194. Chapter 194 Kuafu chases the sun? The sun chases Kuafu!



Chapter 194 Kuafu chases the sun? The sun chases Kuafu!

Yangcheng, Wutong County.

This is a community that was built less than five years ago. It has an excellent geographical location and is home to several of Yangcheng’s most famous kindergartens, primary schools and middle schools, as well as Yangcheng First People’s Hospital. Therefore, the housing prices are very high.

When Huang Wenjun bought the house, the price was about 11,000 yuan. Five years later, the price has now risen to 15,000 yuan.

There is no doubt that Huang Wenjun is definitely a representative of young and promising people, as he was able to buy a house in Wutong County in full at the age of less than 30.

So here comes the question!

What kind of job does he do to be able to buy a car and a house at this age without relying on his parents' help? The answer is making games!

During his college years, Huang Wenjun became an independent game producer out of his love for the gaming industry.

After the small game "Wait for You to Beat Me" developed independently by him was launched on the Steam platform, its sales exceeded 2.8 million copies in just one year.

Although the game was priced very low at only six yuan, a typical "free gift" game, its high sales volume made him a lot of money.

It's a bit tricky.

This game of his is simple and crude, and the graphics are also very simple, but it is very suitable for playing and having fun with good friends.

So after this game was tried out by a big anchor on a live streaming platform, the show was very good and sales took off directly...

The process was a bit like "Goose and Duck Killing"! After Huang Wenjun succeeded, he not only bought a car and a house, but also received job offers from many large companies.

However, although working in a large company brings stable income, it is very restrictive. Huang Wenjun feels that he should explore more while he is still young.

So he rejected them all.

He is still young and has a successful game, so he is ready to give it a try and try to make his way as an independent game producer.

"What new game should I make?"

Huang Wenjun has some ideas about his new game, but he is not sure yet. After all, he wants to make this game better and not as crude as Waiting for You to Beat Me.

That's for sure! After all, Waiting for You to Hit Me was a game he completed independently during his college break, so it's hard not to think it's crude and simple.

Most new games will use the Dream Building 6 engine and spend a lot of time polishing and perfecting them before considering release.

"The Tianba Engine has been released?"

Huang Wenjun was browsing the Dream Building Forum to learn about the latest industry information, and soon came across an introduction post about "Tianba Engine Version 1.0".

The user who posted the message is a well-known technical expert in the Dream Building Forum and a well-known game developer.

In his post, he introduced this new game engine in detail and made a simple example game demonstration file.

“So amazing?”

After reading the post carefully, Huang Wenjun couldn't help but feel a little confused.

Could this great man have taken money from Tianba Studio and deliberately come to speak well of them? How could there be such a powerful game engine? According to his description, although the scalability and development ceiling are not as high as the Dream Engine, the main feature of Tianba Engine is a lower limit! In other words.

Dream Engine has a high upper limit and a low lower limit! The game it makes can be a god-level game or a pile of shit.

The Tianba engine is the opposite.

The upper limit is not high, but the lower limit is very high! If you use this engine to develop games, as long as you don't deliberately make trouble, the quality of the game is pretty good.

certainly!

This great guy also said that he didn’t know whether the subsequent versions of Tianba Engine would be updated, but in any case, it was unlikely that version 1.0 would produce the industry’s top games.

This engine is not suitable for large teams or game companies, but is more suitable for small workshops or independent game producers.

“An AI game engine designed specifically for independent game makers?”

When he saw this, Huang Wenjun was already moved.

Because he found that many of the special features of Tianba Engine 1.0 were very friendly to independent game developers like him.

And most importantly, Tianba Engine is currently in the public testing phase. Developers who sign up to participate in the testing at this stage do not need to pay any fees for the games they develop.

However, the number of places is limited to 100 people.

If the number of participants exceeds the limit of 100, the game will need to be published on the Nobug platform in order to enjoy subsequent benefits.

The quota has nothing to do with Huang Wenjun.

There were only 100 places, and they had already been taken. But it was not a big problem. He only cared whether the engine was easy to use. If it was really that easy to use, it would not matter if he paid a little price or logged into the Nobug platform.

