horizontal scrolling games" that players remember deeply were launched relatively early.
The golden age of this type of game has long passed... The picture, music settings, etc. are actually out of touch with the times.
Players took the old games before and overlapped the new game of Linmu Studio.
Although they are all "horizontal scrolling games", they soon found that
they overlapped for a long time .
It didn't overlap...
because "Hollow Knight" is really not like the old games before.
The violin sounded.
The players felt something was wrong.
And when the little knight fell from the sky, the most impressive scene for the players during the game promotion stage appeared.
It was even more wrong.
The painting style of "Hollow Knight" is very simple, with few and simple lines, and the colors are not very rich.
The players noticed this as soon as the protagonist, the little knight, fell.
The image of the protagonist is like a little man in a pillow picture book, different from the feminine Japanese anime and the rough American cartoons.
Very special.
Simple and cute, harmless to humans and animals.
And with the increasingly passionate violin sound, this feeling became stronger.
The little knight began to move forward.
He stepped onto the green land, walked through the mine, went deep into the fungus land, and came to the lake...
The map kept changing.
The scenery was also constantly changing.
But the only thing that remained unchanged was the special painting style.
It made people feel that there was a kind of... shocking beauty.
Yes, shocking.
A very special beauty.
Until then.
The player suddenly realized.
Although this is a "horizontal version of the game", although it is 2D, it is really different from the previous games...
This is a new era game!
The follow-up of the trailer made the players feel that their guess was correct.
Although it is a horizontal version of the game, the world view of the game is not simple at all. It seems to be a society composed of bugs.
The protagonist is a bug, and the NPC seems to be a bug as well.
A story that takes place in the microscopic world.
But it is not simply fooled or made directly linear.
Exquisite maps, completely different scenery, and enemies of various shapes are telling players... This world is very deep and huge.
A large map also appeared in the trailer.
Densely packed small rooms are strung together into a large map that cannot be accommodated on a screen.
Tell everyone directly how big the game capacity is.
And the protagonist, the little knight, moves around.
Jumping, sprinting, slashing, dodging...
Every move is smooth.
It has the beauty of the classic "horizontal version of the game", but it is even smoother.
Unique world view, exquisite and unique painting style, hardcore action...
Watching the trailer, the players all had the same idea, that is - Linmu Studio is using modern game production capabilities to make a...classical game type.
Classic?
Thinking of this word.
Li Yu immediately turned his head and looked behind him.
That 'classic and trendy' promotional picture.
So that's it.
He showed an expression of sudden enlightenment, and then looked back at the stage.
Looking at the promotional video being played, looking at the game screen that makes people feel a kind of impactful beauty.
I couldn't help but smile knowingly.
This is Linmu Studio...
Do you say it's a masterpiece?
In fact, judging from the picture, this is not a masterpiece in the perception of most players.
This game is not even a 3D game.
But Linmu Studio announced such a game that seems to have been abandoned by big companies at the carnival...
Using the greatest sincerity and top production capabilities, it made a classic game.
Who else is there?
Which big company would do this?
Only Linmu Studio.
On the stage.
The trailer also came to the end.
The little knight stood under the black dome and raised the bone spur in his hand, like a knight.
Then.
The game release date popped up.
June 17th.
"This is our first new game, Hollow Knight."
The stage lights came back on.
Zhang Tian appeared again and spoke his opening remarks.
As soon as he finished speaking,
cheers broke out.
"OHHHHHHHHH!"
Zhang Tian froze again.
Because even from a distance, he could feel the players' expectations...
This was really... too oppressive.
In fact, before going on stage, he had already made enough mental preparations.
However,
when the game was actually announced and displayed in front of all the players.
And the players cheered for it and expressed their expectations for the game.
He still felt... This was too heavy.
He inevitably fell into self-doubt... Whether the game he made could satisfy the players
. I can only say.
Fortunately, the players on the scene didn't shout it out.
If they shouted it out, or Zhang Tian could see the comments of the players in the live broadcast room, he would probably be more skeptical...
In the live broadcast room of the Carnival,
compared with the players on the scene, they paid more attention to the atmosphere.
Because of the real-time comments in the live broadcast room, the players were more relaxed.
