Chapter 79 The cub's little face was wrinkled
9350 is filled with anger towards Sun Minwei.
They had just left the beginner's area, and the entire region's players had only been involved in this survival journey for seven days. However, when they were matched into their first killing instance, they were immediately affected by Sun Minwei on the morning of the first day... and thus a chaotic battle ensued.
Although they were well aware that even without Sun Minwei leading the way, the players in their area would eventually end up killing each other.
However, if Sun Minwei hadn't gone on a killing spree as soon as he entered the killing instance, they could have postponed the outcome of this chaotic battle. That way, at least the first two days in the killing instance would have been a little easier for them.
Instead of becoming a madman who only knows how to protect himself through fighting on the very first day.
Although the 9350 players were filled with anger towards Sun Minwei, and even felt hatred towards him after hearing that he had used a forced dungeon card in the Beast Highway and chosen the Killing Dungeon again, they could not change the fact that they also feared him.
Players with 9350 points don't know how desperate the initial players with 343 points felt when they participated in their first killing spree. But they did experience the terror of being chased and killed by Sun Minwei. He clearly possesses special abilities.
There are many other players in 9350 with special abilities, such as enhanced speed, the ability to shoot ice spikes, etc. These are special abilities that ordinary players envy. But Sun Minwei's special ability is the most abnormal.
His special ability is to reflect damage. It reflects all damage dealt to him, causing anyone attempting to attack him to instead be injured by the damage they themselves inflict. This completely overwhelmed players with the 9350 rating; after all, how could they possibly deal with this?
Attacks aimed at Sun Minwei fail to inflict any damage; in fact, the more powerful the attack, the more severe the reflected damage the player inflicts. This is even more terrifying than having a shield.
After all, a shield doesn't reflect all damage.
The 9350 players felt fear, and even became somewhat "united" because of it.
Of course, this unity is different from the unity of 10736. The unity of 9350 is a tacit agreement to avoid Sun Minwei.
Avoiding Sun Minwei isn't actually difficult, as his kill points are very conspicuous among the dots on the map. Furthermore, his special ability requires a player to attack him first. So, when they encounter Sun Minwei, wouldn't they simply choose not to attack and quickly change routes?
That would certainly work.
However, Sun Minwei still became the first to kill in 9350's first raid... because of 9350's "unity," which was just the overall effect. In fact, they didn't directly reveal Sun Minwei's abilities on the public chat at the time.
In other words, all the players who realized that Sun Minwei's special ability was to reflect damage simply chose to stay away. They didn't choose to warn the other players in 9350, so those players who didn't know this would still be injured or killed by Sun Minwei's counterattack.
It wasn't that the players in 9350 didn't want to expose this and infuriate Sun Minwei, preventing him from gaining more points. Rather, the killing spree lasted ten days, with different rules each day… They were worried that if they revealed this today, and the rules favored Sun Minwei tomorrow, he might come after them.
If Sun Minwei came to hunt them down, they could certainly change their route and flee. But changing routes isn't without conditions. The most important condition is—they have to hand over one-tenth of their supplies!
Back then, the beginner highway had just been released, and players with 9350 resources were desperately short of supplies. Not to mention, treasure chests in the killing dungeons were already hard to find, and when they encountered players they couldn't beat, they had to find a way to quickly change routes. Naturally, their resources were consumed even faster.
Already desperate due to depleted resources, how could they possibly risk being hunted down by Sun Minwei? Therefore, although the surviving 9350 players were generally aware of Sun Minwei's special abilities, they never discussed it in the public chat. They didn't discuss it then, and they still won't now.
Despite their disbelief, they managed to suppress the urge to reach out and type.
After all, Sun Minwei had only been defeated once. Although they didn't know exactly how Sun Minwei, who possessed such a special ability as rebounding, was defeated, he had only been defeated this once.
Yes, they still remember.
Sun Minwei was the top player in the last 9350 kill dungeon raid. Besides the forced dungeon card that had already been used up, Sun Minwei also had an invulnerability card!
In other words, Sun Minwei is still in this killing spree. He's still alive in player list 9350. He's not dead. If any players in 9350 dare to discuss him in the public chat now... and if they're matched into another killing spree later, those who dare to discuss him in the public chat will likely face his relentless pursuit.
Players in 9350 don't want to be targeted like this. Their resources didn't come easily; they can't keep handing over a tenth of their resources to the rules system every time.
Besides, discussing this is pointless. The fact that player 390 was able to kill Sun Minwei must mean they also possessed powerful special abilities. Therefore, even if they knew how 390 dealt with Sun Minwei… they couldn't replicate it. After all, they were just ordinary players, and even players with speed boosts or other special abilities like releasing ice spikes couldn't replicate it.
But the shock was still hard to hide.
Just like player 343 in the public chat right now, players 9350 are also eager to know who the player with the 390 dot that killed Sun Minwei once is!
Meanwhile, the cub that all the players are curious about is providing healing for the mutated plant.
It's actually not that complicated.
Just as Sun Minwei's bullet pierced the driver's side window of the car, a branch of the mutated plant instantly pierced his neck. Sun Minwei seemed stunned for a moment, but quickly grinned maliciously.
The mutated plant also noticed something was wrong. This wasn't the first time it had harvested these players who tried to hunt down the cubs, but this time... when its branches pierced the player's neck, no thick blood spurted out.