Sandabuluo points to Tianba and Kaomu.

After entering Tianba’s official website and clicking on the introduction and download and installation page of Tianba engine, Huang Wenjun decisively downloaded a copy.

He decided to give it a try! After all, it was a new game engine, and if he didn't give it a try as a game developer, he might as well quit the business.

Soon, Tianba Engine version 1.0 was installed on his computer, and the corresponding development environment was set up.

Once you get into the software, the operating logic and instructions are basically no different from other engines.

Perhaps the biggest change is that this Tianba engine supports AI functions, which can automatically optimize the game through AI, and can also automatically generate maps and art resources.

It's so easy! Huang Wenjun has used so many game engines, and there is no doubt that Tianba Engine is the easiest and most foolproof one he has ever used.

To use a more abstract metaphor, it's probably the difference between driving a manual transmission car and an automatic transmission car.

The other engines are probably manual transmission cars, but the Tianba engine is an automatic transmission car, and it is an automatic transmission car with certain "driving assistance" functions.

“No wonder that great guy said that Tianba Engine has a strong ability to maintain a lower limit! With these functions, even an elementary school student can make a game.”

Huang Wenjun became more and more addicted the more he used it.

The surprise that Tianba Engine brought him was really huge! After experiencing the core functions several times, he suddenly had an urge to go to work at Tianba Studio.

Tianba Engine 1.0 is so powerful, so what is it like for Tianba Studio, which has a more powerful version and core technology, to develop games? It can't be that you just input a few keyword commands and the engine will automatically generate a game, right?

Hahaha, just kidding! Huang Wenjun also knew that his guess was not realistic.

Even if Tianba Studio has a more advanced engine version than 1.0, it is estimated that it will not be that advanced. At most, it will make several functional iterations and upgrades based on version 1.0.

Version 1.0 is already very powerful.

Large game studios or game companies will definitely look down on the 1.0 version of the Tianba engine.

But for independent game developers like Huang Wenjun, version 1.0 of the Tianba engine is completely sufficient, and even somewhat beyond their expectations.

"Let's use the Tianba engine to make new games!"

Huang Wenjun thought about it and realized that the new game he developed was not the kind of game that would cost hundreds or even seventy or eighty yuan. It was just some small games.

Since it is a small game, it doesn't matter which engine is used for development? Tianba Engine is so convenient, why not use it?

The new game developed by Huang Wenjun is called "The Legend of Kuafu", a rather special horizontal RPG game.

Players will control a little man named "Kuafu", overcome numerous obstacles, defeat enemies encountered along the way, collect various treasures and weapons, and finally reach where the sun is.

The development of this game is very fast because of its relatively mature framework template and the AI-assisted function of the Tianba engine.

However, in just one month, Huang Wenjun completed the main development work of the game and uploaded the game to the Nobug platform and Steam platform for "early experience" testing.

Don't ask him why he's so fast!

On the one hand, the AI ​​assistance of Tianba Engine is really easy to use and saves him a lot of time and energy.

On the other hand, the game "Legend of Kuafu" is really not very big, with only 21 levels in total, and the game process is only about 2 hours.

Because this is the first commercial game made based on the engine after the public testing of Tianba Engine 1.0 version, Tianba Studio also attaches great importance to it and looks forward to it.

There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!

Not only did they provide Huang Wenjun with various kinds of help, they also gave him a complete set of promotional resources for free, which brought a huge wave of traffic to "The Legend of Kuafu".

That’s not all.

In order to show his attention to the developer, Chen Ba logged into his Weibo account, which he hadn't logged into for a long time, and recommended the game to his 769,000 "fans".

Huang Wenjun is very grateful to Brother Ba.

Although he knew that Tianba Studio supported him so much probably because they hoped he would achieve excellent results and then attract more developers to join Tianba Engine.

But no matter what, Brother Ba did help him a lot, and the resources and promotion efforts he provided were also real.

pity……

After all, "The Legend of Kuafu" is a small game that costs less than 20 yuan and has poor playability. Although it is highly recommended by Brother Ba, the number of players is still not high.