The discussion about the game also began the moment Zhang Tian stepped onto the stage.
"? I was wondering why we were talking about the old games, so this is what happened!"
"Is this a 'horizontal scrolling game'? This doesn't match the old games I remember at all!"
"It's really beautiful... The art style is the same as always, even for a 2D game, Linmu Studio can still show their abnormal art accomplishment."
"The world of bugs... This style, this action, this huge time that is a glimpse, even if it's 2D, the anticipation is full."
"I've wanted a game like this for a long time [crying], it's not only 3A masterpieces that are playable! Linmu Studio! You are my dad!"
"This is too good to be true! I don't usually even watch games like this. But now that I've seen the trailer, to be honest, I want to buy it."
"This is Linmu Studio... They always do what they want to do, explore every type of game, and actively try every type of game.
Even if this type of game does not have such a large audience as traditional 3A masterpieces...
This may be the only game company that dares to do this.
In fact, this is right. Games are to bring happiness to players. It is not limited to investment, scale, and graphics... As long as it makes players want to play and brings happiness, it is a good game.
And now, I want to play this game!"
"..."
These real-time comments.
Without exception, they all express expectations.
And expectations often represent high expectations.
To be honest.
This is really stressful for producers.
Fortunately, Zhang Tian can't see it.
The audience cheered and slowly stopped.
This allowed him to temporarily suppress the self-doubt deep in his heart.
Continue to speak.
"Thank you for your love."
"This is an action-adventure game."
"It is derived from an interesting horizontal scrolling game."
"This game is not just a horizontal scrolling game, it also incorporates our thoughts on this type of game."
"In Lin Yao's words... it allows players to explore the world created by the game more freely." "
At the same time, it gives the characters higher growth attributes."
"And add... the soul element."
As soon as Zhang Tian said the last sentence,
the players in the audience were stunned. They all
understood what they said before.
But what is the soul element?
"The so-called soul element means a high story, high level difficulty, high game experience, and high art design... These are the characteristics we summarized when we were thinking about making "Dark Soul", and we have also added these characteristics to "Hollow Knight". "
"Next, I will introduce it to you."
Zhang Tian smiled mischievously and answered the players' doubts directly.
Offstage.
Some players immediately realized that something was wrong.
They looked at the cute little knight on the screen and suddenly felt that he was not so cute.
Soul! ?
2D game with soul elements! ?
This is also possible! ?
In other words... "Hollow Knight" will not be simple! ?
On the live broadcast website, countless players also asked questions.
"However, before that, I need to ask my colleagues to introduce another game to you."
Zhang Tian did not give the players too much time to react.
He just said a word and looked at the entrance.
Then.
Wang Mang from Dragon Studio came out.
Although the players were a little confused by Zhang Tian's words, they still cheered.
"I am Wang Mang from Dragon Studio."
"Then next, I will introduce the next game to you."
"How can the classic game type be innovative?"
Wang Mang and Zhang Tian passed each other and took over the other's position in the center of the stage. Then he spoke to himself: "This is a question, and the answer to this question, the conclusion we have drawn from our thinking, in addition to Hollow Knight... there is actually another direction."
"That is the game I will announce soon."
"A more classic game, we call it... Dead Cells."
As he finished speaking.
The stage lights dimmed again.
Accompanied by light music, the screen lit up.
A short film in the style of American comics began to play.
The plot is very simple...
In the bunker, a headless corpse suddenly stood up, and a cartoon cell appeared on his head.
And the cell attached to the headless corpse has not figured out the situation.
The vendor who was sharpening a knife next to him threw a dagger to him and signaled him to go out.
The cell went out obediently.
He kicked the door open.
Then he found that the exit was far away, and there were murderous monsters everywhere along the way. He
was stunned for a moment.
Then he kept dying, reborn, changing new weapons, and then constantly challenging.
The short film is not long.
It's only one minute.
In the short film, the cell possessed by the headless corpse went out for the last time, and the trailer seamlessly switched to the game screen.
The constantly changing charming levels, rich weapons and equipment, and exciting action gameplay.
These are the most prominent features of "Dead Cells" that began to appear in front of players.
Compared with "Hollow Knight", this game is indeed more classic.
