This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 219 Purpose

Chapter 219 Purpose

The two North American rivals will form an alliance this time.

In fact, it is not just for the game profit.

There is another purpose, that is, the game engine owned by Linmu Studio - Blue Star Engine.

Since the release of "Breakout", Linmu Studio, a studio that is quite unfamiliar to them, has suddenly appeared in front of them.

They launched the game "Breakout" before everyone else, leading the transformation of game graphics.

In the following two short years, they successively launched the blasting mode of "Breakout" and the popular "Battle Royale".

A few days ago, they made a game called "Shadow" with experimental nature and first-class graphics, which was praised by many authoritative game media in North America.

These games launched by Linmu Studio are impeccable in terms of gameplay and graphics.

The most important thing is.

They are made quickly.

Absurdly fast.

So fast that even the two largest video game companies in North America are envious.

When "Breakout" was first released, Lin Yao revealed some details of the Blue Star Engine. Although not much, ease of use was the point that Lin Yao emphasized at the time.

Ordinary players may forget it after reading it and will not care.

But as the two largest game manufacturers in North America, they did not forget. After seeing the quality of "Breakout", they even wanted to overturn the existing game project and invest in the development of a game engine suitable for themselves to redo their own games.

Because Lin Yao's introduction was really exciting.

But the road to developing a game engine.

It is more difficult than they imagined, and the investment is also greater than they imagined.

In the end, seeing that Linmu Studio was constantly moving and constantly refreshing players' understanding of the game screen, they had not yet officially launched a game with a new generation of screen, so they had to give up.

First make a game that matches "Breakout".

However, looking at their own game production cycle, which often starts at one or two years, while Linmu Studio has been launching new games after "Breakout".

Frank and Hawkins were very unwilling, and subconsciously attributed the credit for Linmu Studio's rapid launch of games in the past two years to their mysterious Blue Star Engine...

Otherwise?

It can't be that their company is not as good as others, right?

Their company is the largest game company in North America, with a market value of tens of billions.

With such an idea.

In addition, after the game screen was changed, the production cost of the game began to rise sharply.

At the suggestion of Frank from Gibbs, several of the largest game companies in Europe and the United States formed a temporary alliance.

First, the price of the game was raised to cope with the increase in production costs.

There is nothing to say about this. Although the players are dissatisfied, all game companies have increased their prices, and the players can only accept their dissatisfaction.

Another thing is to study how to reduce the production cost and production cycle of the game on the basis of the price increase.

Finally, after their discussion, they came to the conclusion that the game engine.

Because there is a living example in front of them-Linmu Studio from the East.

They are not slow in making games.

And think about it.

The difference between the big European and American companies and this small studio is that the other party has a set of convenient production tools, while they do not have this.

Then it happened.

Just when I was sleepy, the pillow came.

After the special summer promotion, Linmu Studio urgently needed a masterpiece to consolidate the platform advantage, and contacted the big European and American companies that were about to launch a masterpiece during this period.

And based on the high cost of doing it yourself, it is troublesome to research from scratch, so it is better to use the ready-made good robbers.

At the suggestion of Frank from Gibbs, several companies were ready to cheat Linmu Studio.

Of course.

They also knew that if they rashly proposed that Linmu Studio open the Bluestar Engine, the other party might not agree, so they found an excuse for profit sharing.

The Vaporwave game platform has potential, but the profit sharing is indeed too high.

This is simply robbery!

20%!

They also charge 20% for online game sales, why not go for the gun!

"Do you think the other party will agree?"

Hawkins on the other end of the phone heard what his mortal enemy said, was silent for a moment, and asked: "After all, it seems that they have never intended to open their own game engine."

"That's because we didn't react at the beginning. They wanted to have an advantage, so of course they wouldn't open it. I wouldn't open it if I were in their place."

Frank took another big sip of wine: "But now the situation has changed. Even if we don't have a mature engine, we can use a semi-finished code library to make games with equally good graphics. They should also relent. Besides, they only need to agree to our request, then our game will be listed on Vaporwave, and it is not a bad idea to share the profits according to the existing ratio. If their platform wants to develop, they can't rely on making games on their own every time, right?

So as long as we don't relent, they will always compromise."

"..."

Hawkins on the other end of the phone was silent for a moment, and said in a buzzing voice: "Then you have to keep an eye on the other companies. I can guarantee that I will not give in, but those smaller companies might be jealous of Vaporwave's traffic and agree to put the game on the shelves."

Frank shook his wine glass: "Don't worry, I will give them a condition they can't refuse, and they will stick to it until our goal is achieved."

"I hope so."

Hawkins smiled: "I'm really interested in their mysterious Blue Star Engine. I wonder if it is as convenient and easy to use as they showed... It would be even better if I could get the source code. After all, research and imitation take a lot of effort."

"My friend, your appetite is getting bigger and bigger." Frank chuckled.

Hawkins retorted, "Isn't this your idea? Your people should have told you about the difficulty of developing an engine."

"'Develop a practical game engine in a year? Unless you ask God to come down, or give me half the resources of a company.' This is what my subordinate replied to me, and I sent him home directly. My God, half a company, it's better to let him be the boss."

"It's almost the same on my side."

Hawkins chuckled twice: "So the difficulty of research and development must be not low, but other people's engines are other people's engines after all, and the licensing fees are not small, and they may not be suitable for us..."

"Don't be too greedy, my friend, and negotiations should be done step by step."

"Do you have any ideas? I can tell you, as I just said, the difficulty of research and development must be not low. It may be a bit difficult to let Linmu Studio let go of their hard work."

"Don't worry."

Frank shook his head, holding a glass of wine and walking to the desk, he glanced at his computer screen and the Vaporwave game platform page on it, and said confidently: "They will agree, as long as they still want to develop their own platform."

(End of this chapter)