Rebirth in 1984: Beginning with Han Card Development

What happens to the future when humanity loses its imagination?

That slogan created a sensation during the summer of 1984.

Back then, computers couldn't support Chinese input and co...

Chapter 174 The Origin Engine! (4.3k)

Games can drive PC sales, and no one understands the power of games better than Wujiang.

It's worth noting that in the 1980s, the world's best-selling and most popular computer was not Apple or IBM, but the Modore 64. The Modore 64 remained a top seller for 11 years, with sales of at least 17 million units, and once won the Guinness World Record for "Best-Selling Computer"!

If Hasee computers could bundle a few classic PC games with them, they wouldn't have to worry about not being able to sell their computers.

Although the business tactics are old-fashioned, they are very effective.

PC games differ from console games, handheld games, and arcade games in that they are controlled using a keyboard and mouse, which makes them slightly different.

Based on his own impressions, Zhao Ye could easily design many fun PC games, but these PC games would basically all require a 3D game engine.

Therefore, Zhao Ye is currently designing and developing a 3D game engine.

The earliest 3D games appeared around 1990, with Star Rogue and Ultima Underground developed by Origin Systems, which can be considered the progenitors of 3D games.

However, neither of these games uses a full-fledged 3D engine.

Zhao Ye is preparing to develop the world's first truly functional 3D engine, which is the Origin Engine from his previous life.

This Source engine has absolutely no connection to the Source Systems company mentioned above. In its previous life, the Source engine was developed by the renowned Valve Corporation, whose representative works include the Source series, Counter-Strike series, Dota 2, Apex Legends, Half-Life series, and so on.

In its previous form, this engine came with two software packages: the "Origin Development Kit" and the "Origin Filmmaker." The former was used to create games, while the latter was used to create game movie CGs, and could even be further developed into software specifically for creating movie CG effects.

Currently, only Zhao Ye in the world has the talent to develop such an amazing 3D engine.

In fact, the Source engine he developed was much more advanced than the initial version developed by Valve, applying more new algorithms and structures, and was far superior to Valve's Source engine in terms of physics simulation and graphics rendering.

The main reason Zhao Ye developed the Source Engine was because he wanted to develop Counter-Strike.

At that time, Wujiang Group will open computer rooms all over the world and set up local area networks to play Counter-Strike. Just imagining that scene makes me think that not only will the game be a hit, but Hasee computers will also sell like hotcakes.

When the internet age arrives and computer rooms are transformed into internet cafes, internet cafe chains might become an inexhaustible cash cow.

Controlling internet cafes is equivalent to controlling a huge advertising channel, making software promotion a breeze in the future. At least that's the case in China. Abroad, perhaps because foreigners are generally wealthier and many families own personal computers, they don't frequent internet cafes as often.

However, Wujiang Group will develop a "Battle.net" gaming platform, where players can play games such as Counter-Strike, StarCraft, and Warcraft. In the future, games such as League of Legends and Peacekeeper Elite can also be brought to the "Battle.net" platform.

P.S.: More tonight!