A large number of users and sufficient capital accumulation are what Wang Chuan and Huangtu Game Company lack the most at the moment.
There is no need to say anything about capital accumulation. The more the better, and it will never be enough.
Moreover, to be frank, if there were enough funds now, Wang Chuan would dare to directly make a 3A masterpiece.
Unlike now, I can only do some small productions and make some money~~~
"Soul Knight" will continue to make profits in the future, but its revenue will gradually decrease.
So we need a new game to take over the burden from Soul Knight!!!
"Rate of Kingdoms" is undoubtedly a more suitable game. Users have a high level of payment, there are many paying users, there are many in-game points for krypton gold, and they are not repeated.
It can still operate for a long time, just thinking about it is great!!!
As long as it is produced and operated well, the funding of Huangtu Game Company can be guaranteed without any problem, and subsequent updates will also be very simple.
Besides, if you want to accumulate users for Huangtu Game Company, you will definitely have to spend money.
For Internet-related industries, including the gaming industry, spending money to acquire users is really the most normal method.
Of course, it is more expensive!!!
However, it is also feasible to accumulate users slowly by relying on the quality of one game after another without spending any money.
And it will definitely save money, but it will depend extremely on the quality of the game.
Wang Chuan is confident about this.
Unfortunately, this method is too time-consuming.
So after much thought, Wang Chuan decided to use both together.
While spending money to introduce a large number of users, you can accumulate users in the early stage and save time.
At the same time, we must have high-quality games in hand to convert these users into fans of Huangtu Games.
And another game “Three Kingdoms Kill” is the executor of this task!!!
Based on this, Wang Chuan planned to produce "Three Kingdoms Kill" first, and then produce "Rate of the Three Kingdoms".
The money is enough for now, and what I earn is mainly for future use, so there is no rush.
The users are very anxious because no one knows that the user suddenly stops being a follower.
And from the content point of view, the fun of "Three Kingdoms Kill" lies in the card design, gameplay rules, etc.
And these things that need to be remembered are very simple for Wang Chuan.
Well, the memory searcher is not just for show!!!
For him, the difficulty lies in the art aspect.
After all, this is also a card game, and there may be peripheral products released in the future.
Therefore, art must be beautiful and exquisite!!!
Similarly, Wang Chuan is not planning to completely adopt the style of his previous life for the art of "Three Kingdoms Kill".
Because in the previous life, the art of "Three Kingdoms Kill" was not popular among players.
Especially the painting style, it is really a mess!!!
Various skins and characters have different painting styles, including rough, ink, oil, two-dimensional, etc.
Not uniform at all!!!
Of course, because in the early days, "Three Kingdoms Kill" was a husband-and-wife shop, not a dedicated studio or company.
This also means that art will not be accomplished independently by them.
Instead, they borrowed and imitated from everywhere, resulting in a chaotic artistic style.
I can only say that the pattern determines everything!!!
In addition to art, there is also subsequent operation. The previous life of "Three Kingdoms Kill" gradually disappeared because the operation was not handled properly.
Speaking of the start of "Three Kingdoms Kill", it was definitely a perfect start with four twos and two kings, but in the end it was messed up by this operation team!!!
For example, the operation team created the "A General Becomes Famous" expansion pack, originally intended to give players a benefit.
Players design their own generals, which are then reviewed and adjusted by the official.
The fundamental purpose is to satisfy the players' design desires!!!
The designed cards are all issued as physical cards.
After all, when playing offline, if the cards are not working, you can just throw them away without affecting the game.
What’s the result???
When the online version of "Three Kingdoms Kill" appeared, the operating team didn't know if they had lost their minds, but they actually threw all these unbalanced cards into the game in one go.
It can be said that this behavior directly led to the explosion of game balance.
Some heroes are so strong that they can easily kill three enemies at once.
The players at that time openly demanded that others be prohibited from choosing these generals.
Logically speaking, if the gaming environment has become so deplorable, the operations team should at least reflect on themselves and rectify the situation.
However, it didn’t happen!!
The operation team of "Three Kingdoms Kill" was so responsive that it took them two years to modify a single general.
And this period of time is enough for players to run eight times! !
However, this is not an isolated case!!!
For example, just after it was said that buying a general would give away skins, the general was made free right after that.
For example, the official version is updated, but the new version does not inherit all the data of the old version, and everything starts from a new account.
For example, the official launched an activity to share gold ingots. Originally, according to the number of players, each person could share tens of thousands of gold ingots.
As a result, when the result was almost over, hundreds of thousands of players suddenly appeared to participate in the division, and in the end each player only got a few hundred yuan.
Don't look too ugly when eating!!!
But even in this operating environment, "Three Kingdoms Kill" still has a lot of players.
I have to say, this is all thanks to the gameplay and a certain kind of sentiment!!
All of these are warnings to Wang Chuan.
With these lessons from his previous life, he would naturally be more careful in operating and maintaining the game.
Besides, in Wang Chuan's mind, whether "Three Kingdoms Kill" can make a profit is not the main thing.
His most important task is to help Huangtu Game Company maintain user stickiness.
It serves to maintain the appearance!!!
As for profitability, there are other games, such as the current "Soul Knight" and the upcoming "Rate of the Land". Which one is not better than "Three Kingdoms Kill"?
So in terms of operations, Wang Chuan does not intend to learn from his previous life.
All kinds of paid generals, all free!!!
The only way to spend money is to buy decorations such as general skins, which players can buy or not.
It doesn't affect the game anyway.
Although it seems that the profit is less, as long as the quality of the game itself is high enough and it attracts enough players.
Then what you earn may not necessarily be less than before!!!
And, most importantly, if this is done, the game can operate for a much longer time.
This is what Wang Chuan values most!!!
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