Three Rules of a Ruthless Boss
Although the style of the DLC looks slightly different from the original "The Road to Salaried Life"... well, that's a bit of an understatement.
You could even say that... "Humanity" and "Corporate Slave" are completely different books.
While the art style is consistent, the gameplay, although still a text-based adventure game overall, leans more towards simulation management.
Furthermore, the identity that the player adopts also...
So you've become the boss...?
Oh, I get it. This must be a placebo specially made by Zhixing Games to heal the wounded hearts of players in the single-player version of "The Way of the Corporate Slave".
I've never seen a game where the DLC is so different from the original.
But if you try to recall, from the founding of Zhixing Games to the release of games, it seems that he has not followed an ordinary path.
—It seems like I can suddenly understand some of it.
The pigeon's interpretation video finally arrived, and this time it's a half-hour long video—a rare occurrence for the pigeon!
"Hello everyone, this is Pigeon. I know you've been waiting for a long time for the interpretation and live stream of the online version of 'The Way of the Corporate Slave'. It's in progress, it's really in progress."
"Stop rushing me, or I'll start typing away and start sparks."
"I had been putting off doing the analysis of the online version because I wanted to wait until the DLC was released before doing a comprehensive analysis of the entire 'Corporate Slave' game."
"Heaven and earth can bear witness, I really didn't intend to back out."
"Without further ado, let's first understand what kind of game 'Humanity' is. This video consists of two parts: game content editing and interpretation. If you are not interested in the content, or if you are already familiar with it, you can skip directly to this part of the progress bar."
"Alright, let's get down to business now."
"I would call this DLC 'The Heartless Boss Simulator,' and you'll understand why after you finish reading this part."
The character that Pigeon drew in the game is a real estate agent owner.
As a boss or a businessman, the basic principle is to maximize profits, expand the company's scale, and increase one's own wealth.
There's not much to say about these things; they're even quite common in various simulation management games.
If there's anything different about "Humanity," it's probably its exceptional realism. Many simulation management games ignore certain real-world conditions, but this game doesn't.
This undoubtedly greatly increases the difficulty of the game.
For example, some players might do some weird things when playing simulation management games, like running an amusement park or zoo.
Food and drinks are free, but using the toilet costs 500 yuan per visit.
Some tricks are hidden beneath a seemingly harmonious surface, such as adding extra mustard and seasonings to food and drinks, and adding extra ice to beverages. This makes tourists thirsty from the excessive seasonings, but when they buy the drinks, there is actually very little water in them, so they cannot quench their thirst.
These are all examples of the reasonable use of rules within the game mechanics.
In "Humanity", this is not acceptable; you will face the very direct problem of bankruptcy and closure.
The pigeon that drew this identity is actually very useful. Why? Because real estate agents have always been a profession that is heavily criticized on the internet.
It's perfect for making video footage.
"Let me first tell you about the three principles of a ruthless boss that I figured out by playing this game. If any of you do not meet these three principles, then you are not truly ruthless."
"First and foremost, the most important thing is to prioritize interests."
"Whether dealing with consumers or employees, the interests of the boss come first."
“My team consists of real estate agents. They need to learn to portray bad properties as good, rent out inferior properties at high prices, and rent out good properties at even higher prices.”
"If the lighting is poor, try not to bring customers to view the property during the day. Choose a day when the light is not very good, or close to dusk, and then install a light inside. Who will be able to tell?"
"As for poor ventilation, then let it air out in advance."
"If there will be noise nearby, you can go and talk to the neighbors in advance and ask them to keep it quiet that day."
"The most important thing is to rent out the house and get the agency fee; nothing else matters."
"As for what I just mentioned, selling the second-highest price."
"It sounds difficult, but it's actually quite simple to do. Just buy a few pieces of IKEA-style furniture, put them in the room, and repaint the walls. That will raise the price."
As she spoke, Pigeon skillfully demonstrated her techniques, giving the impression that she had experience in this field and had scammed many people before.
"Please don't look at me strangely. I'm good at games, but that's all. It has nothing to do with my image as a content creator."
"I know so much about naivety only because I've reloaded my save file so many times, you see..."
To preserve his image of justice, Pigeon temporarily abandoned his identity as a hardcore gamer.
She has indeed struggled in this game quite a few times—in "The Way of the Corporate Slave," there is no function to reload a save, but in "The Way of Humanity," a certain amount of resources can be consumed to reload a save.
This seems to be hinting at something.
"If you can do these things, then the company will basically be established and stable."
"As for the reputation of the surrounding consumers, we don't need to worry too much. Once we've harvested all the leeks in this area, we can just move on to harvest another one. The market is huge."
"By that time, the initial capital will have been accumulated."
The pigeon showed the boss's attribute panel, and sure enough, he had made a fortune.
What's special about "Humanity" is that, although it clearly wants to expose something, it doesn't show the most contrasting and ironic scenes—the victimized consumers—during the "making a fortune" phase.
It's as if you can't see it.
Those people simply can't see it.
Realism and authenticity may come from this.