Because the characters on the screen are all pixel-painted, an extremely familiar feeling instantly hits you.
Although the game screen is not as stunning as "Hollow Knight", which makes people feel beautiful at first glance, it also reveals a sense of a "new era" game everywhere.
What surprised the players even more was.
The action of this game... is really cool!
In the trailer, the rhythm of the whole game is full of dynamics!
Yes, dynamic!
The protagonist rushes through various dungeons and solves enemies like chopping melons and vegetables.
Using different weapons, different operation methods, and different methods.
But the only thing that remains unchanged is... it's cool! It's so
cool just to watch!
So smooth!
So refreshing!
Even after watching it, the players had the illusion that they could pass the level without any damage.
And every time the character died and was reborn, the level would change, giving the players a familiar yet fresh feeling...
Amazing!
Soon.
The trailer was over.
But the players in the audience couldn't recover.
They didn't expect that
Linmu Studio would launch two games of the same type with very different styles!
"This is "Dead Cells", a new game that combines Roguelite, and at the same time, based on many predecessors, allows players to explore more freely, while giving the characters higher growth attributes, and adding soul elements."
"In this game, players can experience refreshing battles, challenge many guards along the way, and explore a huge castle with constantly changing rooms in the repeated cycle of killing and death."
He just finished speaking.
On the other side.
“In Hollow Knight, players will be immersed in a vast game world, exploring deep caves, ancient cities and dangerous ruins, fighting infected creatures, meeting friendly and strange insects, and going deep into the heart of the kingdom to uncover the truth of ancient mysteries.”
Zhang Tian walked back to the stage, passed by Wang Mang again, and said.
"These are the two games we brought to you."
"They have many interesting features."
"For example, the smooth action system."
"Another example is the rich game content."
"..."
On the stage.
Wang Mang from Conglong Studio and Zhang Tian from Xihan Studio started a duet.
They began to introduce the features of the two games.
On the screen.
As the two introduced, the game screens kept popping up.
The two people on the stage performed a duet.
The game also began to perform a duet.
The players were dazzled and confused.
After a while.
On the live broadcast website.
A real-time comment popped up.
"Fuck... Brothers who like this type of game! It's really the New Year... Happy New Year!"
...
The morning meeting was over.
Linmu Studio finally released two new works that paid tribute to the classics and were full of new ideas.
"Hollow Knight" and "Dead Cells".
The audience at the scene didn't know until they left that "classic and new trend" actually represented two meetings...
The morning meeting was the classic meeting.
The afternoon meeting was the new trend.
To be honest.
After learning this, the players really felt that the slogan of this meeting was quite appropriate.
Whether it is "Hollow Knight" or "Dead Cells", you can see the shadow of the old games before... Whether it is the form or type, you can also find similar works in previous games.
But Linmu Studio used a new production concept in the production, adding a lot of new things to the classic game type, and using current technology to make games, which is equivalent to redecorating an old house that has lost money.
Or luxurious decoration!
During the intermission.
Or more accurately, as soon as the press conference ended.
The corresponding post appeared on the player forum.
[Linmu Studio's new game released - "Hollow Knight"! "Dead Cells"! The combination of classic and trendy! The combination of old games and the new era! ]
This is a reposted post. It is
probably equivalent to the text version of the meeting broadcast, so it was pinned by the administrator as soon as it was posted.
And it was probably because we finally saw the new game, and everyone raised the hope that Lin Yao would appear on the stage at the closing ceremony.
Therefore, the players who had seemed a little depressed because Lin Yao did not appear at the opening ceremony have now revived.
"Awesome! Linmu Studio always has something new to offer! In the first session, they released a blockbuster single-player game, in the second session, they suddenly released a large-scale PC game, and in the third session... they paid tribute to the classics!"
"I'm so excited about Hollow Knight after watching the press conference! The art style is so strong! I've never seen such a... good-looking 2D game, I'd like to call it a god!" "
Both games are awesome, and the demos at the conference looked so cool! Both Hollow Knight and Dead Cells, although they are not masterpieces in the traditional sense, I thought that horizontal scrolling might not be fun at first, but after watching the conference, I was really excited!"
"Why is it that the same game is made differently by Linmu Studio! It seems that the investment and difficulty of this kind of game are not as high as the traditional 3A games, and it feels like anyone can make it.
