Chapter 353 A New Cycle (Happy Mid-Autumn Festival!)



"I think this is the best news I've heard this year."

It turns out that our trip to Kechuang Biotechnology was really about creating a world.

This is probably the ultimate dream for almost every gamer.

I have no objection to joining Kechuang Biotechnology.

No wonder Kechuang Bio chose us.

Companies like Tencent and NetEase are too expensive, while top-tier game developers like miHoYo, Lilith Games, and Perfect World have styles that don't quite fit the virtual world genre.

We are the most suitable acquisition target.

Wow, it's like living in a dream.

I have a feeling that we are going to make history.

A complete world, filled with our own content, where we can freely unleash our imagination and creativity.

I can't wait!

After Chen Ran returned to Dongguan and gave Chen Chi a general description of the situation, Chen Chi didn't care where they were going. As a fat guy weighing close to 200 pounds, even if he was rich, it would be difficult for him to find a partner.

He has a small house in Dongguan, a home he can completely abandon.

With Chen Chi's savings over the years, he could easily afford a down payment even if he went to Suzhou.

What Chen Ran found most attractive about the company was the work he would do at Kechuang Biotechnology.

What could excite game developers more than creating a world?

Open-world games have always been popular with players, but they are also something that many game developers both love and hate.

The first open-world game ever was Adventure.

Developed by Atari in 1979, Adventure was a text-based game that allowed players to explore an imaginary world. While it didn't have the same level of graphics and gameplay as today's open-world games, it laid the foundation for the genre.

In the early 1980s, many game developers began experimenting with open-world gameplay. The first open-world game of this period was Ultimo III: Exodus, released in 1983.

This game features a vast, explorable world, allowing players to freely choose their own path.

Three years later, The Legend of Zelda, a landmark open-world game, was born, setting the standard for subsequent open-world games.

Even now, the game is considered one of the best games of all time.

Keep in mind that this was created in 1986.

Because of the excellent works that came before, many open-world works that followed were criticized by players because they looked very large but actually felt empty.

A prime example is Cyberpunk 2077, released in 2020, which players felt sacrificed gameplay for its open world.

In other words, it's opening up for the sake of opening up.

Exploration is an important part of the popularity of open worlds.

Players can find new enemies, quests, collectibles, characters, and Easter eggs throughout the open world.

Some of them are easy to see, while others are very hidden.

With such a large map, discovering these things can make players feel that their efforts have been rewarded.

The discovery process doesn't provide the same sense of accomplishment, as finding secrets on a smaller map isn't as rewarding.

Open-world games also offer significant replay value. While replaying a linear storyline doesn't present major differences, replaying an open-world game allows for a completely different experience, with everything performed in a different order.

However, if the plot, characters, and content are too scattered across the map, players will also get bored.

One of the main reasons why The Legend of Zelda is still talked about by players today is that it has achieved an exceptional balance between these elements.

"There's another thing I need to tell you: I still retain five percent of the shares, and I plan to give you one percent of those five percent."

As equity awards over the years.

If Red Fox Entertainment were Chen Ran's company, he would have already distributed shares to the founding team.

Even core developers can receive stock option rewards.

Stock option awards and equity awards are two different things. They have many similarities, but also many differences.

Simply put, stock option rewards will only become actual equity rewards on the exercise date.

Generally, the stock option rewards offered by major internet companies are for a three-year period; you have to work for three full years to receive these shares.

Some internet companies only offer dividend rights, not ownership, when the equity is distributed over time. This means that you can receive dividends while you are with the company, but you lose them when you leave.

Equity awards, on the other hand, simply give you shares directly, with the only condition being that they can only be sold on the capital market after the term of office expires.

If Red Fox Entertainment can use its stock option pool as rewards for core employees and senior executives, Chen Ran is confident that Red Fox Entertainment will definitely develop better than it is now.

However, since Red Fox Entertainment wasn't originally his, he couldn't make promises lightly.

Now that things are better, Chen Ran, who owns five percent of the shares, plans to give one percent to Chen Chi, who has been with him since the beginning of the business.

At their level, true friends are more valuable than money.

After listening, Chen Chi didn't mince words: "Okay, actually I've always known that there must be investors behind the company."

Otherwise, where did you get three hundred million?

I'd believe you if you said you could scrape together ten or twenty million by selling everything you own, but three hundred million? That's still too far off.

My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!

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