Chapter 682 What should we do in the future!
Xibulun was shocked
for a long time .
So much so that
he didn't push much of the main line in the first two hours.
Not to mention the main line.
He even forgot about the story mode.
In these two hours, the only thing he did in the game was to drive around.
When he saw a good car on the road, he got out of the car to grab it, and when he saw a beautiful scenery, he got out of the car to look at it.
He showed a strong interest in every detail of the game.
And the game map is really too big.
From the wilderness to the modern city. After
two hours, he really didn't get tired of it...
He just treated this game as a driving game.
After nearly three hours, he drove back to the car dealership where Xiaofu worked at the beginning with a sense of unsatisfaction, and officially pushed the plot forward.
In terms of time
, in this time, he has pushed most of the process of ordinary games.
You can imagine how much content "Modern Scrolls" has.
In fact, the plot of the game has not been advanced yet, and many functions have not been fully unlocked.
It can be said that
the gameplay that Xibulun experienced at this moment is far from being complete.
When he chooses to advance the main storyline and chooses to control Xiaofu to drive to the car dealership,
then the next step
is no longer in the scope of the open world.
Although Rockstar has always been one of the benchmark manufacturers of open world games,
many players may have noticed
that they are exactly the manufacturer that is least interested in the "open world".
They have basically never announced that their games are open world games. They only say that they have created a real world.
The story mode of their games, especially the main line,
has a lot of restrictions.
When players advance the main line, although they often need to drive to the destination by themselves,
they can only drive. It is definitely impossible to go to nightclubs during the mission.
The experience of the main line process of "Modern Scrolls" is infinitely close to that of a linear game.
Players will never play like a headless fly, and can go here and there, even if things are urgent.
Players can also control the characters to do some insignificant side quests and run errands for some passers-by. This situation will not appear in "Modern Scrolls".
Even if it is a side quest in this game, it will appear slowly while sticking to the main quest.
So,
when the player officially advances the plot.
Either you give up the mission and continue to mess around, or... you will always remember the group of people in the game and the stories they experienced in this city.
Because even if you don't advance the main line, the side quests you encounter on the road are all related to the main characters, not other people's trivial matters.
And the main story of this game can be said to be as simple as it can be.
It's just a story about crime.
But this story... the sense of immersion is not bad.
Even this main mission doesn't even have a mission sequence or a mission list.
Xibulon controlled Xiaofu to return to the car dealership.
The main line officially advanced.
The boss of the car dealership gave him a new mandatory recycling mission...
and then.
Xibulon never looked away from the screen except for going to the toilet.
...
Xibulon is like this. When you start the game, you are disappointed first, then officially enter the game stage, and drive a sports car for the first time in a lifelike city and are amazed. There are many players.
And there
are also many players who start the game and do nothing. They directly treat the game as a driving simulator.
The huge city of the game has indeed left a very deep and very good impression on the players.
What's even more outrageous is.
The game map is large.
But for such a large map, there are very few related tasks.
Moreover, there are no restrictions.
Especially in the early stage when there is only one protagonist.
The situation where the open world is full of question mark icons does not happen at all.
Moreover, the game does not seem to require players to advance the plot, as if it does not care whether the players go to explore or not.
Anyway, the world is there, the map has been made, and it is up to the players to do what they want and whether they want to explore.
The game does not force players to explore this map with a bunch of side quests.
There is not even an obvious collection element.
Players can tour the entire city without doing anything.
Freedom of action... coupled with freedom of gameplay.
Players who come into contact with this game for the first time can be said to have truly experienced what "open world" is...
So on the first day of the game unlocking.
Players' discussions.
Most of them focus on the gameplay, game map, and various details.
Because this is what they are most impressed with.
A lifelike world.
A world where you can do whatever you want.
[This is so awesome... Every car feels different to drive! You can even drive a mud truck! It's outrageous! ]
[From the beach to the desert... I climbed a lot of mountains in the game out of curiosity and found that they can all be climbed, and there are actually a lot of details on them! It's really a game world! ]
[The above, it's not just about driving and maps. This game gives me the feeling that the more you explore, the more interesting things you can find! ]
[It's crazy, this game is like a playground for players to play around... Yes, you heard it right! Playground! It is definitely not one of those ordinary open world games on the market.
