Chapter 168 Father Gascoigne: I have two stages


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Chapter 168 Father Gascoigne: I have two stages

Dungeon strategy is something that varies from person to person.

No matter how, one guide can never meet the needs of everyone, as everyone is different.

Regarding the strategy for the same scenario, some people would suggest attacking the monster head-on and give suggestions on how to fight it most efficiently, but this strategy is simply not applicable to those who are not strong enough, as they simply cannot rush through.

What should I do? Should I just give up? Absolutely not, they will only work harder to find other strategies.

Because of this, there will be dozens or even more versions of guides for the same dungeon, the same area, or even the same kind of monster. Adventurers can choose according to their needs, or they can choose to create their own.

Among the many strategies, those from the strategy group are often the most valuable, or in other words, if you want to become a strategy group, you have to come up with high-quality strategies.

Take Leon and his team as an example. When they release a strategy guide, they will give at least three different strategies for the same scene or monster. One is advice for the strong, one is their own exploration experience and suggestions, and the other is advice for those who are slightly weaker.

New strategy groups like Luluwo and his team also want to imitate its format, but unfortunately their professionalism needs to be improved, and sometimes they themselves get confused while writing.

The one with the highest level of education among them is Bertolt, but he only asked his teacher to help him learn to read and write and do simple arithmetic in his childhood, and the strategies are usually summarized by him.

As for the others, I can only say that they have a kind of beauty that is not polluted by knowledge, and their eyes are very clear.

“Ahhhh!”

The priest trapped by the tombstone was roaring wildly, and everyone was trying to do whatever they wanted to him. No, they were throwing all kinds of weapons at him, so enthusiastically.

It’s so frustrating.

Father Gascoigne's negative emotions were surging, and as he saw the new Raiders team about to win, he transformed.

"Gah!"

The huge werewolf rushed out of the swamp and forced everyone back with just a sweep. His cry contained endless madness and was terrifying to hear.

This cry is much more authentic than Dal's.

Berto was horrified. He didn't expect the priest had a second stage! ?

Wait, why didn’t the previous guide mention this? It can't be such a ridiculous reason that the weak can't beat the first stage and the strong can't see the second stage!

He had no way to think further, because the werewolf's tangible big hand was about to hit him, and there was a tombstone behind him, so he could not avoid it.

“Kaalaala——”

Several chains suddenly wrapped around the priest's arms. He struggled hard, but the chains were also tied to the tombstone.

There was another snapping sound, and the chain trapped his other arm, making it impossible for him to escape.

"Hurry up." Luluwo's ​​voice was a little weak. Father Gascoigne's power was very great after he was fully transformed into a beast. She was in an incomplete state to begin with and could barely control it.

Mira and the others would certainly not let Luluwo's ​​efforts go to waste, and launched a fearless combination of skills against the priest.

“Ouch!”

How could the priest break free when his body was bound by chains? Was he going to disappear like this with his body wide open?

Absolutely not!

With a loud roar, the muscles in his arms swelled, and in front of everyone's disbelieving eyes, he actually pulled up the tombstone!

The chains were entangled with his arms and then the tombstone. Now that the tombstone was pulled up, it was equivalent to giving him a bunch of meteor hammers for no reason.

“Bang!”

Mira, who had no time to dodge, was hit on the head by the tombstone. In order to protect Luluwo, Berto was also hit on the back and flew out.

Ai Si and Em wanted to escape far away, but the chain increased the priest's attack distance, so.

The bonfire was crackling and burning, and the new strategy group sat in front of the bonfire again.

Appropriate details and omissions!

But this time they no longer COSed as Brother Discouraged. Instead, they looked somewhat excited. They were even excited even after being beaten to death. Are they masochists?

"Berto, did you record the information just now?"

"I'm already writing." Berto took out a notebook from somewhere and started writing and drawing. He also put on a pair of glasses, looking gentle and refined.

"The strategy team hasn't given out similar information, right?" Luluwo asked worriedly.

Berto shook his head.

"No other adventurers either?"

Berto then shook his head.

“Yeah!”

Mira poked Ai Si beside her and said, "I haven't seen the captain so happy in a long time."

"Yeah, yeah," Aisi agreed, "The last time she was this happy was when she killed all the monsters that grew garlic on their bodies."

Berto listened to their discussion and couldn't help laughing. He saw the following written in his notebook:

[Warrior Pot Incident·Warehouse Strategy]

[The tombstones in the warehouse are indestructible. You can use them to trap monsters, greatly reducing the difficulty of the battle.]

[It should be noted that you must be familiar with the placement of tombstones before you can use this method, otherwise the monster is likely to escape and the tombstone will become your prison.]

[In addition, it is best if there is someone in the team who can use quagmire or other continuous control magic. Magic scrolls can be used instead, but the duration must be long enough.]

This kind of strategy has a very clear direction, it is for people with weak strength.

Relying on this, the weak can defeat the strong!

Although I don’t know how to deal with the second stage of the Priest yet, it is a great improvement to find a way to stably beat the first stage.

Luluwo stood behind Berto, looking carefully at what he wrote, and suddenly thought of something.

"This kind of thing is the real shortcut."

She muttered to herself, looking thoughtful.

"Oh wow, the truant player finally showed up."

In the city lord's room, Gong Qiying stroked his chin and smiled with interest.

