Xing Baohua had considered acquiring an existing game company. According to feedback from the investment department, several game companies were eager to be acquired by him, but he didn't think much of them.
I didn't play many games in my previous life, so I only knew a few famous ones. I guess Blizzard's three founders were still in school.
The only established Electronic Arts (EA) is treating him like a sucker.
The asking price was quite high, and after weighing the options, Xing Baohua felt it was unnecessary to spend so much money to buy a company that had only recently been established and had just entered the video game industry.
With that money, he could form several tour groups.
Of course, acquiring a professional team can save time, but starting from scratch will waste a lot of time, especially in terms of finding people, which Xing Baohua encountered resistance to.
Fortunately, there hasn't been much progress in the gaming industry; development has been mainly focused on 2D, with the main product being console games.
Catching up is actually quite easy; just overtake when the time is right.
When the time comes, 2D and 3D will be released together. How can we promote technological development if we don't push the devices to their limits?
When Xing Baohua was in school in his previous life, he wanted to save money to play games. He didn't save much money, but he contributed a lot to internet cafes. Back then, he didn't play many games, just Red Alert and StarCraft. Later, when the PS1 or PS2 came out, he inserted the disc and played Ace Combat and Resident Evil.
After that, it was online CS, playing all night long. When I got tired of playing, I would frantically add female friends on QQ, and if even one of them replied, we could chat all night long.
When I first started working, computers weren't cheap. Because of work requirements, I spent five or six thousand yuan to get a second-hand IBM, a single-core Celeron, with a 40GB or 60GB hard drive. Anyway, the capacity was very small, and the memory was 256MB. I added two more sticks to get it to 512MB.
It can run Windows 2000 and later versions of Tomato Garden perfectly.
The only games I can play are Legend of Sword and Fairy, Jin Yong's Heroes, etc. I can play Red Alert 1, but I get stuck on Red Alert 2.
I've always wanted to upgrade my equipment and play some good games, but unfortunately the hardware is too expensive.
When I finally got a desktop computer and wanted to play games, I found that the configuration wasn't good enough. I could only sigh at the games I wanted to play. Games like Call of Duty and Pro Evolution Soccer couldn't be played on my 8910.
Once you've saved up enough money, you'll find yourself unable to keep up with the game's pace, always lagging behind. Unless you grit your teeth and spend more to get it right the first time, but sometimes your resources simply won't allow it.
Xing Baohua is the same. He always wanted to play games, but when he had the money, he lost interest in playing games. Playing with his girlfriend also cost a lot!
Actually, the US is also a major consumer market for game development, so producing and releasing games here would be better than in Japan.
Why insist on bringing technical personnel to Japan? One reason is the desire to avoid paying taxes to Americans.
The second factor is that once the money is earned, there's no fear of it being frozen. The third factor is that there are many studios in Japan, which he can use as a reason to transfer funds.
Old industries are difficult to relocate, that's unavoidable; new projects have to be moved out. Besides, using the Japanese brand to sell in Europe and America is perfectly reasonable.
They can't really turn against him later and ban all of Xing Baohua's businesses, can they? That would be a ban on all wealthy people, and even the Americans wouldn't dare to do that.
Therefore, many wealthy people's businesses span multiple industries and involve cross-investment. They don't focus on developing in just one industry, nor do they put all their eggs in one basket.
Going forward, Xing Baohua will have the graphics card team focus on developing high-performance graphics cards that can run 3D programs perfectly and smoothly.
Whether in software or games, 3D plays a significant role.
With the added power of graphics cards, desktop computers with ordinary hardware can run smoothly. This greatly reduces the need to buy a computer every now and then.
Of course, this is only a temporary solution; for high performance, other hardware is needed.
Hardware has equipment, can be developed, and can even have its own standards.
Another issue is the software, which needs to support certain protocols, and the biggest problem with these protocols lies in Windows.
Currently, Windows is not the only dominant operating system; it won't be until Windows 95 that it will truly unify the world.
Many software protocols are handled by Windows. If you want to use their system, your hardware must support their protocols so that the software can leverage the hardware's performance to achieve the best results.
Just like when graphics cards first came out, everything was done independently, with hardware taking the lead and the system and software cooperating.
Software needs system support and hardware data to follow. 2D programmers suffer when writing low-level code!
Therefore, a unified protocol is necessary to facilitate the pooling of resources and enable software vendors to develop software smoothly.
When releasing a piece of hardware, the first thing to consider is system support. Once the system is upgraded, the hardware will also be upgraded to ensure backward compatibility.
When Windows released DirectX 1.0, many hardware manufacturers did not cooperate, making its implementation extremely difficult.
If Windows doesn't unify the entire system interface, then DirectX 1.0 is useless.
Whether you're using software or playing games, DirectX is an essential multimedia protocol.
Simply put, it's a multimedia programming interface. Once the software program is opened, these are the multi-interface programs that drive the hardware.
Graphics cards, sound cards, displays, networks, and so on all require these protocols to function.
Whether watching videos, playing games, or even using game controllers, joysticks, and emulators, these protocols are all required. DX has made many efforts to provide a better experience for its users.
Unfortunately, the results were poor, mainly due to a number of factors. The most important factor was that at the time, mainstream gaming was not PC-based, but rather console gaming.
My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!
Continue read on readnovelmtl.com