Chapter 353 A New Cycle (Happy Mid-Autumn Festival!)



Furthermore, given how much you resemble your father, I can immediately rule out the possibility that you are the illegitimate son of some powerful figure.

So I knew from the beginning that it was some big shot who invested in you, and a very influential one at that.

They can take out 300 million yuan in cash as if it were nothing.

That's why they don't care about a game company at all.

I just didn't expect it to be a science and technology innovation company.

"Was it Mr. Li or Mr. Zheng who invested in you?"

Chen Ran laughed and said, "You look honest, but you're actually quite shrewd."

Why didn't the big boss sell Red Fox Entertainment to Kechuang Biotechnology?

Don't ask about things you shouldn't know.

If you ask one more question, you'll lose that one percent of the shares.

Chen Chi immediately shut up, refusing to discuss the matter further, and changed the subject, asking:

"This world is a completely different concept from previous games."

While this is a very exciting challenge for me, we need to think about how to achieve this goal.

I am well aware that Sci-Tech Biotech's products will be used by hundreds of millions of users worldwide.

Even more.

A true virtual reality device is a product that Earthlings cannot resist.

Even billions of people in the future will use the games we provide as their first experience of a new world.

The entire world, from art assets and gameplay to world view and storyline, presents unprecedented challenges.

This is unlike any open world before.

Chen Chi believes that games are more than just games, and the success of a game is determined by more than just its gameplay.

He prefers to call games "media experiences."

The game is not a purely chemical experience; it can be cleverly simplified into a series of actions and reward sequences.

An endless cycle of action, feedback, action, feedback.

This is also a popular formula in online novels in recent years, endlessly stimulating readers through positive feedback.

Chen Chi believes that

Media experience should be more about an individual having a strong desire for something, and this desire may be wrong or evil, but the individual simply hopes to satisfy this desire with something real.

Games can satisfy this desire in individuals. Games are not better than reality, but they can make players more focused than in the real world.

After years of experience in the gaming industry, Chen Chi came to believe that certain goals and aspirations are universally shared among people:

If everyone has certain desires, then the difficulty in conveying those desires is a translation problem, not a content problem.

In other words, it may be difficult to find a way to talk about something that resonates with the audience, but it shouldn't be difficult to find something worth talking about.

Or, to put it more simply:

If you can figure out how to accurately convey complex ideas, you should be able to consistently create games, books, and movies that resonate with people on a deeper level.

Games not only "should" reflect reality, but the best experiences have already done so to some extent. The experiences most important to people must somehow utilize legitimate desires, and the best experiences will find ways to connect those desires with the real world.

Or, to put it more simply:

Its widespread popularity necessitates, to some extent, addressing the "basic desires" shared by people.

As for games aimed at a global audience, or even virtual worlds that everyone might experience, Chen Chi lacked confidence in finding such a basic need shared by all.

Because this is a very, very broad concept, and the broader the concept, the harder it is to satisfy.

A simple example is that people need food to satisfy their hunger, and the abundance of material goods gives rise to the pursuit of culinary desires.

You know that food is a basic need, but when it comes down to the individual, even a couple in a family will have differences in their tastes.

It's impossible to make food that satisfies everyone.

This was exactly the problem Chen Chi was considering: how to identify everyone's basic needs and satisfy them within the game world.

“We have a total of nine months to build two game worlds.”

Chen Ran's tone sounded somewhat low.

Chen Chi's entire body trembled as he stood up: "This is an impossible task."

You can't agree to that.

Even in nine months, or five years, we might not be able to build a complete world.

"We might need a year to polish the game's world view alone."

"Chen Chi, we all know very well that games and media are primarily tools for conveying worldviews."

Here, worldview refers to a person's view of the nature of reality: not in the form of preferences or political opinions, but as a statement about how the world works at a more fundamental level.

Is the world dynamic, static, or does it cycle and repeat itself through events? Is the unknown dangerous or adventurous?

"To say that a worldview is being conveyed is not just about claiming that players will understand what that worldview is on an academic level. On the contrary, most of the time academic communication will never take place."

During the experience, players will truly feel as if the game world is real.

In virtual reality games, players may even continue to perceive the game world as reality in real life.

This also means that we need to face unprecedented scrutiny.

Because of traditional games, players' worldview will be changed during the experience.

After leaving the experience, they either internalize this new worldview and use it to adjust their behavior or beliefs, or they abandon it and move on.

My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!

Continue read on readnovelmtl.com


Recommendation



Comments

Please login to comment

Support Us

Donate to disable ads.

Buy Me a Coffee at ko-fi.com
Chapter List