...
As night fell, Linda finally used up her 30,000 gold coins and exchanged them for magical equipment.
The three met at the entrance to the Secret Realm Plaza.
After discussing it, the two sides agreed to purchase 15 earth-type staves, 7 hammers, 8 axes, and 10 one-handed swords with earth-attribute attacks, excluding the equipment for the Phoenix Flower Adventure Team's own use.
These equipment are all around level 8-12, which is the most popular level range.
The above 40 pieces of equipment cost gold coins.
Linda then spent another 5,000 gold to buy a set of equipment for herself and Kaphni, both of which were of blue quality.
A set of level 15 Monica earth mage equipment, blue, cost 5000 gold.
At this moment, Linda slung a purple weapon, a walnut wood magic sword, at her waist.
This main weapon alone gave him 100 points of both attack power.
He was wearing a mage's cloak, two magic amplification rings on his hands, and a pair of black combat trousers.
With the boost from magical equipment, Linda's attributes reached a new level.
He silently read the task list.
The light screen appeared in the void.
Name: Linda
Level: 10
Health Points: 3000 (2400 + 600 / the first value is the base attribute, the second value is the equipment bonus attribute)
Magic Power: 346 (166 + 180)
Strength: 346 (166+180)
Defense: 66 (46+20)
Magic defense: 88 (68+20)
Agility: 54 (44+10)
Resistance: Poison damage reduction by 30%
Experience points: 0/6000
Skill points remaining: 1
Mystery Points: 67
...
After being enhanced by equipment, Linda's magic power reached 346.
His attributes are almost identical to Monica's at level 15, who possesses the Glass Cannon skill.
However, once Monica puts on her gear, she becomes far superior to him.
The Warrior class doesn't have very high magic power, but its advantages are high health and magic defense.
With a total HP of 3000, Linda's Emerald Shield can provide Monica with a 900-point protective shield.
A healer of the same level as him can only restore about 200 HP with a single heal.
With a shield, a healer, and a whole belt of potions... even if Linda didn't want to make any promises, she felt this strategy was a sure thing.
There shouldn't be any problem getting through customs.
It mainly depends on the hidden boss.
Strive for a perfect kill to increase the chance of getting high-quality equipment.
After leaving the Secret Realm Square, Linda spent 20 gold coins to buy a cargo wagon.
He put the equipment in the carriage and headed towards the Adventurers' Guild with Monica and Kaphni.
The time for entering the World Tree Secret Realm and starting the walkthrough is set for three days later.
Over the next three days, Linda will issue commissions to purchase Metal Destroyer Potions in various cities.
Then train Kafni and Monica.
Let the two familiarize themselves with the hidden boss's moves.
After registering with the Adventurers' Guild, Linda received a one-time reward of 10 gold coins.
Any adventure team that opens a walkthrough of a raider's gameplay for free will receive subsidies from the local adventurer guild and the Empire's official government.
It's just that there are too many people playing the walkthrough for the first three floors, so it only costs 10 gold.
Immediately afterwards, Linda took two team members to the third floor of the Adventurers' Guild to test the output of the Phoenix Tail Flower Adventure Team.
This data is the most important part of the strategy.
If you don't even know the damage you and your teammates have taken, then there's no point in talking about strategies.
...
Third floor.
In the clean and sleek hall, rows of practice dummies stood upright.
They are made of a very tough gel-like substance. When adventurers hit the dummies, a 'damage value' will pop up on the square magic stone next to them.
The so-called "white value" refers to the theoretical maximum damage output without taking into account any of the target's defenses.
This discipline has become very rigorous after thousands of years of research by adventurers. By analyzing the base damage value, one can directly judge the output level of an adventure team.
In the evening, the adventurers were scattered throughout the hall.
"ah!"
A clear, sweet voice rang out.
Her pink twin ponytails swayed back and forth.
Small feet in white stockings and ankle boots stomped hard on the ground, making a crisp sound.
Krona was wearing heavy armor, with only her bright, piercing eyes and twin ponytails peeking out from under her helmet.
She swung the small axe in her hand fiercely at the head of the gel dummy, and shouted, "Skull-crushing Strike!"
The numbers on the square magic stone changed rapidly.
2005!
This number is quite high for a heavily armored warrior.
Another soldier in the hall fought for a long time, but his highest score was only a little over 1,000.
But Chrona was still not satisfied.
The numbers on the magic stone changed again, revealing her average output over one minute:
560.
It decreased by 20 compared to 580 before entering the 11th floor.
Chrona frowned, feeling that the small axe in her hand was very difficult to use.
While attempting to reach floor 11, her original weapon was bitten off by the Swift Rock Lizard...
Lia said she would provide her with a new one.
But the captain has been missing for a day and hasn't returned yet.
Eko stayed at the villa to cultivate, while Oru and Kaine went to celebrate the holiday.
This day is a holiday for adventurers, White Thanksgiving.
For the first time, Chrona spent Thanksgiving alone.
She sadly put away her little axe.
For some reason, she felt that the Snow Goose Adventure Team was no longer happy at all.
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