A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...
Chapter 425 Interaction
Okay.
As the camera moves to the right.
A closer green grass model of the game appears.
Looking closely, the level of detail is indeed not as good as that of traditional PC masterpieces.
Ma Yuwen also admitted this.
However, it is obvious that Linmu Studio has spent a lot of effort to make up for the shortcomings of the machine performance.
Many things may not be so detailed when you look closely, but overall, the cel-like style plus highly dynamic elements are fresh and clean, which is very pleasing to the eye.
There is a sense of artistic freedom.
Especially when looking out.
Just now when Link walked out, the camera was pulled up, which is a typical example.
At a glance.
Many impressive elements come into view, air currents linger, a large amount of real-time light is matched with layered near and far views, dense grass, and a forest full of vitality, directly constructing a picture like an oil painting.
As long as you have played a few handheld games,
you should know how amazing the picture of "The Legend of Zelda" is!
In comparison.
Peria's Per Helder, the game in their handheld game console, has a graphics that is just like shit!
Yes.
Ma Yuwen has a Per Helder... The graphics of the game in it are really hard to describe.
At first, he thought that the CGN review said that the graphics were average, which was a false propaganda of "The Legend of Zelda", and the actual graphics were similar to the Per Helder handheld game.
But now I see.
Crazy.
It's not the case at all!
This is simply a graphics that can blow away handheld games.
Even some PC masterpieces can be compared, because the overall feeling of this game is really comfortable.
Can this be considered a shortcoming? Can this be written in the review?
What kind of cow is the CGN review editor...
Now Ma Yuwen really doubts whether the CGN review editor has ever played a handheld game.
However.
Now is not the time to care about this.
Soon.
The slowly rotating camera of the game freezes on the dilapidated building on the right side of the screen and an old man wearing a hood on the downhill of the mountainside.
Then the control of the character returned to Ma Yuwen's hands.
This is also a kind of guidance.
Ma Yuwen, who has played many games, certainly understands.
This is not like what CGN said in the review, that there is a lack of guidance.
Ma Yuwen is getting more and more strange... At the same time, he controls the protagonist Link to continue walking forward.
But after walking two steps,
the twinkling stars on the ground attracted his attention.
Pick up.
A wooden branch.
The prompt can be equipped and used as a weapon.
Ma Yuwen immediately put aside the extra emotions, equipped according to the prompt, and then followed the twinkling stars and moved forward.
At the beginning of the game, you can actually go downhill to find the old man .
However, it is obvious that the game is also intentionally guiding players to explore more places. For example, there are collectible mushrooms and lizards in front of the branches.
However, Ma Yuwen did not notice that the flying rhinoceros beetle can also be collected.
He walked all the way to the end of the rock wall and collected several things.
Each collected item has an explanation.
For example, mushrooms can restore heart, that is, blood.
For example, the speed lizard can be steamed with other monster materials to become a medicine to increase speed.
It seems that there are many things that can be collected and picked up, and the functions are also different.
Other games also have similar collection systems.
I just don't know how many types of games there are...
Ma Yuwen thought as he turned his character around.
He had noticed it a long time ago.
On the left side of the end of the rock wall, there was a round stone that was almost as tall as Link. It was very abrupt, and he didn't know why it was placed there.
He controlled the character to come to the stone.
The system prompted him to push it.
He pushed it.
Then the stone rolled down the slope, and then after rolling along the edge of the cliff for a while, it fell down...
Except for letting Ma Yuwen find that the rolling of the stone was very close to reality, it had no effect...
Ma Yuwen was a little amused: "...This thing is not just to tell players how awesome the game's physics engine is?"
He thought of this possibility, and then he was a little amused.
It's really scheming.
He continued to control the protagonist Link to the halfway point of the mountain and talked to the old man with a hood standing in front of the campfire.
He also learned from him his location and background story.
Link is currently in the birthplace of the Kingdom of Hyrule - the Initial Terrace, and the nearest dilapidated building on the right is the temple used by the kingdom for sacrifices in the past, but after the kingdom fell, it was abandoned.
At the same time.
Control Link to pick up the torch behind the old man.
The old man will act as a guide and explain to the player the use of the element "fire" in the game.
The first function is to bake apples. Although it feels like a dark dish, eating baked apples can restore more health. On the other hand, it can be ignited and used as a weapon. When waving it, be careful not to cause a fire.
Ignite?
Ma Yuwen looked at the conversation with the old man and thought of the various interactive mechanisms in the promotional video. With a try-it mentality, he switched to the branch he picked up at the beginning, and then waved it over the old man's campfire.
Swish.
The front end of the branch touched the rising flames of the campfire and was directly ignited, and the flames ignited.
"It's really good..."
Ma Yuwen looked at the branch held by the protagonist Link. Although he was mentally prepared, he was still a little shocked.