He had placed the tombstones there deliberately, wondering if anyone would find them and trap Father Gascoigne.

As a result, no one noticed it for a long time. Whether it was Leon and his group who arrived here first or other adventurers, they were either killed or fought bravely.

Aren’t these people too straightforward?

Now that this way of skipping classes has finally been discovered by the new strategy team, Gong Qiying feels a sense of relief that the designer's meticulous concept has finally been discovered by the public.

"But even if I could skip class, I wouldn't let the monsters go for free."

We will adjust the hardness of the tombstones tonight so that each tombstone can withstand a maximum of five or six attacks from the priests. This will be more appropriate.

The positions of the tombstones were also slightly adjusted. Only two places could truly cooperate with the Quagmire to trap the priest, and the rest were fake.

The two real "skipping points" should be chosen near the locations found in the new strategy, to give them some face, otherwise adventurers will rush in and find out that the strategy is fake.

I'm afraid the new strategy group is completely sent.

In addition to fine-tuning the warehouse, the Warrior Pot incident also needs to be modified.

The normal process after rescuing the Warrior Pot does not need to be changed, but the process after killing the Warrior Pot needs to be adjusted.

Previously, after killing the warrior Hu, you would receive pieces of shit and be attacked by monsters related to Hu when entering the Hu settlement. But now I think this arrangement is a bit too deliberate and subjective, and not well designed.

It should be made into different branches, and the choice should of course be left to the adventurers.

Then, after killing the warrior pot Carl, all the people in the pot settlement will become hostile, the small pot will disappear and be replaced by two warrior pots and a living pot content.

After killing it, it will drop scattered rewards such as raw meat balls and beast balls, and in the subsequent exploration you will be invaded by the [Pot Man]. After killing the Pot Man, you will get a pot helmet and a manual for making a pot item.

The props made according to the production manual produced in the Sen Dungeon have special features that ordinary props in this world do not have.

For example, various abnormal conditions accumulated.

"That's about it."

He stretched his stiff arms and then spied on the new strategy team.

To be honest, Gong Qiying had some expectations for these people.

There are many adventurers exploring the Senn dungeon, but the ones who are really at the forefront of the strategy are not only the True Strategy Group headed by Leon, but also various second and third strategy groups, as well as the exploration team organized by the Church of Holy Light, whose entire members are priests and Holy Light Knights.

In addition, some strong teams can keep up with the progress of the strategy group, such as Stellan's "Morning Breeze" team.

If the strategy group is the first to try something new, then it is the responsibility of Morning Breeze and other teams to promote it and let the general public research more ways to eat it.

The division of labor was clear, and Gong Qiying paid different attention to these people, occasionally fine-tuning the dungeon based on the situation of certain adventurers.

So he lives a very fulfilling life every day, one could say it is too fulfilling. He works 24 hours a day, all year round. A normal person would have gone to hell long ago.

"If you do the math, the new strategy team will release the strategy for skipping classes tonight, and spend a day preparing for it tomorrow. The day after tomorrow, this information should be shining and attracting people to try it out."

According to past rules, after three or four days of excitement brought by each new strategy, the flow of people will tend to stabilize.

However, this guide is incomplete, and the hot period should be shorter than usual.

"This is perfect timing," Gong Qiying said to himself as he looked at the new strategy team celebrating on the crystal ball, "I won't let the dungeon be closed when the adventurers' enthusiasm is at its highest."

In his hand was a purple-black letter, and this ominous color represented the Dungeon of Doom's Nest.

The content of the letter is very simple.

[Bastard, hurry up and fight!] Kill you! 】

"He even learned how to use punctuation. It's really hard for him."

Gong Qiying threw the envelope away with contempt. He had already drawn up many battle plans, and he would choose one based on the circumstances. It would be best to choose the one with the lowest cost.

There are many ways to kill a large number of creatures, such as throwing a divine seal from "Dead Space" into the Dungeon of Doom, and then just waiting for the flowers to bloom.

Of course, this is just an assumption. To this day, Gong Qiying has not yet unlocked the authority to create the divine seal. Even if he has unlocked it, he probably won't use it. This thing is too outrageous no matter how you think about it.

The fighting method was no longer his concern. What he was most looking forward to now was the authority over the Ered Dungeon.

I really hope that the other party can give me some interesting permissions, so that I can even give up his dungeon.

Recently, Gong Qiying has encountered difficulties in designing dungeons - the construction of the painting world has reached a bottleneck.

Should it be set up as an independent space in the dungeon, connected by teleportation chests or something else?

In his conception, the painting world is similar to a dungeon in a dungeon, small in size, not much content, and telling a complete story. Isn't this DLC?

The difficulties encountered are nothing more than map construction, monster selection, and possible characters that may join.

If an adventurer meets a good brother named Sun Warrior Solar during the exploration and helps him to advance the map, and his feelings for him grow deeper and deeper, he suddenly finds that he is parasitized by sunworms.

The burst of mental power must be very delicious.

But these all encountered more or less trouble in practice, all because of various problems in the details.

It would be great if the permissions of the Doomhive Dungeon could solve these problems.

Gong Qiying thought so and looked at the crystal ball again.

In the crystal ball, Luluwo and his group decisively chose to leave the dungeon.

(End of this chapter)

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