Chapter 177 Industrial Transformation (4600)



Qualcomm has consistently focused a great deal of effort on VR chips, believing that this is the next direction.

Qualcomm began increasing its investment in the VR/AR field as early as 2015.

Over the years, it has expanded in all directions, collaborating with Meta and ByteDance to create VR platforms.

Qualcomm originally wanted to get involved with the company, claiming that if Qualcomm were to take a stake in the company, Qualcomm would develop a chip specifically for brain-computer interface VR.

Ultimately, Kechuang Bio rejected Qualcomm.

"It supports Wi-Fi and Bluetooth connectivity, displays a resolution of up to 4K, and has a screen refresh rate of 120Hz."

"At the same time, everyone knows that the biggest gimmick of Futureverse is brain-computer interface."

"As the absolute leader in the field of brain-computer interfaces, Kechuang Bio, as one of the major shareholders of Kechuang Future, has specially designed the KClinki brain-computer interface chip for Futureverse."

"It also features an AI-assisted computing chip called kcaii, which, according to Miaomiao at the press conference, can significantly increase the CPU's real-time graphics computing capabilities."

"To give players a better experience."

"The parameters are roughly as above. Since we need to release them as soon as possible, we will not go into further detail."

"Next, I will introduce some of the more unique features."

"Currently, there are two main types of VR, such as the popular Pico and MetaQuest, which can be called VR all-in-one machines with built-in chips."

"You can start playing right away."

"There is another type of VR device that requires a high-configuration computer to play, such as HTC's Vive, which needs to be connected to a computer to play."

Furthermore, there are system requirements; I recall that the latest Vive requires at least a GTX 1070 to run it.

"I've bought Quest and tried out Vive at a friend's house."

"If we simply compare Vive and Quest, Vive offers a better user experience, since Vive boasts a 5K resolution, while Quest's highest resolution is only 1080p."

"But if I were to buy it, I would pay more than four times the price of Quest."

The price of the Vivepro is around [price in yuan], and the price of the new product in 2023 will increase.

The price of Quest is around 2,500.

"At the same time, another ridiculous thing about Vive is that it needs to be connected to a computer with a cable to play. Then you also need to install a locator and designate a blank area as the play area."

"It's too much trouble for a lazy person like me."

"You can use the quest as soon as you put it on. Just make sure there are no obstacles around you that you might easily bump into before you start playing."

"Quest is much more convenient. Vive is great, but it's not user-friendly for a lazy person like me."

"On the other hand, the futureverse of science and technology innovation combines the advantages of both."

"First of all, Futureverse is an all-in-one VR device with Qualcomm's latest VR chip built in, so you can play it directly by wearing it."

"At the same time, Futureverse also supports Bluetooth. After installing a Bluetooth external device on the computer, Futureverse can connect to the computer and share the computer's CPU and graphics card."

"When the VR built-in chip meets your usage requirements, you can enjoy playing to your heart's content."

"If some major games in the future experience lag when using Futureverse, you can connect it to your computer via Bluetooth to play without any lag."

"The statement at the Science and Technology Innovation Future press conference was that it is compatible with all graphics cards after the 1080 and all Intel CPUs after the 7th generation."

"It can at least meet all the players' needs for the next three years."

"Also, if you don't have enough memory, you can download the game to your computer and then play it via Bluetooth."

Tencent originally didn't want to make this feature available.

Because if this feature were enabled, players could simply download VR games directly from Steam on their computers and then connect the VR headset to their computers to play them.

The consequence of this is that Steam, as the game launcher, will not receive a share of the game sales revenue from the VR system.

Because the computer runs on Windows, it will not be taxed.

In the end, Tencent compromised, saying that now is the stage of building an ecosystem and they shouldn't be concerned with such petty gains.

"A very user-friendly design; when the configuration is insufficient, it can be compensated for by using the computer's configuration."

This technology is one of Tencent's most valuable VR technologies and has been used in a brain-computer interface VR system.

Tencent has been the company with the most VR patent registrations in recent years.

Qualcomm's number of patent registrations in the VR field doesn't even rank in the top ten.

However, on another list, two of the top ten most valuable VR patents belong to Qualcomm.

"Next up is the most exciting part: the hands-on demo. I'll try it out for my brothers first, and if it's not fun, I can at least warn them."

The next scene is fast-forwarded, showing Zhong Ze holding a controller, wearing a VR headset, and dancing around in the frame.

After the fast-forward ended, Zhong Ze removed the brain-computer interface from the VR headset, and a thin layer of sweat was clearly visible on his forehead.

"I can only say it's very, very good. The user experience is excellent. If you're a gaming enthusiast, buying one is definitely worth the money."

"Of course, we must also act within our capabilities!"

"I'm not saying this because I'm an employee of Tencent; I'm absolutely certain this is a groundbreaking product!"

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