For more complex games, it's probably unnecessary, since storage media capacity is limited; even if you develop a large game for me, it wouldn't be able to handle it.
Before coming to Japan, Zhao Ye had already decided what kind of game he wanted to develop, but he did not immediately reveal his game design proposal.
He looked at everyone and said, "First of all, I'd like to welcome everyone to Wujiang Games. Before the meeting officially begins, please feel free to speak your minds. Does anyone have any good game ideas? You can bring them up now for everyone to consider. Once selected, you can serve as the team leader for that game project."
After Zhao Ye finished speaking, the meeting room immediately became noisy.
They chose to work in game development because most of them are passionate about the industry. Their game ideas are simply endless…
Soon, someone stepped forward and loudly expressed their game idea.
Following this, more and more people shared their own game ideas.
Zhao Ye sat in the head seat, silent, smiling, and listening quietly. Whenever he heard a good game idea, he would cast an approving glance at the other person.
However, most people's ideas are still rather mediocre.
There were occasional brilliant moments, but because the ideas were too far-fetched and the game development was too difficult, Zhao Ye rejected them in his mind.
After they finished discussing, Zhao Ye couldn't help but sigh inwardly, "Geniuses like Shigeru Miyamoto, Nintendo's ace designer, are truly rare."
Forget it, I'll do it myself.
P.S.: In 1985, *Super Mario Bros.* was about to be released, and the protagonist couldn't steal the spotlight, sob sob sob, what a pity. Does anyone have any suggestions on which game the protagonist should develop?
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