This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 230 MOBA

Chapter 230 MOBA

"I just said that we add the concept of heroes to RTS. As for MOBA games, my idea is to only keep the concept of heroes."

Lin Yao wrote a new word in the corner of the densely packed whiteboard: "In MOBA games, players will not need to operate the common organizational units such as buildings, resources, and training arms in RTS games. They only need to control the characters they choose, that is, heroes, to fight."

"The main gameplay is to divide the players into two teams. The two teams compete with each other in scattered game maps. Each player controls the selected character through an RTS-style interface, but there is no longer a grand scene. Players only need to focus on single-threaded tasks."

Lin Yao turned around: "You can also understand it as a simplified version of the arts game. MOBA is just a word I thought of casually."

In fact, the word MOBA was indeed created by Riot at the beginning. If it is defined, mahjong is actually MOBA...

But Riot has the largest market share, so it is reasonable for Riot to define MOBA.

Next.

Lin Yao began to explain the gameplay of MOBA games.

She chose the simplified and easy-to-start gameplay of LOL.

Although one said Warcraft and the other said League of Legends, it felt a bit like NTR.

But Lin Yao's previous life proved that easy to get started is indeed an advantage.

So she was not stubborn.

The rules of MOBA games are not complicated, but the design and balance of heroes are complicated.

Plus...

"Havoc in Heaven!?"

Chen Qiuwen, the person in charge of "Fantasy OL", listened and suddenly realized that something was wrong, and couldn't help but exclaimed.

"Yes."

Lin Yao glanced at him and nodded: "Havoc in Heaven, the original idea was derived from RTS, a simple MOBA gameplay, but this time, we are no longer making a gameplay, but a game."

"..."

Chen Qiuwen looked at Lin Yao with some complexity.

Sometimes.

His boss is really scary.

Even though the revenue generated by "Fantasy OL" has reached more than 35% of the total revenue of Linmu Studio, he is still walking on thin ice, and a large part of the reason is this boss... Sometimes it's really scary.

He had related ideas so early, no wonder he can always create miracles.

"How is it? I've finished talking. Do you have any opinions?"

Lin Yao introduced the two projects to be launched next, then looked around at the core staff of the studio present and asked for their opinions.

And everyone... basically had no opinions.

Because Lin Yao had even determined the gameplay and explained it in great detail.

It felt like we could just do it directly...

but there were still some doubts.

Chen Qiuwen pondered for a moment and asked, "Boss Lin, I understand what you said about RTS, and I also think that the change is just right and it will probably have a good response, but the MOBA you mentioned later... is just a simplification based on RTS. Will anyone really play this online game if the two games are launched together?"

This sentence seemed to speak out everyone's thoughts.

Most people present looked at Lin Yao, looking as if they wanted to say something but stopped.

Lin Yao knew what they were thinking when she saw their expressions, and chuckled, "Don't be like that. Although I am very confident, I won't eat you if you think it's not possible. Just say it if you have something to say. Why do you have that expression..."

This can also be regarded as the disadvantage of Linmu Studio's smooth sailing.

Now Lin Yao's ideas have become the absolute authority of the studio to a certain extent.

Because she has succeeded too many times.

"It's not that I think it won't work, it's just that I don't understand."

Zhong Xiu shook his head, hesitated for a moment

, and said, "After all, this is a brand new game type. We have existing games for reference for RTS, but MOBA games are hard to imagine... after all, I've never played it." Lin Yao thought for a while and said, "Then you guys work harder. I'll give you the plan and some early hero settings. You can make a DEMO and we can play it together first to feel the charm of the game."

"Okay."

"Then these two will be the new projects of Linmu Studio. In addition to them, I have something else to say."

Lin Yao held her snow-white chin and pondered for a moment, then continued, "First of all, it is the integration of departments. The engine group is already very large. In addition to the people who are responsible for researching and maintaining the engine, there is also the "Breakout" project team and the "Battlegrounds" project team. Royale" project team, CG team, and the platform team responsible for the platform. Let's divide it up, Miss Mu, CG, platform, and engine will be separated, and several game project teams will be independent from the engine team and merged with "Fantasy OL" into the new product department. Two new projects will be established today, with Lei Hongguang and Guangzheng in charge respectively, and Zhong Xiu will coordinate.

Another thing is the next update of the existing games and the strategy on the platform..."

As the scale of Linmu Studio grows day by day.

The engine group is indeed a bit bloated now, it's simply a hodgepodge.

It's really time to sort it out.

In addition to the division between departments.

Lin Yao also talked about the update of the existing games and the next strategy of the platform.

So this meeting.

Lasted longer than ever before.

Lin Yao didn't come out to fish for a long time, which made some ordinary staff members think that Linmu Studio was really going to change.

But after the meeting, seeing a group of core staff all full of energy and immediately devoted to work, it didn't feel like...

Lin Yao came out last and returned to her position. She didn't care too much about the thoughts of ordinary staff, but started to work amazingly.

Although she had written half of the previous MOBA game plan, she was really troubled by the numerical values. She was not good at playing MOBA games in her previous life. She basically didn't pay attention to the numerical changes of equipment and heroes. She just relied on her feelings to judge whether she was at an advantage or disadvantage.

So it was painful to write.

She could only think and recall at the same time and figure it out.

As for "Warcraft 3", it was also very troublesome. She also needed to write the plot.

Because the single-player campaign of this game is very attractive, and Lin Yao also plans to make it a buyout system.

Then there must be a lot of effort in this regard. If someone else writes it, Lin Yao is not sure whether she can restore the story that impressed her deeply.

She can only do it herself.

"Thinking about it this way, there are too many things."

Lin Yao sat on the chair, holding her knees, shaking slightly from side to side, feeling a little headache. One decision brought her a huge workload, and she felt a loss.

But think about the current situation of Linmu Financial Holdings.

Think about how she felt when she saw the CG of Arthas killing his father.

Lin Yao sat up again and straightened her waist.

Okay.

Although it is a bit hard.

But it is indeed necessary, and it is also quite interesting. For example, it can let the people here also feel the shock of the filial son Arthas killing his father.

Thinking of this, Lin Yao smiled softly, and then typed a title on the newly opened document, preparing to write the story of Warcraft 3 first.

"It was the Holy Light that betrayed me!"

Lin Yao typed this line of words first, but after thinking about it, she felt it was inappropriate.

After hesitating for a moment, she deleted it.

She turned around and typed a new line of words that she felt could summarize Arthas' life - "Standing in front of the Holy Light will cast a shadow."

(End of this chapter)