Lu Ze, who was in another house outside the illusion, showed an unprecedented happy smile.
Shen Yan waved his hands in vain.
Countless stairs, pavilions, grass, trees, rocks...
It moved upwards little by little in front of him.
He didn't even hear the whole sentence "Go home often, go home often".
Everything happened so fast.
“No… No!!!”
Chen Yan's eyes widened, filled with fear and despair.
This feeling,
He'd experienced it before.
Yes, I experienced it more than once in "It Takes Four".
But I don't know why.
In "Dig Up", this feeling of despair of starting from scratch is much more suffocating than the former.
"Bang!"
Shen Yan fell heavily to the ground.
He looked around blankly.
He was back to the very familiar valley bottom.
A sense of desolation rose from the bottom of his heart, and he roared angrily:
"GAIA!!!!"
…
…
Outside the illusion.
"Oh my, so resistant?"
Lu Ze sighed.
If an average person fell from Orange Mountain to the slide and then fell all the way back home, they would probably have smashed their keyboard.
This guy unexpectedly regrouped and prepared to climb up.
All I can say is that he is worthy of being the Holy Son of the Righteous Path, and his Dao heart is indeed strong enough.
The torture of being imprisoned in a jar is much more disgusting than moving a mouse on a computer.
After all, Lu Ze not only designed the system, but also added some settings that are conducive to the occurrence of emergencies.
The main feature is torture.
He didn't even replace every fall with death like he did with "It Takes Four".
The original is simple.
Death relieves the frustration of failure.
"I failed, therefore I died".
This is a natural thought.
Players will take death for granted as a punishment for failure.
And then dispel the frustration of failure.
But once the player is alive, things are different.
Therefore, Lu Ze did not design a death link like before, in order to maximize the speed of breaking Chen Yan's defense.
Dozens or hundreds of magic points are insignificant compared to system upgrades.
If the player's climb up the ladder is compared to the "wealth" accumulated in the game, then the process of falling is the process of throwing away the painstakingly accumulated "wealth" bit by bit.
The most exciting part of this process is——
Players must witness with their own eyes how everything they have painstakingly earned is gradually discarded...
Simply put, it means killing someone and destroying their heart.
When,
This design also exists in "It Takes Four", but it is not as strong as in "Dig for the Moon".
In "It Takes Four", the player has 3 teammates.
First of all, the laughter and joy among three good friends will dilute the despair.
Later on, I would feel better psychologically when I thought that there were other unlucky people who had the same experience as me.
The most important thing is that most players will think that it is someone in the team who did not do well, and the problem is not with themselves.
Therefore, this sense of frustration is far less intense than that in "Dig for the Top".
"Oh? You want to continue?"
Looking at Shen Yanyi's determined eyes, Lu Ze raised his eyebrows.
He knew that the other party was at the end of his strength.
The task progress bar has already reached 80%.
If there is another big one, even Shen Yan will be broken.
Thinking of the snow mountain map behind Tianxuan Mountain, Lu Ze was even happier.
There, there was a trap he had carefully prepared for Shen Yan.
————
[PS I won't write too much about this game, mainly to introduce the sequel. There is only one chapter left to go. I hope everyone can give more support and stop always criticizing it in the comments TT]
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