The third plot of the game "Dynasty End" has finally come to an end...



The third plot of the game "Dynasty End" has finally come to an end...

Lin Xiao has already confirmed that Emperor Zhou must be the most critical NPC in the plot!

Follow this NPC and you will receive countless tasks and rewards!

Lin Xiao has been living a comfortable life in the game recently because she had been treating Zhou Tianzi to dinner. This NPC, who was easy to make friends with but very stingy with favorability, finally gave her 40 favorability points, achieving the achievement of becoming an acquaintance.

With this achievement, NPCs will be willing to delegate some small tasks to players.

Lin Xiao originally wanted to improve her favorability with Zhou Tianzi to become his friend, that is, 60 favorability points, so that she could take on some tasks related to the main storyline, but it was too difficult, really too difficult. She even suspected that Zhou Tianzi's favorability points were inlaid with gold, otherwise why would he be so stingy!

When entertaining other NPCs, even Hu Youan, whose favorability is relatively difficult to increase, can still increase by three points each time. However, when it comes to Zhou Tianzi, sometimes the food at the banquet is sweet, which she doesn't like, and she even only gives 0.1 favorability points!

That was the first time that Lin Xiao knew that the favorability value in this game had decimal places, and it could even be as low as 0.1.

God knows what she went through to make it an integer. Anyway, she invested a lot of time and money, but only got to 40. She really can't go any further.

Lin Xiao originally thought she was a piece of trash, but later she clicked on Zhou Tianzi's player favorability rankings and found that she was at the top of the list. At that moment, she felt like she had been redeemed.

While your own failure is certainly depressing, the failure of others can make you feel good. How can this not be considered a form of friendly communication between players?

Having said that, Lin Xiao originally thought that he wouldn't be able to receive any tasks with a favorability of 40, but he didn't expect that every time he went online, he would be bombarded with tasks issued by Zhou Tianzi!

Who understands? As a player, how anxious she would be if she saw all 20 slots in the task bar were full. She didn't want to do anything when she went online, she just wanted to clear the tasks.

When completing tasks, she was desperate, but when receiving rewards, she felt pure joy. Every time Lin Xiao received a reward, she was especially grateful to herself for fighting with Zhou Tianzi. If she didn't have these 40 points of favorability, she would not have had a chance to complete these tasks and rewards.

Under the leadership of Emperor Zhou, Jingchang developed better and better, and soon coordinated the surrounding forces to form a force that belonged exclusively to Emperor Zhou. Emperor Zhou went to the shores of the East China Sea to make salt, and had craftsmen who could forge iron tools. Coupled with a group of fearless and brave soldiers who were willing to be granted titles, Jingchang's strength was obvious to all.

Soon the third version update came, and a vassal force near Jingchang disappeared and was incorporated into the territory of Jingchang. This did not attract the attention of the majority of players. Players were attracted by the list of friends that almost doubled after the third update.

The NPCs whose favorability was easier to gain before have all had their favorability fully increased by the players, and almost all the tasks and rewards they could give have been claimed. Players who like to play strategy games have long been calling for the appearance of new NPCs, and this update really hits the hearts of those players.

When Lin Xiao entered the community again, he found that four out of the five posts on the homepage were discussions related to NPCs and the plot.

The homepage, which was previously occupied by various dungeon and activity guides, has gradually become more diversified, which seems to indicate that StarCraft players have finally adapted to the game "Dynasty's End" and no longer play it with the same mindset as they used to play combat games.

There are not many new confederates in the Jingchang map, only Chiwei and Qiu in the army, while there are too many new confederates in other maps, and almost two can be refreshed in the capital of a well-known prince.

You should know that there are more than 200 vassal states in the world now, most of which are small and nameless vassal states. The remaining small half consists of at least 20 to 30 small countries. On average, there is one confidant in each small country, which means there are more than 30 confidants in total.

Lin Xiaoguang spent a long time trying to recognize the names of the NPCs, but finally she gave up and chose to attack them one by one and slowly get familiar with them through interacting with them.

When making friends with a confidant, you must go through a cutscene related to that confidant, which will briefly introduce the origin of the confidant's name and his future achievements.

Among all my close friends, the majority have future achievements to show for themselves, but for a dozen or so of them, the future is hidden.

The game officials said that the future of those NPCs is the central point of the plot. Because it will involve the main storyline, it is not open to players for the sake of confidentiality.

If Lin Xiao were to say, the official might not have planned the future of those NPCs at all. Now that she is following the plot, she feels like she has to take it one step at a time.

By the time Lin Xiao had lit up all her acquaintances, it was already the tenth day after the version update, and her favorability with Zhou Tianzi remained at 42, without moving.

So why can't completing tasks reward Zhou Tianzi's favorability points? If Jingchang's tasks could reward Zhou Tianzi's favorability points, Lin Xiao said she would give up the entire forest for a tree!

