With excitement written all over his face, Zhong Ze picked up Futureverse and showed it to the audience in front of the screen:
"First of all, Futureverse is an all-in-one device, so you don't need to draw a range like with Vive; you can play it directly."
"At the same time, Futureverse's 4K display effect is much stronger than that of ordinary all-in-one machines, combining the advantages of visual effect and portability."
"Since the VR will not be officially released until tomorrow, Tencent's 'Heroic Apocalypse,' which is specifically developed for brain-computer interface VR, can only be experienced in training mode and cannot compete with other players."
"Heroes of the End" is a battle royale game developed by Tencent. Unlike traditional shooting battle royale games, the characters in "Heroes of the End" are more anime-style.
Tencent has high hopes for this game, with Lightspeed & Quantum Studios, the studio that developed the mobile version of PUBG, taking charge and investing a lot of effort in its promotion.
It can be said to be Tencent's flagship product for brain-computer interface VR games.
The reason it's called "Hero's End" is because if it had a similar name to NetEase's "Naraka: The Last Stand," it wouldn't have been good for its overseas expansion.
Tencent hopes that "Heroes of the End" can become a globally popular game like LoL and create a mature esports ecosystem like LoL.
As for why we didn't make a VR version of "PUBG", it's because it's not easy to get approved, especially since VR games strive for realism, making it even harder to obtain a publishing license.
The reason why Naraka: Bladepoint was able to pass the review is primarily because it was approved in September 2020, when game licenses had been suspended for three months.
In addition, when Naraka: Bladepoint was approved, it was mainly based on the martial arts genre, and martial arts games receive certain preferential treatment in obtaining a game license.
"Even after only experiencing the training mode, the realism of Heroes of the End is very high. You can control the character's movement, and even jump, climb trees, and crouch, just by using your brain."
"Compared to traditional VR, it is much easier to operate, and you don't need to turn your body to steer."
"To put it more abstractly, traditional VR requires your physical cooperation, which creates a sense of boundary between virtual and reality."
"The Futureverse blurs the boundaries between the virtual and the real, making the sense of disconnect between pressing buttons and the virtual world very weak."
"The brain-computer interface VR of the future of science and technology even gives me a prototype of a virtual reality helmet."
"The boundary between virtual and reality has been broken down."
"Compared to traditional VR, it is indeed more immersive, just as Miaomiao always says."
"Moreover, compared to Quest, Futureverse is more breathable and not as stuffy as Quest."
Anyone who has used VR knows that the face can feel stuffy.
"In addition, when I used Quest before, Quest had a separate face kit that cost more than 200 RMB."
"The face kit prevents light leakage, but Futureverse doesn't require a special kit and the lighting effect is excellent."
"As you can see, the room I'm in is quite bright, but I didn't feel any impact from the external light when using VR."
"Besides experiencing the training mode of 'Heroic Apocalypse,' the first batch of major titles to be available on the brain-computer interface VR platform include The Legend of Zelda, Assassin's Creed, and Monster Hunter."
"My expectations are already at the top. I'll experience it slowly after I finish making the video."
"The experience is absolutely fantastic, but the starting price of 9,999 yuan may deter many players."
"If you are a hardcore fan of games or digital products, I suggest you get one; it's definitely worth the money."
"If you're just bored lately and need entertainment products to pass the time, I suggest you don't rush to buy one. Wait for the first batch of feedback before making a decision."
"After all, around 10,000 RMB is a considerable expense for an ordinary family."
"We can wait for feedback from those who have gone before, then go to a physical store to experience it before making a decision."
Backed by three giants, Kechuang Future has ample financial resources.
Dami Mobile is very skilled at building offline channels.
Especially after 2019, Da Mi (a rice brand) invested heavily in building its offline channels.
However, because rice prices often drop significantly shortly after being announced, it's not easy to run a physical rice store.
The starting price for the brain-computer interface VR device from Kechuang Future is 9,999 yuan, so its offline channels are mainly located in the core business districts of first- and second-tier cities.
This type of business district has the greatest overlap between its foot traffic and its target customers.
On the day of the press conference, the offline store of Kechuang Future had already opened up the user experience session.
Many digital product enthusiasts went to the nearest Kechuang Future offline flagship store that evening to experience it.
In recent years, brain-computer interface technology has earned users a great deal of goodwill.
Compared to traditional finger operation, brain-computer interface operation is much more convenient, especially for heavy browsing enthusiasts.
Chinese consumers also have high expectations for brain-computer interface VR.
Even before the official release of Futureverse, the domestic listed companies that supply the product had already stirred up a wave of excitement.
Among the specialized science and technology innovation biotech concept stocks, Futureverse's suppliers are prominently listed.
This chapter is not finished yet. Please click on the next page to continue reading the exciting content!
Continue read on readnovelmtl.com