As a Mage, I Only Want to Pursue Truth

A mage accidentally drifts to Blue Star. The intelligent life on Blue Star cannot influence reality by manipulating dark matter, thus the mage loses their casting ability.

In order to recover...

Chapter 222 Global Finals

Therefore, Intel enjoys a valuation similar to that of TCL and BOE in China, both of which have technology and substantial annual profits, but their market capitalization just can't go up.

Who should Kechuang Bio benchmark itself against? Apple.

Kechuang Biotechnology is synonymous with cutting-edge technology in China, and brain-computer interface VR is entering thousands of households.

There is no doubt that we are on the eve of the metaverse explosion, and Kechuang Bio is the most promising company to occupy a place in the metaverse era, or even become the leader.

It is not an exaggeration for him to enjoy a valuation of trillions of US dollars.

That said, I originally thought that Kechuang Bio would also adopt a patent licensing approach in the field of brain-computer interface VR.

They licensed their patents to companies like Pico, Facebook, and HTC, but unexpectedly, Kechuang Bio chose to do it themselves.

We have chosen to collaborate with Tencent and Xiaomi to create a brain-computer interface VR system.

If we license the patents, we're following Microsoft's path; if we do it ourselves, we're following Apple's path.

Meanwhile, the brain-computer interface technology is entirely in the hands of Kechuang Bio, just like the touchscreen technology was in the hands of Apple and not opened to other mobile phone manufacturers.

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Kechuang Bio is essentially a monopoly.

In addition, the partners chosen by Kechuang Bio are also excellent. Dami can provide mature supply chain management experience, and Tencent can bring you endless traffic.

At the same time, Tencent really understands user psychology and what users want.

Futureverse has a very precise positioning: put remote education and remote training aside for now, and focus on entertainment tools as its first product.

Of course, if overseas markets are not a consideration, Huawai would be a better partner. However, if overseas markets are a consideration, choosing Huawai carries too much risk.

The brain-computer interface VR project shows that Zheng Li is not only a research genius, but also has sufficient judgment in business operations.

It's perfectly normal for Sci-Tech Biotech to enjoy this valuation. Their only risk comes from policy risk.

What if Western countries ban Kechuang Biotechnology's products? The impact wouldn't be significant; it would simply mean shifting from following Apple's model to following Microsoft's.

With the brain-computer interface VR exceeding expectations, Ren Yu, as the project leader and subsequent person in charge, has further expanded his power based on this achievement.

He was already the Chief Operating Officer, and the next position above him was that of Pony Ma, but Pony Ma obviously wouldn't retire so early.

Keeping a low profile is for the sake of living longer.

Tencent held a World Championship at the end of the year for "Heroes of the End," a tournament modeled after League of Legends esports.

The schedule and format are almost identical to those of League of Legends tournaments.

Tencent has accumulated a wealth of experience in the esports field, or rather, Tencent is truly adept at capturing a large amount of traffic.

Both are MOBA games, but Dota 2 already has a built-in player base. As for whether Dota 2 or LoL has higher playability, it all depends on personal preference, but there is absolutely no significant difference.

However, the Dota 2 tournaments have become less and less popular over time. The Dota 2 World Championship, the most important tournament of the year, may not be as popular as the LPL Spring Split Finals.

This is not due to differences in the quality of the games themselves, but rather to the disparity in the event organizers.

Similarly, "Heroes of the End" is a masterpiece created by Tencent, drawing on many battle royale game gameplay and combat modes.

It has become the hottest phenomenon game this year. Even if I can't afford Futureverse, I can always afford a Pico for over two thousand.

Even if I don't want to buy VR, I can still watch the live broadcast and recordings of the game on my phone. The visual effects and immersion are not as good as the first-person perspective of VR, but it is still exciting enough.

The popularity of the game has led to a surge in the global VR market share, reminiscent of the growth trend of smartphones after the release of the first-generation iPhone.

Pico's market share, which was eaten up by Futureverse, has been made up for by incremental growth.

With Tencent taking the lead, local leagues held in various countries around the world have gone very smoothly.

Copying the same pattern is much easier.

Sixteen teams from different regions around the world have entered the final round.

The sixteen teams were divided into four groups, and the top two teams from each group advanced to the quarterfinals.

The quarterfinals were then divided into two groups, with the top two teams advancing to the final round.

The champion, runner-up, and third-place winners were determined by their final scores.

The first World Finals of "Heroes of the End" was held in Shenzhen. Tencent spared no effort in making this finals a success.

The investment was even greater than that of the S7 Bird's Nest.

Tencent has already made plans in mind; this year's task is the most important one.

With such good data, it will be easier to demand exorbitant prices for a spot in the Chinese "Heroes of the End" league next year.

The LPL has been operating for ten years, and an LPL slot costs around 50 million.

After a year of operation, Tencent planned to bid up to 100 million for the seats in Heroes of the End.