But why do I look expressionless when watching other similar games, but want to rush when I see Linmu Studio's games?"
"Because the quality is so different... It seems that this game is very simple to make, but two producers worked on it for half an hour! There is really too much content!"
"Fuck! Such a large amount of content, only 49 for sale!?... How can you not buy it?"
"Now I am looking forward to what kind of trendy meeting this afternoon will be..."
"..."
The players are all very excited.
The popularity of these two games is even greater than some traditional 3A games.
The main reason is that players find them fresh.
If Linmu Studio bombards with blockbusters every year, everyone will get used to it slowly.
But every year they do something fancy...
This year they paid tribute to the classics, which really surprised many players.
It's really eye-catching!
However... Since the traditional 3D masterpieces can become the best-selling games, it also proves that this type of game is indeed the most universal.
The two games announced this morning are really great.
But not everyone accepts such games...
After all, 3D games are now the mainstream.
These people will not come out and say something unpleasant, after all, Linmu Studio is not asking everyone on the spot if they have mobile games... Instead, they made two games that combine classics with new technologies with great sincerity, and then showed them to everyone with full sincerity.
And there are also many players who are looking forward to it.
Because each player likes different genres.
They can also see that these two games are of extremely high quality, but they just feel that the genre is not suitable for them.
At this time, if you say "what a garbage", it is equivalent to denying the entire game genre and the corresponding audience, which is equivalent to saying "only perverts will play soul-like games", which is very disrespectful to others.
Most players still understand that we should seek common ground while reserving differences.
However, just because they didn't say it doesn't mean they don't have ideas...
Take Li Yu for example.
He rarely plays similar games.
At first, he was deeply attracted by the art style of Hollow Knight, but when he heard the word "soul", he was shocked and immediately gave up his unrealistic idea.
Because he was really clumsy...
Although he liked the fragmented narrative and art style of Dark Souls, he couldn't play it at all. The first generation was cloud-cleared.
He estimated that he should not be able to play this kind of game...
So, compared with the classic fan meeting in the morning, he was more looking forward to the fan meeting called "New Trend" in the afternoon...
And the more than two hours of rest passed quickly in the trial play...
In the afternoon,
the second fan meeting started on time.
It was also full.
Li Yu finished the trial play of Breakout early, sat in his seat, and looked at the stage with expectation.
And this time, the heads of the two first-party studios were still on stage.
The first to come up was Zhang Tian from the Western Han Dynasty Studio.
Probably because of the experience in the morning.
He was not so nervous.
"Hello everyone, we meet again..."
Zhang Tian stood in the center of the stage, smiled gently, and then said: "Welcome to the afternoon meeting. This time, I will bring you our new game again."
"And this time, we want to bring you... multiplayer cooperative games."
"Multiplayer cooperation... This is actually not a new concept. When I was a kid, I played 1P or 2P together on the arcade. In the recent MOBA games, teammates play together."
"So I won't talk about the development of multiplayer cooperative games at length."
"I want to directly introduce to you the new game we are going to launch... a game that is very suitable for playing with friends on the sofa! It is called "Overcooked", also known as... "Overcooked"."
"..."
Zhang Tian just finished speaking.
The game's trailer began to play.
The first thing that caught my eye was the cute style of the game.
The style of "Overcooked" is really very pleasing, the overall color is light and bright, the character image is cute, and the visual effect is very friendly.
It is easy to make players feel good.
Then.
It is the gameplay that can be understood at a glance.
The gameplay of this game is very simple.
Simply put, it's cooking.
In a kitchen full of obstacles and dangers, cook!
Players need to play the role of a chef and make as many dishes as possible that meet the menu within the specified time.
Collecting materials, cutting vegetables, processing, plating, serving, washing dishes...
The cooking process follows reality, without missing a single one.
This also means that one person can't do it at all.
So these things need to be reasonably arranged with other players or AI, and the programmed assembly line should be used to complete as many required meal orders as possible.
This seems simple.
But it has efficient and extremely strict requirements for the division of labor and cooperation between players.
Because the promotional video was just an orderly picture at the beginning, but then... it was all kinds of funny chaos.
