Game settings involved in this dimension (essential reading for users who want to create their own game).



Before I got pregnant, my baby said he wanted to see an e-sports player who was also an actor, but I kept breaking my promise after I agreed.

Because I haven't played competitive games in a long time, I don't know where to start.

But I don't know what to write for the next dimension, so I thought I'd design a game myself and write it. The interpretation rights are in my hands, hahaha.

(づ??????)づ

*The game's name, background, some characters, and some move descriptions and names are, to the best of my knowledge, my own original work.

(Important note: This refers to a portion, not all)

*The remaining parts are not original and have references.

——————————————

Game title: "Battle of Ecilpse"

Abbreviation: BE

I. Game Type

A 6v6 team-based competitive game.

II. Game Background

In the future interstellar world, it is common for light to be swallowed up; this phenomenon is called a "solar eclipse."

Under normal circumstances, the sun will return after a period of time once it is swallowed up.

But this time, their sun disappeared completely, plunging the world into a precarious state. The artificial sun was being consumed continuously, and the raw materials for its manufacture were running out.

For the sake of light, the interstellar people decided to select twelve warriors from this world to form two teams to search for the lost sun.

During the search, the conflict between the two teams gradually unfolded.

Which side will successfully find the vanished sun? We shall wait and see.

III. Gameplay

1. Character Position and Skill Details:

*Elemental Master (Offensive Position)

Function: Allows precise manipulation of elemental power to deal powerful damage to enemies.

Active Skills:

"Elemental Burst" (Level 1): Unleashes powerful elemental energy, dealing high damage to enemies within range. Cooldown: 20 seconds.

"Elemental Shield" (Level 3): Generates an elemental shield for yourself, absorbing a certain amount of damage. Cooldown: 25 seconds.

"Elemental Blast" (Level 5): Fires an elemental shockwave forward, damaging and knocking back enemies. Cooldown: 7 seconds.

Passive skills (innate):

"Elemental Resonance": Elemental masters gradually accumulate elemental energy during battle. When the energy is full, it can enhance their attributes and skill effects.

*Mechanic (Attack Position):

Role: Proficient in operating high-tech mechanical equipment to provide combat support to the team.

Active Skills:

"Mechanical Summoning" (Level 3): Summons a mechanical lifeform to assist in battle. It possesses a certain amount of attack power and health, and can automatically attack enemies. Cooldown: 2 minutes.

"Mechanical Manufacturing" (Level 5): Allows on-site machine manufacturing using collected mechanical materials and blueprints. The created mechanical lifeforms can be used by the user. Cooldown time: 3 minutes.

"Repair Matrix" (Level 8): Generates a repair matrix within a certain range, quickly repairing teammates' equipment and mechanical lifeforms created or summoned by the user (before they are completely destroyed), and providing a temporary defense boost. Cooldown: 5 minutes.

Passive skill:

"Mechanical Mastery" (Innate): Mechanics can repair and enhance teammates' equipment more quickly, and the attack power and health of their summoned mechanical lifeforms will gradually increase over time.

*Telepath (Support Role)

Function: Possesses powerful telepathic abilities, enabling it to read the enemy's thoughts and actions, provide intelligence support to the team, and also exercise mind control over the enemy.

Active Skills:

"Mind Reading" (Level 1): Allows you to read the enemy's thoughts and actions, revealing their location and movement trajectory for a period of time. No cooldown.

"Mind Control" (Level 3): Controls an enemy, causing them to fight for your team for 2 minutes. Cooldown: 6 minutes.

"Mind Shock" (Level 5): Deals mental damage to the enemy, inflicting confusion and reducing their attack and defense. Cooldown: 20 seconds.

Passive skills (innate):

"Mind Warning": Telepaths can anticipate enemy attacks and have a certain chance of dodging them.

*Shadow Stalker (Attack Position)

Function: Skilled at lurking in the shadows, waiting for the best opportunity to deliver a fatal blow to the enemy, and can also set traps to interfere with the enemy.

Active Skills:

"Shadow Strike" (Level 1): Instantly enter stealth mode and quickly move to the enemy to unleash a high-damage attack. Cooldown: 1 minute.

"Hidden Trap" (Level 5): Places a trap at a designated location. When triggered by an enemy, it deals damage and briefly reveals their location. Cooldown: 5 seconds.

"Blurred Vision" (Level 6): Impairs the vision of enemies within range while granting the user stealth. 15-second cooldown.

Passive skills (innate):

"Shadow Stealth": Shadow Stalkers move faster and are less likely to be detected by enemies while in stealth mode.

*War Terminator (Attack Position)

Function: Possesses numerous weapons of war, has superior weaponry capabilities, and is extremely lethal.

Active skills

"Melee Weapon Attack" (Level 1): A small-area attack that uses a series of melee weapons. The types of melee weapons must be selected at the start of the game, and you can carry up to three. Cooldown: 5 seconds.

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