HSBC lent $100 million to Wujiang the very next day, and at a low interest rate.
The trip to Hong Kong was almost complete. As for immigrating to Hong Kong, after careful consideration, Zhao Ye felt that it was not necessary for the time being.
Therefore, Zhao Ye and his group quickly boarded a plane and headed to Japan.
Before Zhao Ye arrived at RB, Wujiang RB branch had already begun recruiting a large number of game developers, game artists, game designers, programmers, audio programmers, and so on, following Zhao Ye's instructions.
At the same time, Wujiang Company also sent a group of employees from the mainland to Japan to learn game production from these Japanese employees.
Japanese game developers have extensive experience, which is a case of "learning from the barbarians to subdue them."
If China's game industry wants to catch up with Japan, it must first learn from Japan.
A few hours later, the Boeing aircraft arrived at Tokyo Airport.
At this moment, the sky was cloudless and the breeze was gentle.
Zhao Ye looked at the distant skyscrapers and the boarding stairs beneath his feet. He raised his head slightly, as if stepping onto this land with the air of a conqueror.
Xue Yu, the general manager of RB Wujiang Company, was already waiting outside the airport with several company executives. An employee was holding up a prominent sign that read, "Warmly welcome the leaders of Wujiang Headquarters."
When branch office staff receive staff from head office, the more discreet the better.
Zhao Ye didn't want the Japanese media to report that he had come to Japan. Of course, the Japanese media might not even know him anyway.
"Hello, boss, welcome to RB!"
"Manager Xue, hello!"
"Boss, our car is parked outside. There are too many people here, and it's a bit chaotic. Let's leave first."
"good."
The group quickly left the airport and headed to a hotel near the branch office.
On the way to the hotel, Xue Yu introduced Zhao Ye to the situation of RB Wujiang Company.
"Boss, as per your instructions, we've recently started a large-scale recruitment drive for game developers, hiring a total of sixty-five people: 5 artists, 4 game designers, 50 programmers, and 3 audio engineers..."
“These people all have prior experience in game development and possess a wealth of expertise.”
"Yes, well done! But we still need to recruit more people. Right now, Nintendo has a monopoly, and many third-party game developers follow Nintendo's lead. If we want to break this monopoly, we can only rely on our own games from the beginning! Only when our game console sells well will third-party game developers be willing to develop games for our game console platform!"
Xue Yu nodded.
However, he was actually a little pessimistic about the game console project.
As the branch manager stationed in RB for a long time, he knows Nintendo far better than others.
Nintendo's Famicom (FC) home video game console virtually monopolized the Japanese RPG market, with almost all third-party game developers dependent on it. However, Nintendo made a disastrous move this year, giving Xue Yu a glimmer of hope for his company to break out of this predicament.
Just this February, Nintendo developed the FD, or FC Disk Drive, an accessory for the FC that uses floppy disks as media. Players could simply take the floppy disk to a vending machine at a retail store to download games. This solved the problem of low capacity and high price of early game cartridges, and the fact that floppy disks could be rewritten further reduced the cost of gaming for players.
At this point, Nintendo proposed that if a game company released a game on the FD, Nintendo would automatically receive half of the intellectual property rights as a co-publisher!
Good heavens, this is a "tyrannical contract," do you accept it or not? Many third-party game companies have no choice but to grit their teeth and agree to it.
However, Nintendo miscalculated this time. While there were many easy targets, there were also plenty of tough ones. Major game companies like Konami and Capcom only reluctantly churned out a few games to appease Nintendo, completely lacking the enthusiasm they displayed when they joined the FC (Famicom)—"If you won't let me make cartridges, I'll go back to making arcade games! You brag about how great your games are? Go ahead and do it yourself, I'm not playing along!"
Given this situation, if the Wujiang game console becomes a hit, these major game companies might consider switching to a different game console platform.
Take a rest for the night.
The next morning.
Zhao Ye and his group headed to the RB Wujiang branch. There, Xue Yu introduced Zhao Ye to the company's managers one by one.
Since most of the branch office employees were Japanese, Zhao Ye simply nodded and smiled at everyone, offering a few words of encouragement such as "Thank you for your hard work" and "Keep up the good work." These were phrases Zhao Ye had learned from Li Aoyun the night before.
"Call all the game developers together!" Zhao Ye finally instructed Xue Yu.
"Okay, boss."
Xue Yu responded and then quickly gathered the game developers together for a meeting in the conference room.
Before long, the meeting room was packed with people, and some had to stand because they didn't have seats.
Zhao Ye walked ahead, with Li Aoyun following behind; she would be needed to translate later.
It's said that Li Aoyun has an aunt who was once a Japanese diplomat and later returned to China to develop her career. Li Aoyun's Japanese was taught by her aunt. While it's not entirely unrelated to her aunt's influence, their methods are certainly very similar…
Zhao Ye looked around and nodded to himself.
There are 65 employees in Japan, and 15 of them are from mainland China.
There were a total of eighty people.
In this era, the cost of developing games is not high. Many classic games can be developed by one person. More complex games can be developed by a few or even a dozen people.
My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!
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