I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 450: Leading in Technology

The clash of national strength is multifaceted.

The gaming and entertainment sector is also a large sector.

This time, many game producers were invited because they were eager to show the latest achievements to the outside world.

But ordinary people and players obviously do not have an intuitive understanding of various professional parameters.

Then, when this technology is applied to games, it will naturally be demonstrated through the performance of the game.

That's why the game officials are making such a big fuss.

After learning this, Wang Chuan and the game producers present basically understood.

I am also looking forward to it.

After the minister's brief introduction, everyone, led by the game officials, took the corresponding bus to a scientific research park.

Follow the staff to see what effects this new artificial intelligence technology can have.

On the big screen, the staff selected some materials from the material library.

Inside the duel arena, there were two soldiers in armor, one holding a knife and the other holding a sword.

After deciding on a simple move, the two soldiers fought in the duel arena.

Among them, the soldiers holding knives were obviously stronger than those holding swords. Every time the swords clashed, the opponent would take two steps back to offset the force.

After a few moves, it became obvious that the swordsman's movements became slower.

Finally, he was hit in the chest by the opponent's knife and let out a wail. Then, a group of spectators in the audience seats of the duel arena made excited noises.

At this moment, the picture fell into a slow motion scene.

The damaged armor, including the damage to the limbs, were given close-ups so that everyone can see them clearly.

At the same time, the expressions of the audience on the stage were also given a close-up.

Those present were all well-known game producers from the gaming industry, so they naturally understood what these close-up shots meant.

The scene in front of us is actually nothing special. If we really want to do it, we can basically do it, but it won’t be that easy.

For example, the battle between these two soldiers is currently implemented freely using the editor's physics engine.

Depending on how hard the player presses the button, the force presented in the game will be different.

Based on the so-called small jumps in fighting games, it actually determines the player's reaction time when pressing the button.

For example, if the triggering time of a key is three seconds, then within these three seconds, it will be triggered completely according to the force of the key, and divided into several different points.

Press for three seconds to jump to the highest point.

Press for one second and it will be the one-second level, press for two seconds and it will be the two-second level.

But this all requires manual labor, a corresponding procedure, and numerical values.

Now, judging from the demonstration, we only need to enter an overall action.

Including a close-up shot of the audience, this is the application of AI.

Everyone could clearly see that the expressions of the audience were all different.

After a brief visit, I asked the relevant staff about the current parameters of this system.

Everyone couldn't help but start discussing it.

Those present were all well-known producers in the industry, and they all exchanged their views with each other.

"How about showing off your physics engine and AI intelligence? How about making a virtual city game? After all, that would save a ton of development time."

"You're overthinking it. First, how much of the new engine's effect can this element demonstrate? Second, haven't you noticed the parameter resources? The resources that can be mobilized are still limited. How much computing resources can be allocated to such a huge city?"

"That's right. Trying to show a vibrant city would consume too many resources and is completely unrealistic. I think action games are quite suitable. What do you think, like Dark Souls?

"It feels pretty good. Dark Souls itself focuses on boss battles, which can well demonstrate the effects of the physics engine. The only problem is how to display the AI."

"That's right. The focus of the Souls series is on level design. It's not simply about difficulty. How do you implement AI? You can't just let Guda roll, then shield counter and then backstab the player, right?"

"But action games are definitely the ones that can better present the effects of a physics engine."

“It’s the AI ​​aspect that’s not easy to demonstrate.”

"It also feels more suitable for FPS games. The bullets shooting on the wall will give a feedback, which is very obvious."

"But for FPS, players probably won't notice these details much. After all, FPS games are more about shooting, or exploring new paths like PUBG."

The producers on the scene were all engaged in heated discussions.

Different game producers also have different opinions.

To show the effect of the physics engine, it must be an action game. It is best to show it while also taking into account the performance of AI intelligence.

After all, this is actually an image task, especially when it comes to technological competition with overseas manufacturers.

And this technology, although it has a bit of a black technology flavor.

But it is not omnipotent.

For example, in games, the performance of the physics engine and AI intelligence actually requires processing resources.

Moreover, after this new feature is launched, it will be in a paid model for the time being, and ordinary game producers will not be able to use it because they cannot afford it for the time being.

Those present had a heated discussion.

Wang Chuan listened to the discussions of other game producers around him, but he did not participate too much. He was more just conducting a research on the parameters.

The official game side has also installed a device with the new version of Pangu Editor to conduct an actual effect test.

After having a certain understanding of the effects of the new technology, Wang Chuan had a preliminary idea in his mind.

In the evening, the meeting ended and most of the game producers left with excitement.

Next, some people who didn’t have any ideas at hand talked to the project producers about the idea of ​​starting a new project.

Some game producers are prepared to wait and see.

Wang Chuan and his minister got off work and rented a private room in a small restaurant to have a get-together.

"Do you have any thoughts on using Pangu Editor 2.0?"

The minister took a sip of his drink and said with a smile.

"I do have some ideas. I want to show the effects of the physics engine, and a game with a cold weapon theme is obviously the most suitable."

Wang Chuan looked at the minister opposite him and spoke slowly.

After hearing what Wang Chuan said, the minister nodded in agreement.

His eyes were full of admiration.