It doesn't require you to follow the plot and follow the tasks to experience the fun of this world, and it doesn't require you to explore this world, because players will become interested in this game world and can quickly find happiness! ]
[Let's put it this way, in terms of graphics, gameplay, openness, game details... this game is invincible, this is too awesome! ! ! ]
[This is the culmination of all, a game that defines the open world again! 】
【……】
Modern Scrolls puts aside the previous generations of top-down perspectives.
The biggest feature is freedom.
As long as you are familiar with the general operation,
players will become interested in the game, which has nothing to do with the plot story.
And there is almost no threshold. Any new or not so new player can immediately find the joy of doing whatever they want in the game and be surprised by every discovery.
This is also the reason why most of the current discussions among players focus on the gameplay map.
Because just doing whatever you want is already very happy.
However,
this kind of happiness is obviously not sustainable.
Because players are not perverts.
It is normal to have fun for a few hours and explore the map by the way.
But people who keep doing whatever they want can still be happy.
Such people are either too stressed or should see a psychiatrist...
Because no matter what people do, there is a threshold.
So,
new stimulation is needed at this time.
In the game story mode,
many gameplays are unlocked as the story progresses, precisely because of this reason.
Because as the game goes on,
players gradually become familiar with the game and will indeed get bored.
The prologue that cannot be skipped at the beginning of the game is equivalent to leaving a primer in the player's mind.
As time goes by, players who gradually cannot get happiness from doing things wrong will try to advance the plot...
and as the plot progresses, more gameplay will be unlocked...
and then, more explorable content will be presented to the players...
At this moment, the discussion among the players
can be said to be quite one-sided.
Soon,
they will find that
there is more fun waiting for them in the game...
Four hours after the game was unlocked,
in Pengcheng,
a player named Hu Lie advanced the plot to the plot where Jimmy, the son of De Santa, cheated his father by selling the yacht.
When Xiao Fu sent the car to the car modification shop,
the game reminded him that he could modify the vehicle at will.
He immediately became interested.
Originally,
he thought that the game might only change the color and paint, etc.
But when the modification list came out, he was dumbfounded.
Players can modify the vehicle in the game to their heart's content! Not only can they replace conventional accessories such as tires, seat cushions, and lights, but they can also adjust the engine and brake performance, install bulletproof accessories for the vehicle, spray their favorite paint, etc....
There are so many things to see.
Hu Lie, who originally had a special liking for racing themes, spent more than half an hour studying it.
Then he looked up and showed an even more interested expression.
As he began to modify the vehicle according to his own preferences, he excitedly said, "Fuck! What kind of racing game is this!?"
At the same time.
Shudi.
Hua Renfeng was advancing the plot a little faster.
He had already advanced the plot to the time point when Di Santa returned to his old business and had succeeded.
The story went to Lao Cui.
When he controlled Lao Cui, an extreme, impulsive, and unpredictable character, to attack the hideout of the Lost Motorcycle Gang members and take over McKinsey Airport.
He controlled Lao Cui, driving a not-so-advanced paddle plane, facing the dusk, and began to soar freely in the air.
The scenery kept changing.
The plane flew over the scenic lakes and shuttled between the mountains.
Hua Renfeng witnessed an unparalleled magnificent scenery-rugged mountains, clear rivers winding like green ribbons, and white clouds and dangerous peaks seemed to be within reach.
He widened his eyes and couldn't help muttering, "Fuck, is this a flight simulation game!?"
Then.
When the plane landed smoothly.
The game told him.
The characters in the game can also acquire industries and operate them.
He couldn't help but sigh again: "What kind of business simulation game is this!?"
On the other side.
Overseas.
Ohio.
Zebulon's progress was similar to Huarenfeng's.
However,
he did not fly the plane. When the perspective turned to Lao Cui, the game prompted him that he could participate in the off-road race.
He tried it as soon as possible.
