Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.
What? Games are the Ninth Art, no less significant than music or fine arts.
Thus, starting ...
Or maybe it's tense, then relaxed, then tense again, and so on.
This also builds the social side of PlayerUnknown's Battlegrounds.
Because if the player wants, there can even be no fighting for more than ten minutes from the time they land to the time they enter the final circle.
During this period, the game is in the real atmosphere of firefight.
Players search for supplies and brag to each other, which basically happens during this period.
This is an advantage that other games do not have, including League of Legends.
Because in "League of Legends", whether you are making money, laning, or fighting in a team, you need to concentrate.
When there is no firefight, "PlayerUnknown's Battlegrounds" is actually a very relaxing state.
Another one is "PlayerUnknown's Battlegrounds", which is also a game with a good experience for non-FPS players.
This good experience is not just about collecting supplies, what’s more important is that the game map is quite large.
Most of the mid-term combat situations are long-distance combats, and when a player dies in team mode, he loses blood and is on the verge of death. After being pulled up, he can be a brave man again.
For some FPS players who are not good at it, with a high-power scope, they can still fire two shots, and maybe even kill someone.
In ordinary FPS games, this kind of phenomenon is basically impossible to exist, because everyone meets to decide life and death.
The invisible social elements and the good experience for novices are the core reasons why "PlayerUnknown's Battlegrounds" has become a phenomenal game in a short period of time.
Of course, for high-end players, advanced gameplay also exists. The first is team collaboration ability. Compared with other FPS games, "PUBG" is much lower.
Because the map is big enough, there are enough players participating, and with the element of luck, even if you are the only one left, you still have a chance of winning in the end.
The performance of teammates has much less impact than in other games.
In addition, the source of happiness in "PlayerUnknown's Battlegrounds" is not just killing people and achieving the final victory.
After all, in a game with a hundred participants, only one person or a team can enjoy the final happiness.
Therefore, it is necessary to bring happiness to players from other places, and that is picking up trash.
No player can resist the joy of picking up trash.
No one!
A fully equipped M4, a 98K with a high-power scope and a sniper rifle, and a level 3 helmet and level 3 armor were accidentally found in a toilet.
I found a ghillie suit, an AWM, and a silencer in the airdrop box.
While running away from the poison, I found a motorcycle. My teammate was knocked down, so I risked my life to save him.
These are the little joys that can be accumulated in the game.
Moreover, compared to other FPS games, "PlayerUnknown's Battlegrounds" is also very friendly to ordinary players.
Although I can't hit anyone, I can pick up trash.
Do you want a first aid kit? I have one.
Do you need a high-power scope? I have one.
Do you want a level 3 old steel helmet? I have one.
It’s no big deal if you don’t hit the person.
I am a mobile level 4 package, I have it as long as you want it.
Hehehe~
It’s like a player who has completed a single-player game and is reluctant to use the good stuff.
In "PlayerUnknown's Battlegrounds", collecting these items can also satisfy their sense of accomplishment.
After all, which player doesn’t love picking up trash?
Soon, after Wang Chuan completed the basic planning concept draft, he called everyone into the conference room again and began to talk about the development plan of "PlayerUnknown's Battlegrounds".
Unlike the original version, Wang Chuan’s considerations are more comprehensive and more for ordinary players.
Instead of choosing, make it a benchmark for e-sports.
It can be said that on the road to e-sports development of "PlayerUnknown's Battlegrounds", its previous life was a negative example.
Because he can't wait to balance the things in the game and move towards formal e-sports.
However, due to the limitations of the times, or perhaps because of a short-sightedness, we did not realize its greatest advantage.
That's how hot the game is.
As long as the game remains popular and there are enough players, its e-sportsization will be a natural thing.
So when it comes to "PlayerUnknown's Battlegrounds", Wang Chuan still follows the earlier version.
Of course, we will also adopt some subsequent versions of previous lives and some more interesting designs in mobile games as the content of subsequent quick updates.
After all, both "Fortnite" and "PUBG Mobile" have proved one thing.
That is the rapid update of version content, which is very important for attracting players and maintaining the popularity of the game.
In the early days of PlayerUnknown's Battlegrounds, a small number of level 3 helmets would still be refreshed on the map, and it was not only the airdrop boxes that produced level 3 helmets.
Of course, as a major feature of the game, the airdrop box must also have its own characteristics.
It will definitely produce level 3 suits and ghillie suits, just like in the previous life.
At the same time, M24 will still be refreshed on the map.
Only keep two guns, MK14 and AWM, one is the strongest bolt-action sniper rifle, and the other is the strongest automatic sniper rifle.
In addition, in each defense area in the game, different wardrobes will be refreshed according to the luxury of the house.
Instead of being like the beginning of PlayerUnknown's Battlegrounds in the previous life, where all the monsters were refreshed on the ground.
There will be clothes for common costumes as well as clothes for rare costumes.
For example, there are dormitory buildings in the school, and there will be wardrobes containing student uniforms.
At the airport, you will have office lady work clothes...
This section is mainly for ordinary casual players.
Kill people and live to the end to eat chicken.
Perhaps for most ordinary players, not even one out of ten games can give them this kind of happiness.
Naturally there must be other channels.
For example, picking up clothes and dressing yourself up beautifully.
This is the source of their happiness.
In its previous life, PlayerUnknown’s Battlegrounds was initially called Jedi Nikki, and there was a reason for that.
In this regard, Wang Chuan is also prepared to explore this leisure element in depth.
After all, this aspect is also the source of subsequent profits.
......
"PlayerUnknown's Battlegrounds" from development to project establishment, if we go by the work speed.
In fact, it only took one day.
Because on that day, Qin Ming and his team had already started making the shooting DEMO.
Secondly, the game is different from the previous version of PlayerUnknown’s Battlegrounds.
In addition to running, lying down, squatting, and looking left and right.
Corresponding climbing, as well as running, sliding, and sudden stop movements in most FPS games.
Wang Chuan also joined the first version of "PlayerUnknown's Battlegrounds".
In the previous life, "PUBG" didn't want to add it, but it didn't have the ability to do so.