This is not a torch, but the branch picked up at the beginning. In other words, this "fire" interactive mechanism is not limited to torches, but all wooden items in the entire game?
Ma Yuwen was thoughtful, controlling the protagonist Link holding the branch, and left the old man.
Then, after walking a distance forward, he picked up an axe that was chopped on a tree stump, and then looked at the extinguished campfire next to the stump, and tried to wave the weapon in his hand - the burning branch.
Swish!
The flames spewing from the front of the branch really ignited the extinguished bonfire.
Ma Yuwen looked at the apple tree next to him again.
He controlled the character to come under the tree, and then aimed the burning branch at the apple on the tree.
Then, he waited patiently for a while.
White smoke came out where the apple and the flame touched.
Then.
The apple was roasted and fell down... The apple on the tree became a roasted apple.
Ma Yuwen slightly widened his eyes: "..."
At this time.
The durability of the burning branch returned to zero, and the shattered branches turned into a gorgeous light.
Ma Yuwen picked up the roasted apple and walked a little further. There was another stone in the middle of the road.
And the button reminder also appeared.
You can control the character to lift it directly.
Ma Yuwen lifted the stone, and then found that he could also throw the stone out.
The stone used as a setting in the game.
It can actually be thrown out... thrown out...
"This openness... is too strong!?"
Ma Yuwen really couldn't help it, and his voice was a little higher.
Is this kind of game really as bad as CGN said?
Ma Yuwen became more suspicious.
Now let's not talk about the problem of the picture.
Let's talk about the guidance mentioned in the review!
The game doesn't look like there is no guidance at all!
Although the guidance is a bit soft.
But whether it is lighting branches, roasting apples, or lifting stones, you can see that this is intentional by Linmu Studio!
For example, the old man in front is roasting apples, and the stone is in the middle of the road. It is clear that they want players to interact and then understand the openness of this world.
Ma Yuwen will try these because of the foreshadowing in the front!
This is a very advanced guidance. As long as you have played a lot of games, you know how smart it is.
Compared with the kind of cramming explanation.
This kind of guidance allows players to take the initiative to try, and then have the feeling of "it can actually be like this".
This is called no guidance?
Are you blind?
Damn, why is this game 6.9 points! ?
Ma Yuwen is even more confused!
With doubts, he controlled the character to move forward. After
the monster battle that was very simple at first glance, but interesting and vivid, and learned about the setting of weapon damage.
Next to a ruin.
In the game, the second very hard guidance appeared.
As for the first hard guidance, it was to wake him up, and he had no choice...
The female voice that woke him up sounded again.
"Link... Go to the place shown on the Shika Stone map..."
This is the main storyline.
A very obvious prompt appears. When you open the map, the destination is displayed. You can reach it by following the cursor on the small map.
However,
the game does not force you to go to that place.
During this period, you can run around.
Ma Yuwen did not immediately go to the yellow dot on the lower right corner of the map according to the prompt, but turned right and went to the ruins.
He was very interested in the ruins next to him...
In addition, Ma Yuwen was very concerned about the lack of clear guidance mentioned in the CGN review, so he tried to leave the main line and go to the ruins.
After trekking all the way, he came to the temple that the old man mentioned at the beginning that the kingdom used for sacrifices.
During this period,
Ma Yuwen also found many interesting details.
The stamina bar system was easy for him to understand.
But when Link's stamina bar was used up, he would pant and breathe, and when the stamina bar was full, he would wave his fist and make a 'yes' gesture. This small detail still surprised Ma Yuwen.
It's really full of sincerity!
As he thought about it, he controlled the character to walk into the temple, and then found a treasure chest at the corner.
"Sure enough, this is an open world."
Ma Yuwen collected the things in the treasure chest, and then walked around the temple twice, and found that there was nothing left, so he was about to leave.
But before leaving, he suddenly thought of the previous interaction, and then looked at the towering temple.
Since there is a climbing system and it is said to be an open world, it should be possible to climb up, right?
He thought whimsically, and then found a position that he felt he could climb up and tried to jump.
Originally, he was just thinking about it.
But he really climbed up...
and he successfully climbed to the highest point of the temple.
"Ahaha!"
Then.
Ma Yuwen saw the famous collection project in "The Legend of Zelda" for the first time - Ahaha.
It was a cute creature with a leaf face, holding a propeller made of branches in its hand, floating in the air. If you talk to it, it will give a seed named Kroger.
At present, Ma Yuwen doesn't know what this can do.
After he finished talking to the creature that suddenly appeared, he looked at the layered distant and near scenery in the distance at the highest point of the temple, and he had an idea.
The temple was climbed up.
It's a very open world.
But how can I get down...
If I jump down, I will die no matter how I think about it, right?
(End of this chapter)