Chapter 51 has no restrictions.



Chapter 51 No Limits

The voice of the rules system was so loud it bordered on madness:

[The top three players with the most kills in a single day will each receive a special Survival Pistol x1 and 1000 points! The top ten players will each receive a Repeating Crossbow x1 and 500 points! The top one hundred players will each receive three low-level medical supplies and a vehicle repair kit x3, and 100 points!]

Before even hearing about the dungeon completion rewards, the daily ranking rewards alone had already made the players in the fourth region's eyes widen instantly.

Points are secondary. But a pistol?

So, does that mean if you rank in the top three, you'll get a real weapon—a pistol?!

Although it wasn't specified what kind of gun it was, a gun specially made for the survival journey must be something extraordinary!

At this moment, many players in Zone 4 silently swallowed.

Even big shots like Cheng Wenhao were astonished by the rewards for the top three rankings.

After all, on Beast Highway, aside from weapons redeemed in the points shop, the best weapons players could get from chests were things like wooden axes and daggers. Even those redeemed with hundreds of points in the shop weren't nearly as powerful as pistols!

What's more, it's not just pistols; the top three players each day can even get 1,000 points...

It seemed like time was deliberately given to allow players time to react. After the daily reward was announced, the rules system paused for several seconds before continuing with another item in an enthusiastic voice:

[Instance Rewards: The instance ends in 10 days. The top 1000 players in terms of kills will each receive 500 points, 10 low-level medicines and vehicle repair kits! Top 100 players will receive 1000 points and 1 special pistol! Top 10 players will receive 3000 points and 1 complete vehicle upgrade! Top 3 players will receive 5000 points and 1 set of reusable special pistol-blocking bulletproof vest before it's destroyed! The player with the most kills will receive 10,000 points, 1 Immunity Card, and 1 Forced Instance Card!]

A get-out-of-jail-free card?!

Players in all four regions were shocked.

The public chat, which had just quieted down due to the focus on listening to the rules system, was suddenly flooded with shocking messages:

[Is this the kind of get-out-of-jail-free card I'm thinking of?!]

Holy crap! This is way too tempting! It's like having an extra life, isn't it?!

[Therefore, the first-place reward also includes a mandatory dungeon card. Those who chose this Slaughter Dungeon in Beast Highway are those of you who have already participated in Slaughter Highway once—are you from server 9350?]

To be more precise, it should be your previous first place winner, right?

At this point, just admit it! We knew it was you all along!!

The players in Zone 9350 were clearly already shocked when they first entered the Killing Highway. They appeared much calmer now. However, entering the Killing Highway meant fighting, so even though they had experienced it once before, they still couldn't stop their limbs from trembling.

But after gripping the pistol beside the seat, the fear of death lessened considerably.

[Heh, what's there to be ashamed of? If the rules hadn't forcibly blocked related information, we would have explained the killing instance to you in detail yesterday in the rest area. Who knows, we might have scared you so much you couldn't sleep last night, hahaha.]

—During the survival journey, once a player has completed a certain instance, they cannot discuss the details in front of other players who have not yet completed it. It's futile to mention it, whether through public chat, private messages, or in person; the rules will directly block or mute it.

The public chat fell silent for a brief moment.

Thinking about it that way, it's true. They should even be grateful for this rule of the survival journey. Otherwise, if they had known about these killing rules and rewards yesterday... they probably wouldn't have been scared, but they would likely have been so shocked by the excessively generous rewards that they couldn't sleep.

But such generous rewards bring equally terrifying problems.

The sense of unity that had formed in District 10736 on Beast Highway and the rest area, though not discussed in detail on Killing Highway, meant that everyone had considered cooperating to avoid killing each other and ideally clearing the dungeon without taking any damage.

However, the Killing Highway seems designed to prevent them from having any sense of cooperation. So both the rules and rewards of killing directly push them in the direction where they must fight each other.

Otherwise, they would have to hand over half each time, half again, until only a tiny amount remained, probably not even enough for gasoline to continue their journey. On the contrary, killing offered the chance to become extremely wealthy.

Get rich quick—what an alluring phrase.

In their original world, they faced few life-threatening situations and still fantasized about money in pursuit of a better material life. In this brutal survival journey, sudden wealth directly translates to more resources, greater strength, and even a "get-out-of-jail-free card" for the final dungeon runner! Could any player resist such temptation?

Perhaps some players can resist. But what about the others? Will those who previously agreed to cooperate remain true to their original intentions and want to take a gamble?

If any player changes their mind, it could mean that cooperation has failed and unity has been ineffective.

At that time, it is likely that more anger will arise among those who are preparing to cooperate, and the fighting will become even more fierce.