"The second point I want to make is that you should not be humane, but you should know how to disguise and shift the blame."
"If you don't know how to disguise and shift the blame, and you're just plain inhumane, then you'll soon face the crisis of going bankrupt and being forgotten once you leave."
"Let me give you another example to help you understand. Like I just said, we renovate the house a little and then rent it out."
"Didn't you just paint the walls to improve the overall look?"
"To save costs, we naturally won't use any high-quality paint. Generally, if the tenant finds out, we'll just pay some compensation and help solve the problem in a trivial way."
"If you unfortunately encounter a tough one, this matter is easy to handle; just have the employee apologize."
"If the other party feels that an apology is not enough, then let them trample on the employee's dignity. Kneel down to apologize, make phone harassment, and send gifts in person (using the employee's own money). This series of tactics will always be able to settle things."
"What?"
“If you’re saying how can this be done, how can dignity be sold,” the pigeon shook its head and smiled bitterly, “dignity can be sold for a good price, and it’s not like it can’t be sold.”
"In such conflicting events, as a company, you just need to try to stay out of the spotlight and shift the blame to the intermediaries and customers."
"He is just a temporary worker, outsourced worker, intern, contract worker, labor dispatch worker, informal employee with misunderstandings, mental problems, criminal records, personal behavior, or operational errors. All his actions are unrelated to our company."
"There is no problem that money can't solve."
"If so, then add more money."
"As a qualified ruthless boss, you must always keep the principle that 'money can do anything' as your motto."
"Next is the last and most important point: as a boss, you need to learn to enjoy yourself and make good use of your assets to increase investment."
"Otherwise, what's the point of making so much money?"
"That's why I say this game is really like 'The Boss Simulator'. It's impossible for it to be ethical, because this stupid character is like he's sick. As long as the money doesn't go into his pocket to the maximum extent, he'll start to lose his emotional value."
"This is really not my intention. My intention is still to harvest the leeks, and then they will grow back after one harvest."
"This character is all about getting to the bottom of things."
“The assets earned are used for personal enjoyment, a portion is invested to increase their value, and then used to educate the next generation to solidify social class... and so on.”
"To be honest, I was quite pessimistic when I played this game. It felt even more terrifying than the original 'The Road to Becoming a Corporate Slave'."
"Why does it feel even more terrifying? This is a question that I've been stuck on when making videos before."
"I kept asking myself these questions."
"In the end, we found that the difference lies in change. If things are really fixed like in 'Humanity,' how can we talk about change?"
"Then the whole society will be like a stagnant pool, and will soon perish. How can the canal be so clear? Because there is a source of living water."
“In ‘The Way of the Corporate Slave,’ at least you can change a lot of things. You can change your perspective on everything, and you can also change your surroundings. You have a lot of autonomy.”
"It's about freedom, having more choices."
"But in 'Humanity,' like my stupid character, he was firmly controlled by greed, or rather, capitalism is a more accurate term."
"He only knows one choice: should I earn this money, or should someone else earn it?"
"Capital is never a specific person."
"Finally, I'd like to add something beyond the game itself." Pigeon didn't delve into the issue of capital; such things can only be truly appreciated by players through personal experience.
There are as many Hamlets as there are people.
"Normally, the base game and DLC are sold separately. You can buy the DLC first or the base game first. However, most players who buy 'Humanity' have already bought 'The Way of the Corporate Slave,' so you haven't noticed something."
"When I was recording footage for this video, my computer broke down halfway through playing a game. So I borrowed a friend's computer and wanted to use her account to buy a copy of 'The Way of the Corporate Slave' so I could give it to her to play."
"It's about getting people hooked."
"I was stunned when it came time to pay. Zhixing Games actually required that I must first purchase and complete the first playthrough of 'Humanity' before I could purchase the original 'The Way of the Corporate Slave'."
"To be honest, isn't this just a bundled sale?"
"My initial impression wasn't very good. Even though I knew that both games were of good quality, I still disliked this kind of bundling."
"But after playing it, the feeling was different."
"Indeed, if you want a better gaming experience, you should buy all the DLCs and play them before playing the original game. You'll have a much deeper understanding of it."
"From the perspective of the player, you can ruthlessly manipulate your employees in the game as individual data points to maximize your own interests, and then transfer those data to the pieces..."
"This undoubtedly makes people feel more empathy."
"I am more able to experience many things more personally."
"It must be said here that Zhixing Games' design is definitely not intended to make us sympathize with capitalists. Rather, it is to help us understand them and find a breakthrough."
"Know yourself and know your enemy, and you will never be defeated."
(Unfinished)
This is my first time writing a game analysis of pigeons, and I couldn't finish it in one chapter.
When it comes to renting an apartment, girls should be careful not to go alone when looking at apartments through real estate agents. If you really can't find anyone to go with, you can video call your parents or friends on the way (pretending to be talking about renting an apartment or something similar).
In short, one should always be wary of others.
After renting the house, the first thing I did was change the locks and buy a door stopper.
When you're out and about, be sure to protect yourself!
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