Vegetables and meat were thrown all over the floor.
There were freshly cut vegetables on every cutting board.
The pot could not be found.
There was also a chaos, and the kitchen was burned...
In addition, there were various mechanisms such as magma and lifts in the game that increased the difficulty.
In short, if the cooperation is not in place and the operation is in a hurry, all kinds of funny mistakes will follow.
With the cute painting style, players can feel the fun of the game across the screen.
Well, the fun of multiplayer games...
or to put it more clearly, the fun of "breaking off ties" between friends and brothers, and "turning against each other" between lovers...
Soon.
The trailer was over.
Offstage.
Li Yu stared at the trailer the whole time, and couldn't help but smile knowingly when he saw all kinds of funny and chaotic scenes in the trailer .
Well...
the first game of the afternoon meeting was announced. It
's not as trendy as he imagined... If
you say he's not disappointed, that's a lie...
Although "Overcooked" is still interesting, and it is very innovative to use cooking as an entry point to let players cook together... the theme is very novel.
It looks really happy.
But the sad thing is... Li Yu has no friends to play with, let alone a girlfriend.
This is very awkward...
plus.
The trend he imagined should be... a more unique game.
Although "Overcooked" has a very novel theme and design, it is indeed a little different from his imagination.
This is of course disappointing...
but.
Soon, he adjusted his mentality.
Forget it...
Actually, this is also a good thing.
Li Yu sighed.
As for why I said that... it
's very simple.
Although he may not be able to play such a game.
But for players who like this type of game, it is indeed a New Year's Day...
And this year, Linmu Studio is obviously making new attempts.
He just happens not to be the right audience.
But what about next year?
Linmu Studio will make new attempts and new tricks, and make the type of game he likes?
So there is no need to be disappointed at this time...
...Okay.
It is indeed a bit disappointing.
Cooperative games... No one can play together.
Fuck.
"Congratulations to players who like this type of game. It is a good thing to spend the New Year in the same place."
Li Yu thought of this, raised his head again, sighed, and then said softly.
At this time.
He realized.
Wang Mang from Conglong Studio also walked onto the stage.
Zhang Tian, who was at the beginning, stood aside.
"Hello everyone, we meet again, so I will introduce the next game to you."
"Here it comes."
Li Yu saw this scene and showed an expression of "as expected".
The classics mentioned in the morning meeting should refer to the tribute to the old game type.
The new trend mentioned in the afternoon meeting refers to the new direction of cooperative games...
For example, "Overcooked" cooperative cooking...
Then the next one to be announced will also be a cooperative game, just like "Dead Cells" and "Hollow Knight" in the morning.
They represent the two directions that Linmu Studio has thought about.
This is why he said that players who like this type of game belong to staying where they are for the New Year.
"We just introduced the cooperative game "Overcooked", and cooperative games are certainly not as simple as easy cooking. There are more possibilities, such as..."
At this time,
Wang Mang's words on the stage also confirmed Li Yu's thoughts.
However,
when he said this,
he suddenly changed his tone and smiled brightly: "Cooperative escape."
When Wang Mang said "for example", countless options flew through Li Yu's mind
off the stage . However, he never expected that the other party would spit out "cooperative escape"... Li Yu was directly stunned. On the stage, Wang Mang had slowly walked to the edge of the stage and left the last sentence. "Then, please allow me to introduce our next new game to you... "Dead by Daylight." " He finished speaking. The stage lights were instantly turned off. Then. Thump, thump, thump... A creepy piano sound suddenly sounded! The iconic music when Michael Myers, the protagonist of "Halloween", appeared! ! ! Then. The screen lit up! A beam of moonlight suddenly fell, and dust flew. A man in a blue jumpsuit, a mask on his head, and holding a kitchen knife slowly walked out of the darkness. Standing under the moonlight, looking at all the players on the scene... off the stage. Li Yu suddenly shuddered. Looking at the character on the screen who was nearly 2 meters tall and whose huge body alone gave people a great sense of oppression, listening to the BGM that sounded like a murderer closing in step by step. Instantly. Goose bumps appeared all over his body! Wait! WTF! Is this thing from the same world as the previous game! ? This is a New Year's program! ? Happy New Year. (End of this chapter)
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