Unfortunately, Emperor Zhou is such a "cold" person, and the favorability he gives becomes less and less as time goes by. It used to increase little by little, but Lin Xiao found that after this version update, an increase of 0.5 is considered a critical hit for her, and usually it is about 0.1 or 0.2.

If his name was not still at the top of the player favorability list, Lin Xiao would have wanted to submit a report to the Star Network about the value change in the game background.

After finally memorizing the names of all my friends, the game was updated again.

The version update time of "Dynasty's End" is sometimes very long and sometimes very short. Sometimes it may take one to six months for a major version update, and sometimes it may be updated once every two or three months. It is said that this is affected by the hidden conditions for achieving the plot in the game. After a summary by a senior player, it is said that it is related to the number of acquaintance tasks completed by the player.

This is also the reason why players are frantically trying to conquer friends after the expansion of the Friendship Book. The time for this version update is not very long, nor is it short. I wonder if the players' concentration on conquering friends and completing tasks has affected the time for the version update.

Lin Xiao thinks not, but she has no evidence. Holographic games are strictly controlled in some places, but too free in other places, so free that even the planners themselves may not know what is going on.

In short, the version has been updated again, and some friends have been disappointed.

He was killed by the plot, and the game officially entered a chaotic era. Wars began, and there were flames everywhere. Some small countries were doing well today, but were destroyed tomorrow. The entire Central Plains region became a mess. People from all walks of life came on the scene. You captured the city today, and I plundered the land tomorrow. It was very exciting.

Players also participate in it. When some major battles occur, a player battlefield will be opened up. Players can choose any camp to join. The success or failure of the player will not affect the success or failure of the plot battlefield, but will only affect the distribution of rewards to the player after the war.

The winner can get an item called the fragment of the Jade Seal. It is said that after collecting seven pieces, special rewards can be obtained and a player kingdom can be opened up. Anyway, the players of the big guilds are fighting for this reward. Lin Xiao also joined a guild, but because she is a pure plot party and is not good at fighting, she can only wander around the battlefield after the war starts, pick up some garbage, and get some rewards. She is a pure spectator.

In the game, players' wars have winners and losers, but in the plot, there is always only one winner. This special thing was soon discovered by the players.

Even though the war has just begun, interstellar players have already predicted that this war will not end so soon, and the winner of the war is likely to be the final king who unifies this continent.

Because the Emperor of Zhou was suspected to be a time traveler from ancient times, players all thought that the Emperor of Zhou would be the final winner. However, many players also felt that ancient people would not necessarily become the final winners because of time travel. The princes in history were not freeloaders. People who traveled through time only possessed knowledge that transcended the times, not that they suddenly possessed an IQ that could surpass others.

The image of Emperor Zhou who always mutters about wanting to eat stir-fried dishes while eating is so deeply rooted in people's minds that when many players talk about Emperor Zhou, they only think of him as a foodie.

Can the foodies compete for the throne in the Nine Provinces, defeat the princes and unify the world?

That plot is really a bit weird.

As soon as the remarks about her image as a foodie came out, many players were indeed persuaded. Moreover, in the early stage, Emperor Zhou was completely in a bad mood. Every time the players went to Jingchang to see her, she was either sleeping or eating. In short, they never saw her doing any serious work.

In the eyes of interstellar players, the Zhou emperor's system of conferring titles based on military merit was just a wisdom of later generations that he had to use to ensure that Jingchang would not be annexed by other princes.

Now Jingchang has been winning battles one after another, becoming stronger and stronger. His outstanding performance has made players begin to suspect that the Zhou Emperor will be the final winner.

There are only a few players who still have the ambition to be a foodie and don’t have such big ambitions.

Lin Xiao actually asked the King of Zhou what he was thinking.

Do you want to be a king who unifies the country, or do you just want to live a leisurely life?

The Zhou emperor replied, "Under an overturned nest, no eggs remain intact. In the midst of war, how can the emperor rest in peace?"

Lin Xiao originally thought that as a person who became an emperor halfway through her life, she would not have a deep understanding of the situation, but this sentence made her change her mind.

The subsequent plot development also confirmed Lin Xiao's idea that the Zhou Emperor wanted to continue to be the emperor, and she wanted to unify the world and become the final king.

The remaining princes proclaimed themselves kings, and the war began in earnest.

Bian State, Bei State, An State... one after another well-known big countries gradually fell under the iron hoof of Jingchang. Countless small countries were either annexed by Jingchang or destroyed at the hands of other big countries and became the dust of history.

And those friends who had no ending before have gradually added ending plots for players to watch.

In the end, only a few NPCs in Jingchang had no ending plot.

On the eve of Lin Xiao's graduation, the game finally reached the plot of unifying the world. At this point, the game had been around for twelve years.

The world was unified, Dajing was established, and the Zhou emperor became the founding emperor of Dajing. From then on, the game entered a new era.

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