Completed[Shura Field + Alluring Beauty + Face-Slapping Wife-Chasing Fire Cemetery]
SSS-level healer Ming Hua has transmigrated into a wealthy family novel as the abandoned young lady raised in the countryside since childhood.
Daily she is ridiculed as a useless waste with zero healing power.
But they don't know that when bored in the countryside, Ming Hua played a romance game.
In it, there are seven male leads with different personalities and looks, but all explosively handsome with amazing figures.
Kids make choices, adults want them all.
The athletic little wolf dog's abs are firm and powerful, with endless energy.
The aloof little painter blushes when grabbed by the collar and forcefully kissed.
The iron-blooded CEO has a prominent Adam's apple with a sexy black mole.
The empire marshal is full of arrogance, cold and fierce.
The top superstar smiles gently and charmingly.
The cold and abstinent council president has warm lips when kissing.
The crazy interstellar pirate is treated like a little dog.
Ming Hua thought she was just playing a game, kissing this one, hugging that one, occasionally with forced love.
What's terrifying is that the game gradually begins to merge with reality.
The young, handsome, and noble male leads all think they are Ming Hua's only husband.
In contrast, Ming Hua has nothing but her face.
So they are high and mighty, looking down disdainfully.
Until they discover that Ming Hua has raised more than one dog.
The seven people look at each other, eyes red, fists flying, all going mad.
CompletedGu Rong was a two-year-old zombie cub. Because he was too small, his short legs couldn't run fast enough to chase prey, so he could only go hungry every day. Prey would pass right under his nose, and just as he tried to crawl up to chase, he'd flop onto the ground. Waking up, Gu Rong transmigrated into a horror game, becoming the smallest NPC in the game. NPCs relied on scaring players to "eat," but Gu Rong was too soft, cute, and utterly adorable to scare anyone. When players encountered this smallest NPC, they were all stunned at first, then completely melted by his cuteness! Gu Rong hugged a player's leg, his tiny fists thumping them, which felt more like a tickle: "I'll beat you! I'll beat you up!" A player fed him a small dried fish. Gu Rong held the dried fish, munching on it with happy "woo-woo" sounds.
Believing he only got food by scaring players, Gu Rong embarked on a path to scare (and cutely kill) them— The little zombie cub bounced and hopped, but couldn't even jump over a "chasm" of twenty centimeters in front of him. The cub had to take an extra hundred-meter detour. By the time he reached the other side, the player had already easily jumped across. The little zombie continued to bounce and hop. An hour later, he was so hungry he was wiping away tears with his tiny hands while still hopping. A player rushed over and picked up the little zombie. They dug into their own pockets, using points to exchange for a large bag of food for the little cub. Player: "Alright, alright, I'll stand right here and let you scare me, is that good enough!" The player personally instructed the cub on how to scare them: "Good, very good, keep it up, that's already two points scary."
Players entering the game all waited for that cub to come out and scare them. Players sitting and waiting with a pile of delicious food and drinks: "Why isn't he out yet?" Live Stream Chat: "This is a horror game, you're supposed to be clearing levels, not feeding the cub NPC!" Viewers: "Please line up in an orderly fashion, no pushing, no snatching, and no feeding junk food!" When appearing in the same frame as this little cub, the player's live stream viewership would skyrocket. Player: "You're here to watch us clear levels, not to watch this little cub!"
Later on— When players tried to do quests, the audience protested: "What are you doing? We want to see the cub, show us the cub!" Players who were near death: "..." "You don't care about my life or death at all!" Players gradually discovered that the more screen time they shared with the cub, the more viewers they got, instantly grasping the secret to traffic. All players, as soon as they entered the game, actively sought out the cub, actively let themselves be scared, and offered all sorts of delicious food and drinks. The little cub, who used to be hungry all the time, was fed until he was fair, chubby, and round. He always thought that players willingly offered him food because he was scary enough. The cub would make funny faces, "da-da-da" run to scare players, and roar like a fierce tiger: "A-woo—"