Chapter 532: Another Creation



The interaction and the sense of reliability brought by the rain of bullets make players feel that their teammates are flesh and blood.

Even in the previous life, there were many players who could not complete the high-difficulty mode on their own.

Instead, I relied on NPC teammates to get through it.

When it comes to NPC teammates, the characteristics of the AI ​​system can also be brought into play.

In addition, there is the most outstanding level design interaction.

That is, in the game, there is a memory level called "Double Sniper Memories", which takes the cinematic plot narration to the extreme.

As for the plot of the Modern Warfare series of games, Wang Chuan plans to combine the trilogy into one game.

It is mainly a trilogy series of stories, from the beginning to the end.

The plot of a single part is a bit short, so the length of the trilogy can be said to be just right.

In the overall plot, Wang Chuan will delete some sensitive content.

The plot of the previous life modern war can be said to be quite outstanding, with unexpected suspense and reversals.

The overall atmosphere tends to be dark and desperate.

The entire story of modern warfare is not a hymn to heroes, but an extremely cruel story of military power and interests.

Except for John Price, who is the captain of the 141st Special Forces Team.

All the team members died in the story.

It is this point that elevates the tone of the entire game.

Plus the connection between the past and the future throughout the game.

For example, the original Soap took over the M1911 from John Price and solved the boss at the time.

And at the moment of his death, it was also John Price who placed the M1911 on Soap's body.

Simon Riley, who became a ghost due to the betrayal of his teammates, joined the 141st Special Forces.

But in the end he still died because of betrayal.

And John Price's cigar, which was lit three times to represent the beginning and the end.

But modern warfare also has its more criticized aspects.

That means there are a lot of black people in the game.

For example, the checkpoint that prohibited speaking Russian caused huge controversy at the time.

So here, Wang Chuan does not plan to add any sensitive content.

The irony in "GTA" is that such a phenomenon does exist in society.

But as for Modern Warfare, the story itself is set in a fictional parallel world, so there is naturally no need to imply anything.

The game just stays as a game.

Inside the Huangtu Games office, Wang Chuan was still discussing with everyone the details of the development of "Call of Duty: Modern Warfare".

Wang Chuan has not yet explained the overall framework in detail.

But in terms of details, a lot can still be done.

In particular, the decision was made to use a large amount of resources to render the map, giving players a movie-like experience.

What we pursue is naturally an ultimate visual effect.

In multiplayer competitive mode, this kind of visual effect may not be what most players are looking for.

But in the single-player story, the ultimate visual effects can definitely make players more immersed in the story.

There is no doubt about this.

"As for the physics engine, although it's very powerful, there are still many details that need to be manually worked on."

"And in terms of details, it's more meticulous than the open-world Grand Theft Auto."

“The first is the ray tracing performance in the game, although the ray tracing effect of Pangu Editor is already very powerful.

"But there are still some details that require manual adjustment."

"Also, the bounce of gun bullets in the game, as well as the feedback of hitting different objects, don't require a simple physics engine. We need to use real objects to record them."

“The sounds of guns, missiles, and people moving on grass and concrete all need to be recorded in real time.”

"As for the NPC movements in the game, we'll also need to find professionals later. Of course, you don't have to worry about this for now. We'll find a way."

"The glass and walls of the house were shattered to create a special effect!"

As Wang Chuan gave various introductions, everyone present was also shocked.

The details, especially the firearms.

"Boss Wang, are all our guns recorded with real machines?"

Wei Wei asked a little excitedly.

"Well, it's not just guns. As long as it can be recorded with real equipment, we will use the real thing."

"Of course, there will be some optimizations in the sound effects. After all, the sounds of some guns don't sound as good as expected."

Wang Chuan nodded slightly and said.

For FPS games, especially those involving war scenes, very few companies actually contact the military to obtain actual materials.

Because it will be troublesome, and the review process is quite long, and it costs a lot of money.

Simply put, you need connections and money.

Most game manufacturers use video data when making FPS games.

At most, we can collect some gun sounds in the shooting club and add them to the game.

As for the sounds of missiles, they are basically man-made.

For example, the sound effects of missiles were recorded on a snowmobile and then tuned.

However, in order to pursue greater realism, Wang Chuan decided to use real objects wherever possible.

If the sound effects are really bad, then adjust them.

"Also, there's the gameplay framework for the game, which I'll briefly explain to you all in advance!"

Wang Chuan looked at everyone and spoke slowly.

In his opinion, the gameplay of "Call of Duty: Modern Warfare" is very mature.

But compared with the FPS games currently on the market, many of the designs in "Call of Duty: Modern Warfare" are actually very advanced.

Moreover, the gameplay is completely different, so here, Wang Chuan is also giving everyone a heads-up in advance.

"The game doesn't include health bar numbers like in typical FPS games. After a player is attacked, the screen will turn blood red or black and white depending on the severity of the damage!"

"But as long as you don't die immediately, you can recover your health by taking deep breaths for a few seconds after leaving the battle and not taking damage."

Wang Chuan looked at everyone and said.

Breathing method to restore blood.

The origin is not the Call of Duty series. If we trace it back to the earliest, it should be the shield design in Halo.

But the most mature, famous and representative one is obviously the Call of Duty series.

The advantage of the breathing blood recovery method is that it allows players to be more immersed in the game experience.

At the same time, it also makes the pace of the game very fast.

But people like Wei Wei had no idea about this at all, including the producer who was previously acquired by Huangtu Games and specializes in FPS games.

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