Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.
What? Games are the Ninth Art, no less significant than music or fine arts.
Thus, starting ...
Time always flies quickly, and in the blink of an eye it is the day of the annual game selection event.
The weather was pretty good, with clear skies.
It is organized by the official, and there is no such thing as third-party sponsorship. The overall atmosphere makes people feel very comfortable.
And unlike in the past, this time there has been a major reform in the annual game selection rules.
A week before the event, the official set up a vote on the game platform to select the best game of the year in the minds of players.
In addition, domestic channel operators of all sizes, including Huangtu Game Platform, Penguin, Wangyu, Bali, etc., have basically added this voting function under the leadership of the official.
As for some requirements for voting, the following points need to be met.
First, the account registration time must be more than one month. Second, the playing time on the platform must be more than half a month, and any game on the platform must have been logged in within one month.
Although the requirements are a bit strict, they are mainly intended to prevent ticket fraud.
Players' votes take up one part, and there are two other parts.
One of them is the official internal selection, the other is the game producers who are invited to participate on site, and the producers with the official title of game producer.
A secret ballot will be held after the nominations are announced.
The first two modes will first select the nominees for each award game, and finally the game producers in the industry will make the selection.
Compared with previous years, the value and attention of this year's annual game selection can be said to be the highest in history.
There will be a dedicated live broadcast channel on all major live broadcast platforms.
Used to broadcast the entire live event and the entire process.
It is precisely because of this that all invited game producers in the gaming industry, regardless of their reasons, basically attended this event.
I won’t say that there will be no one to surpass it, but this year’s session, whether in terms of value, authority or attention, can basically be said to be unprecedented.
This annual game selection event, organized by the official, provided very thoughtful service, and the official also made preparations in advance for hotel accommodation.
The first two days were mostly focused on communication activities within the gaming industry. Of course, more game producers were still focused on who would win the Game of the Year award in the end.
Compared with previous annual game selections, there is actually not much attention paid to who can win the game of the year. The main reason is that the gold content is too low.
Another thing is that winning or not winning makes no difference to the game itself.
Because players don’t understand at all what this selection is, and it’s not popular at all.
Therefore, for game producers, except for some independent game producers, they will look forward to this award.
Most first-line game producers and game manufacturers actually don’t take it seriously, because it is really a bit useless.
It's tasteless to eat, but it's a pity to throw it away.
However, this year, the annual game selection event held after the official drastic reforms is different.
There is no such thing as PC platform and VR platform, and the entire process will be broadcast live, including promotion from all parties.
This directly makes this year's award selection more authoritative and more valuable, and the attention it attracts has also increased.
Naturally, everyone's focus was on who would win the Game of the Year award.
In the past, the annual game for the PC platform would, without any surprise, be chosen from "Dark Souls" and "League of Legends", two games developed by Wang Chuan.
After all, there are only these two phenomenal games released on the PC platform this year.
But according to this year's rules, the situation will be different, because VR platforms will also be involved.
Although on the PC platform, Penguin, NetEase, and Bali were directly beaten back by "League of Legends" and "Dark Souls".
Coupled with Wang Chuan's continuous actions, the Huangtu Game Platform directly reaped the benefits, and a large number of PC platform users from several major channels formed a trend of confrontation.
However, in terms of VR platform, Wang Chuan and Huangtu Games have not yet entered the field.
At present, the core and basic foundation of Huangtu Games are still on the PC platform.
As for VR, Bali mainly focuses on the agency and distribution of overseas VR masterpieces.
Its own scientific research capabilities are not as strong as those of Penguin and Netease.
This time I'm just a runner-up and just a cameo appearance.
As for Penguin, there is an ARPG masterpiece called "Becoming a God" on the VR platform this year.
In the game, the player will play the role of the only person with divine blood in the world, explore the truth behind the disappearance of the ancient gods, and become stronger and stronger, eventually becoming the only god.
The main selling point of this game is the extremely magnificent scenes and various pictures on the VR platform, including mythological stories from all over the world.
Of course, there are also many shortcomings, that is, the difficulty of the game, which is mainly driven by numbers, so in the second half of the plot, a large number of players will feel bored.
Moreover, the main plot content is also remarkable, and it can be said to be a strong competitor for the game of the year.
The other game is naturally a sandbox action-adventure VR game under Wangyu: "Evil City".
This game is actually an old IP game under NetEase Entertainment. This year, NetEase Entertainment directly took it out and made drastic resets.
However, its quality is quite good and it is not the type that sells nostalgia.
The game is set in an imaginary historical context. Players will play the role of a gang member and experience a series of stories in a sandbox city.
The biggest selling point, apart from the game’s plot, is that the game is filled with various mini-games that allow players to fully experience the vitality of the city.
In Wang Chuan's opinion, although this game is a sandbox game, it has some shadows of an open world.
As for the shortcomings, there are no groundbreaking reforms, and the main core gameplay is still based on the previous work.
However, this game is also recognized by the industry as a strong contender for the best game of the year.
As for games from other manufacturers, they may be excellent in some aspects, but they cannot be called top-tier and do not have outstanding scientific research capabilities.
When it comes to the competition for Game of the Year, it's still a long way off and not very competitive.