He likes the outdoors.
When he controlled the off-road vehicle and rushed down the mountain from Mount Chiliyad,
the dust was flying.
After experiencing another kind of pleasure that driving in the city could not bring at all,
Zebulon couldn't help cheering and happily said loudly: "Is this an off-road game?"
In addition,
golf, tennis, yoga, sea motorcycles, triathlons, off-road, extreme parachuting...
various ways of playing.
As the plot progresses, they are all open to players.
No matter what players like, they can find their favorite ways of playing in it.
And this
is just the content of a game!
Many times,
players can't even figure out
what kind of game this is!
Of course,
the most important thing is the plot.
Because these ways of playing have basically appeared in the plot mode.
Tianhu.
Mou Feng is advancing the plot very seriously.
Then, in the game, he saw a middle-aged white man who was experiencing a midlife crisis, with family problems, and even felt a little miserable, and could only satisfy himself through alcoholism.
A young black man who was loyal, ambitious, and very eager to accept new challenges.
And, an extreme, impulsive, and unpredictable madman.
The plot revolves around three people.
The three people got together by chance.
Then various forces appeared on the scene, FIB, IAA, Devin, Martin, family gangs, motorcycle gangs...
The story was tortuous and exciting, compact and not dragged out.
The personality and image of each character are portrayed quite vividly.
Playing the game as a whole is like watching a wonderful movie.
When you see. De Santa
in the game.
Witnessed his wife and yoga teacher having an affair, had a big fight, and when he was bored, he went to find his son for a ride.
His son did go with him.
But he had bad intentions and colluded with outsiders to drug him and push him out of the car.
In the illusion, accompanied by hallucinogenic music
, Di Santa confessed that he wanted to be a good person and a good father, but he didn't know what to do to be a good person and a good father.
He has been trying to be a good person, but always failed, and no one really loves him.
In front of the screen.
Mou Feng couldn't help but sigh.
Di Santa is undoubtedly a bastard. He is a very conceited and narcissistic person.
When others criticize him sincerely and correctly, he often takes an unfair defensive attitude to deal with it, such as his heated arguments with his wife.
He misses his glorious days that are gone forever and is obsessed with material appearance and image.
This is also one of the main reasons for his problems with his family.
But on the other hand.
There is also a good side to his character. When he was forced into a dilemma, his first reaction was to keep Xiao Fu away from him and leave the city.
He is a bastard, but at the same time he has some shining points.
In the game, Di Santa's wife, daughter, and son have all moved out of their home...
and Di Santa is still stuck in the quagmire, and it seems that he will become a tool of major forces.
Mou Feng looked at the screen and couldn't help but said, "...What kind of movie is this?"
He really felt like watching a movie.
Because he was looking forward to it...looking forward to the development of the next plot, and looking forward to more exciting gameplay in the next game.
At this moment,
Mou Feng, who had played the game for nearly seven hours, had the only opinion about the game that the players on the forum said - this is a "masterpiece"!
...
When the game was just unlocked,
the players mainly discussed the game map and gameplay.
The popularity at that time was already terrifying.
But
this is far from the end...
The next day,
more players came to the forum.
Not to mention others, even the players who posted felt that the posts they posted when the game was just unlocked were too superficial, even if they were praising it.
This game
is really not just about the large map and the many details.
The freedom and openness they felt when they first entered the game are just the tip of the iceberg.
As more and more players advance, the game plot
has become a hot topic alongside the discussion of the gameplay of "Modern Scrolls".
And wait until the third day.
The first batch of players who have completed the game have appeared, and the first batch of players who are generally familiar with the game have spoken out.
Reviews of this game.
It couldn't be higher.
And this can be seen from the changes in the forum posts.
Three days after the release of "Modern Scrolls".
The largest stand-alone game forum in China, the post with the highest number of replies since the forum was established, was broken by a new post.
And this new post was discussing the game "Modern Scrolls" -
[How can there be such an interesting game in this world! What should we do in the future! [crying] Linmu Studio, if I am Electronic Yang Wei next, what should I do! [crying]]
(End of this chapter)
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