There is no way! How can a game that takes a month to develop be a high-quality game? And there are only 21 levels in total. You will get bored after playing for an hour, and it is difficult to retain players.

The "mostly negative" rating also proves that this game is even worse than the previous shoddy little game developed by Huang Wenjun.

This is not a game engine problem.

At the end of the day, if the game design is not fun and the level design is not good, these factors have little to do with what engine is used.

Even if it is replaced with the Dream Building 6 engine, "The Legend of Kuafu" will still be criticized.

"I'm sorry, Brother Ba!"

Huang Wenjun felt very ashamed. Brother Ba used him as a role model, hoping to use him to make Tianba Engine famous and attract more developers to join.

As a result, not only did he fail to live up to Brother Ba's kindness, he even almost brought discredit to the new Tianba engine.

You really need to apologize, right?

People in the industry say that Brother Ba is very narrow-minded. If Brother Ba holds a grudge against him, will he have a good life in the future?

"It's okay, it's not your fault!"

"The Legend of Kuafu is pretty good. I think there is nothing wrong with it. It is worth the price, and..."

In his reply, Chen Ba made it clear that Huang Wenjun was not to blame and asked him not to take it to heart.

A game that costs only 14 yuan can't be expected to amaze the world, right? He thinks it's OK to be able to achieve this level! And there's one more thing.

Chen Ba suspected that things would take a turn for the better, but he didn't know what that turn would be.

Question first, then believe! Tianba Engine was created by Tiehanhan System, and given the nature of Tiehanhan System, it will most likely affect the game "Legend of Kuafu".

So this game probably has a bug that is not serious...

However, this bug has not been discovered yet, so he doesn’t know whether the impact is good or bad, and he doesn’t know whether Huang Wenjun should laugh or cry at that time.

As it turned out, he was right! On the afternoon of the third day after the release of "The Legend of Kuafu", Chen Ba was still in the office discussing with Huang Qing how to expand the influence of Tianba Engine when a bug appeared in the game.

Hot Facts! The background of the game "The Legend of Kuafu" is based on the ancient myth "Kuafu Chasing the Sun".

So in the game, every map and every level has a "sun" hanging in the sky.

When the player controls the character Kuafu to pass the level, the sun will gradually set from east to west. The player cannot be too far away from the sun, otherwise it will be Game Over!

This is actually a small design that fits the story background, increases the difficulty, and does not give players too much time to think.

Because the sun is setting, players must hurry up and overcome the difficulties or defeat the enemies ahead.

Then……

Maybe when the levels were being designed, they didn't consider that there would be players running faster than the setting sun, so the game had a bug.

When the player runs faster than the sun and passes two levels in a row within one solar cycle, which is the countdown for a level specified by the game, the bug will be triggered.

The consequence of this bug is very simple. Starting from the level where the bug is triggered, the game is no longer about Kuafu chasing the sun, but the sun chasing Kuafu.

Kuafu is running in front and the sun is chasing behind. The sun is not floating in the sky, but moving horizontally on the ground. The surrounding traps and monsters will also cause damage to the sun.

And at this time, the game level will loop infinitely.

Either Kuafu is caught up by the sun, and the game shows Game Over! Or the sun is killed by traps and monsters, and the game is cleared. There is no third possibility! But the second possibility is almost zero.

Although the sun is not invincible, its health is as high as nine nines, and it is difficult to be killed by these monsters and traps. Therefore, Kuafu can only keep running and running. If he dares to stop, he will die...

"Help! I'm being chased by the sun!"

"Why are you chasing me? I don't have any syrup!"

"Hey, hey, hey, is there something wrong? I mean, isn't this Kuafu chasing the sun? How did it become Kuafu being chased by the sun?"

"I'm in Phuket! Why don't you ask Brother Ba?"

"Why are you asking Brother Ba? It's not like Brother Ba developed this... Oh! Is it really related to him?"

When Huang Wenjun saw these comments from netizens, he was speechless.

How can this be blamed on Brother Ba? Although he developed the Tianba engine, he didn't make the game "Legend of Kuafu", so how can this be blamed on him? It's just a small game bug, let me fix it... Hey! Why can't it be fixed? (End of this chapter)


Recommendation