It turns out that it's just as easy to destroy trust once again.

But that wasn't all; the rules system continued. However, the voices were no longer as impassioned.

[In addition, the rule that team members cannot kill each other will be invalid on the Kill Highway for all existing or future teams. Team members must abide by the killing rule if they encounter someone who is not in the same vehicle.]

Suddenly, the player, who had been thinking that at least being in the same team would be absolutely safe, gasped in shock, his eyes widening in disbelief.

Cheng Wenhao and other veteran players who were also group leaders frowned immediately.

The initial reason for forming the team was to ensure that teammates could help each other reduce casualties in case of competition. But in this killing-the-wild dungeon, even that condition seems to be nullified?

However, they soon realized the point mentioned by another rule system:

What does "if team members meet, unless they are in the same car" mean? Shouldn't those in the same car always be together? If they meet someone who isn't in the same car, they obviously can't be in the same car, right? This is all confusing me. Am I overthinking it?

[I also think this sentence is a bit strange. Anyone from server 9350 want to say something?]

[The rules system hasn't been mentioned yet, what's the rush?]

[Yes, don't rush, the rules will be explained in detail by the system. Just listen carefully later.]

[…What's going on? Am I just imagining things? It seems like all the players in server 9350 have become a bit more normal?]

We just didn't speak up much before.

—Although the servers have been merged, the original server number will still be added before the player's name in the first instance of the initial merge.

When players in Zone 4 saw many players from Zone 9350 saying this in the public chat, they calmed down and waited.

Sure enough, the rules system was quickly updated again:

Next, the definition of a "riding partner": Players in the same vehicle are considered "riding partners." In the Killing Dungeon, in freely formed caravans, all players within the caravan are considered "riding partners."

Passengers in the same vehicle must not attack each other. In case of danger, passengers have 3 chances per day to ask their companions for help.

Players who agree to help, along with their entire vehicle, will be temporarily teleported to the location of their partner's vehicle.

If the player requesting assistance dies, the assistance session ends, and the player who agreed to help is immediately teleported back to their original location. If the player who agreed to help dies, they are permanently killed, the vehicle is retrieved, and the supplies belong to the perpetrator. However, if the player requesting assistance still has daily request attempts remaining, they can continue to request assistance from other players in the same vehicle.

Upon hearing this, his previously relaxed brows gradually furrowed again.

Neither of them were newcomers to the survival journey. Upon hearing this, the players in the fourth region quickly thought of a possibility: what if two players who were on good terms joined different teams and then tricked each other into killing other players?

Many players had already used similar methods when they joined the teams of the top players.

After all, while experienced players who form teams have an absolute obligation to help their team members survive, with so many members in the team, how can they guarantee that they'll be lucky enough to receive supplies? Therefore, it's better to have players in the same vehicle join different teams. This way, they might have a greater chance of obtaining life-saving supplies when encountering danger.

The same applies to Zone 10736. For example, if there are three players in the same car, they will choose to join the Mutual Help, the Chosen One, and the Violent Car Demolition Specialist groups respectively... So at this moment, all players are extra vigilant.

However, there's obviously no need to worry about this on the Kill Highway:

[Freely formed caravans are only allowed to join as a whole vehicle. Once joined, all players inside the vehicle become members of that killing caravan.]

In addition, players in the same team need to encounter at least 10 players other than their teammates to share a 10-day time limit.

Players in Zone 4 opened their eyes wide: !!!

Is there really such a good thing?

However:

[However, if you choose to change routes peacefully or travel in groups, the amount of supplies you need to hand over per trip will be one-tenth or one-half of the total supplies of the convoy, respectively.]

Player: Ah... I knew there was no way such a good thing could happen.

This caravan seems to be treating players well, but upon closer inspection, it's still forcing players to kill. Sigh.

In fact, to prevent players from coming up with other schemes or tricks, the rules system also stipulates:

[During the raid, except where the team rules stipulate that squad leaders, captains, group leaders, and raid leaders have an absolute obligation to assist team members in their survival, under no other circumstances are players allowed to exchange any supplies between themselves for any reason or in any form!]

What? !

Players in Zone 4 were incredulous. Especially those in Zone 10736, who hadn't despaired from all the previous information about the killing dungeons, were completely devastated by this news.

No exchange of supplies? Doesn't that mean if we don't have enough basic medicine and repair kits, we're just doomed?!

However, these rules regarding killing instances do not actually apply to cubs.

Even because they didn't fully understand, the cubs didn't show much emotional fluctuation.

Holding the dog, he listened intently with a serious expression, even though he didn't understand much of what was being said.

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