What happens to the future when humanity loses its imagination?
That slogan created a sensation during the summer of 1984.
Back then, computers couldn't support Chinese input and co...
However, just as Hiroshi Yamauchi was still cursing, Zhao Ye was preparing to deliver another heavy blow to Nintendo.
Inside the meeting room, executives from the game development department were all present.
Zhao Ye looked around and said, "The huge success of the Game Boy proves the future of portable game consoles. The explosive popularity of the Pokémon games shows that people really enjoy raising and nurturing games. And in reality, many people love keeping cats and dogs. Therefore, we can conclude that people like keeping pets!"
"The reason I called this meeting today is to discuss developing a new product. Since people like keeping pets, why don't we develop a 'virtual pet'?"
Inside the meeting room, many people still couldn't understand.
Zhao Ye then walked to the blackboard and drew an egg-shaped "electronic pet" machine with a TN LCD black and white pixel screen in the middle and three function buttons below.
Zhao Ye pointed to the graphic on the blackboard and explained, "This is the 'electronic pet,' which has a very cute, egg-shaped appearance. As for the gameplay, it's very simple. We can introduce a simulation breeding system. When a player activates the 'electronic pet' for the first time, a little pet will hatch on the screen. Then, the player will feed the 'pet' on the screen, clean it, play games, and engage in other nurturing interactions."
"Of course, given that we already have a super IP like Pokémon, we can replace all these Pokémon with popular Pokémon, and let them grow, work, study, battle, and evolve along the way!"
"Two 'electronic pets' can also connect and communicate with each other via infrared, make friends, visit each other, give gifts, and play games. If they are a male and a female, they can even get to know each other better, get married, and have babies."
"Who says Pokémon can't be female? You can tell the sex of a Pikachu by its tail. Ash's Pikachu is male, with a normal straight lightning bolt, while female Pikachus have a round notch at the end of their tails, like a little heart."
"We need to design more female Pokémon in Pokémon 2: Classic of Mountains and Seas!"
After a pause, Zhao Ye said, "Developing a 'virtual pet' is not difficult at all; the main challenge lies in the idea itself. The game development department must develop the 'virtual pet' as soon as possible, and then, in conjunction with the Game Boy, the Pokémon games, and the anime, fully conquer the game market!"
"Yes!" everyone responded in unison.
In its previous life, Tamagotchi's "electronic pets" were all the rage worldwide, and soon all sorts of counterfeit products sprang up everywhere.
To be honest, Tamagotchi lacks a solid foundation. Without the support of a super IP like Pokémon, its sales would definitely have increased significantly.
In addition, weak distribution capabilities have led to various counterfeit products seizing the market.
However, these shortcomings do not exist in Wujiang Group.
Wujiang Group is fully capable of quickly selling "electronic pets" to every corner of the world!
And even if you copy it, can you beat the Pokémon IP?
What's most appealing about the "electronic pet" that Wujiang Group is about to develop is its diverse growth system, or evolution.
Each Pokémon's growth path involves a change in form as they reach a certain milestone. However, the final form they evolve into depends entirely on how the player raises them. This unpredictable future creates curiosity and anticipation for the player.
It's easy to imagine that such a unique growth path will definitely bring users a closer emotional connection than the monotonous and fixed feeding growth model. In other words, users' playful mentality towards the two growth models mentioned above is completely different.
For the former, because operating habits have a decisive impact on growth, users will proceed step by step, taking meticulous care of their "electronic pets" as if raising a child, enjoying each stage of growth, and getting extremely excited when their pets grow into different forms; while for the latter, because the growth path is fixed, users can only pursue numerical breakthroughs at most, and will only secretly rejoice when their pets can reach a higher level than others.
The addition of a diverse growth system will make even a simple "electronic pet" more intriguing!
In its previous life, the "Tamagod" pet egg was an electronic pet series game console launched by Bandai in November 1996. However, with the emergence of more diverse forms of entertainment, such as online games and smartphones, this way of raising electronic pets no longer had any appeal.
But in this life, if an "electronic pet" had been launched in 1987, it would have been popular for at least fifteen years!
It is expected that the sales of "Boundless Electronic Pet" will far exceed those of Tamagotchi!
This "electronic pet" has a very simple structure, with the main electronic components being a "Kirin 1 chip + circuit board." It can be packaged using bonding technology, eliminating reliance on imported packaging equipment, resulting in lower costs and a simpler process, making the product more affordable! However, the bonding chip soldering technique is a major headache for repair personnel. The pins and even the entire chip are covered in black glue, making resoldering virtually impossible; if it breaks, the entire chip has to be discarded. Because its appearance resembles cow poop, it's figuratively called a "cow poop chip"!
The chip packaging technology in China is not very advanced.
Wujiang Microelectronics is also developing chip packaging technology, but right now, in order to reduce the production cost of "electronic pets", it can use bonding technology to make "cow dung chips"!
My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!