Instead, the branch that pierced the player suddenly produced a circular hole. Extremely green sap seeped from the hole, then splattered onto the ground. After the complete mutation, the mutated plant's intelligence did increase slightly.
But I still can't figure out what's going on.
Although I don't understand what's going on, my monster instincts still kick in.
It instantly realized—the player in front of it had stabbed it. Although it didn't understand why its branch had been pierced instead of the other party shooting at the driver's seat of the cub's car.
However, a hole did appear in its branch, and it almost broke off completely.
So the mutated plant got angry.
The mutated plant's anger resulted in it overturning Sun Minwei's car and then, without regard for anything else, binding all its branches to Sun Minwei's body.
Players with 9350 ratings felt that the special ability of rebounding was unsolvable, and that once caught and trapped in the barrier, the only way to survive was to change routes. But in reality, regardless of the special ability a player possesses, it is essentially just a conversion of the energy they have.
Therefore, the most important prerequisite is that you need to have energy.
Sun Minwei certainly has energy; he's not stupid, he wouldn't take energy potions every time.
But he was also eyeing the benefits of the ninth day. After all, the rules stated that all resources on the ninth day could be multiplied tenfold after dealing with a whole group of players! That's a tenfold increase!
If Sun Minwei has ten low-level energy potions, he can gain a hundred potions for every truckload of players he defeats!
So, although Sun Minwei had consumed a considerable amount of energy potions beforehand, he still stored most of them in his car. Consequently, his condition did not improve.
After being pulled from the car by the mutated plant, Sun Minwei could no longer access the energy potion inside. To make matters worse, the enraged mutated plant continued to attack him... Even though he was initially unharmed, he eventually ran out of energy and was killed.
The cub also consumed nearly 1,000 energy in the battle just now.
That's right, it was all used to cure mutated plants.
This allows us to roughly estimate the amount of energy Sun Minwei had in his body beforehand... which is actually quite a lot.
It's just that their escape route has indeed been cut off.
If the cubs didn't have the help of mutated plants, they really wouldn't be able to deal with him.
Therefore, player 9350's prediction was correct. If ordinary players and players with ordinary special abilities were to face Sun Minwei, the only option would be to change their strategy. After all, Sun Minwei likely had stored 1000 units of energy in his body beforehand—1000! That would require consuming a full 20 low-level energy potions. If a powerful player like Sun Minwei, who had previously ranked first in a killing dungeon, was only willing to consume 20 potions on the ninth day, how could other players with ordinary special abilities possibly be willing to consume more?
For ordinary players, low-level energy potions are practically useless.
Of course, aside from top-tier players, it's also a problem that other players might not have enough stock to reach 20 bottles.
However, the cub happens to have the help of the mutated plant and also possesses the special ability to heal the mutated plant. Although trapped in a small space, the cub had already been surrounded by more energy potions.
Thus, the battle was won.
The cub defeated Sun Minwei. The score marked by the dots on the map also changed to 304802.
But now the cubs are facing a problem.
Although Sun Minwei was dealt with, the people he had taken in in his car... were still there.
The voice of the rules system echoed in the cub's mind:
[Congratulations! You have successfully secured the right to take in 3 non-players. Would you like to choose to take them in?]
ah?
The cub was bewildered.
He subconsciously wanted to ask A11. But for some reason, perhaps because this choice could only be made by the cub, A11 did not appear this time to explain it to the cub in detail.
So the cub remained bewildered, his mind beginning to recall the relevant content that A11 had explained to him before.
Fortunately, although Sun Minwei was dealt with, the barrier still hasn't disappeared because the cubs have to decide whether to take in these players.
So you don't have to worry about other players suddenly attacking the cub.
Finally, after racking his brains, the cub remembered the shelter manual that A11 had explained to him.
But just as the cub was about to refuse to be taken in, it suddenly swallowed its words of refusal.
Her little face scrunched up, and she started to struggle with the decision again.
As A11 said, we shouldn't take him in. Although the child we take in can no longer maintain contact with other players and is unlikely to do anything to harm us, he's too young. If there are adults in the car, they might subconsciously object to some of his decisions or show disapproval, thus influencing the cub's final decision.
Therefore, A11 was strongly opposed to the arrival of those being taken in.
Moreover, the cub is very kind. If it encounters any danger later and one of the sheltered children cannot be saved, the cub will definitely be very sad. Not to mention, in dangerous situations, the cub might even want to pay a huge price to save these sheltered children... As an advanced child-rearing system, this is definitely not something A11 wants to see.
Of course, A11 wouldn't say these things to the cubs so bluntly.
The cub's current dilemma has nothing to do with this.
Because he didn't want to change his decision to refuse to take them in, he was just struggling with... or rather, worried:
"If I don't take them in, will they die?"
Yes, the cub is worried about the ultimate fate of these non-players if he doesn't choose to take them in.
After all, the cub still remembers that the rules system specifically emphasized during the rest area: if those non-players waiting to be taken in ultimately fail to be taken in, when the one-day rest day ends and a new dungeon opens... those non-players who failed to be taken in will be eliminated.
Rules System: [No, if you choose to refuse to take them in, the right to take in these three non-players will be made public. Other players willing to take them in will then compete for that right.]
[And your current district, 10736, will have priority in choosing after you.]
Upon hearing this, the cub breathed a sigh of relief.
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