Chapter 251 Nine out of ten predictions are correct, you are not allowed to ask for money!
The development work of "Mountain Village Past" mainly focuses on polishing the game plot and level design.
This is also the norm for horror games.
After all, for this type of game, the sense of immersion is the most important thing, and you can even sacrifice gameplay to increase the sense of immersion.
certainly!
That being said, there were many problems and difficulties encountered during the actual development. For example, Chen Ba devoted himself to the research of the "divination" system after the Spring Festival.
This mechanism is actually very simple.
When the player starts divination, an interface similar to the Bagua compass pops up, followed by an animation of throwing coins, showing the player the corresponding hexagram.
In fact, the difficulty of making this interface and system is about the same as making a "Hello World", which is not difficult at all.
The real difficulty lies in how to get an "accurate" hexagram? How to make this divination system perfectly integrated with the game content?
This is not very neat...
Chen Ba could write a random hexagram code with his eyes closed. However, the hexagrams calculated in this way were highly random and lacked certain reliability and accuracy.
What's the point of fortune-telling if it's not accurate?
It is necessary to calculate accurately.
Then, on the premise of accurate calculation, you can promote changes in the game plot or content according to the hexagram to achieve better results.
For example, if a player casts a fortune and the fortune shows that this trip will be very disastrous, then this fortune cannot be made up, but must be true in the game.
How is it reflected? The answer is that the hexagram can appear randomly, but once the hexagram appears, the game content must change accordingly to verify the accuracy of the hexagram.
Moreover, if you tell fortunes multiple times at the same time, the results must be the same.
It was a bad omen one second, and it became auspicious the next? What a joke! Although it is metaphysics, it can't be so abstract, right? At least in a short period of time, the hexagram will not change too much, and auspiciousness will not suddenly turn into bad luck.
"Let me think about it..."
Chen Ba picked up a pen and started writing on the paper. At the end, he muttered to himself, "The hexagrams are not completely random, but pseudo-random."
The result of the hexagram will be affected by the player's previous operations and the plot. The plot changes are controllable, and the only uncontrollable factor is the player.
In other words, this divination system needs to combine some "already acquired" clues to predict the player's future. And it cannot be predicted randomly, it needs to have a certain basis and accuracy.
For example, the divination system shows that the player should not go out today, and that this trip will be very dangerous, etc...
The result is fine, the question is how this result was derived? Is it all based on randomness?
Complete randomness is impossible.
Fortune-telling is a type of divination. Since it is divination, it certainly requires some preliminary information, such as the birth date of the fortune-teller.
So, Chen Ba had an idea.
Using the coding capabilities of the Tiehanhan system, we first created a main framework that can run, and then added some "learning" capabilities to this framework.
Don't get me wrong, this is not AI!
How can we use AI for everything? It’s fine to use AI for drawing and editing pictures, but also for metaphysical things like fortune-telling and divination? Chen Ba’s so-called learning ability actually provides a “bottom line error tolerance rate” for this divination system.
To put it simply.
The first time you do divination, the result may not be very accurate. After all, at this time, the divination system has limited information, so the result given is also ambiguous.
The second time, the third time...
As the system continues to learn and iterate, the hexagrams it displays will become more and more accurate, and the accuracy will be greatly improved! "Is this similar to the weather forecast?"
After learning from Brother Ba that this divination system is powerful but not 100% accurate, Li Qizhen, who was helping him, sighed, "The weather forecast says it will rain tomorrow, so there is a high probability that it will rain, but there is also a small probability that nothing will happen?"
"It's like this..."
Chen Ba thought about it and found that this metaphor was quite vivid and accurate.
The operating logic of this divination system is exactly the same as that of weather forecasting! Because the weather satellite observed cumulonimbus clouds, the prediction of rain was correct.
But this result cannot be guaranteed to be 100% accurate. If the weather forecast says it will rain tomorrow, it is because cumulonimbus clouds are staying over the city.
But there is also a possibility, that is, this cumulonimbus cloud suddenly drifts away and flies to another city, and no rain falls after waiting for a long time, and the umbrella and raincoat specially prepared in the morning are wasted.
The weather forecast is like this, not to mention the divination system in "Mountain Village Past".
Players are known as the fourth calamity, and all their actions are uncontrollable. Even if the divination system is comparable to the weather forecast, it is impossible to predict everything clearly and without error.
"Not only that, I think we should be more conservative when it comes to the hexagrams, that is, don't say too much and leave some room for interpretation."
Chen Ba explained: "For example, if it is a sign of great misfortune, then we can't just say no, but warn the players that there are risks, but there is also hope..."
An old fortune teller!
People who often go to the underpass to have their fortunes told know that those fortune tellers who pretend to be mysterious have extraordinary eloquence and their skills all lie in their mouths.
The Art of Speaking
Listening to your words is better than listening to your words!
If nonsense literature also has different levels, then the highest level is definitely within the system, and the second highest level is fortune tellers.
You can never say something like "one plus one equals two" directly. You have to tell him indirectly that according to your birth date, one plus one probably, maybe, possibly equals two! The same principle applies.
The divination system of "Mountain Village Past" cannot set the results too rigidly, leaving no room for maneuver in the game.
Great misfortune or great fortune is just an omen. Under this omen, there is also a long list of descriptive text about this hexagram.
Is this trip very dangerous?
If you meet a noble person who can help you, you may have a chance to revive. If you act properly, you can be safe and sound...
Look, this is called professionalism!
Anyway, the hexagrams are likely to be accurate, after all, fortune-telling is roughly equivalent to "predicting the future." The future in reality is unknown, but the future in the game can still be glimpsed a little.
“Is it so magical?”
Li Qizhen was very curious. Could this divination system really "calculate" all the big and small things that happened in the game?
"Can!"
After all, the core code came from Tiehanhan System, and Chen Ba had tried it himself, so he was full of confidence in it.
This divination system, when used in the game "Mountain Village Past", is equivalent to the "golden finger" plug-in for the protagonist Hu Xi.
He could calculate everything, big or small, as long as it happened in the game, and he could predict nine out of ten things accurately!
Li Qizhen also tried it.
Because "Mountain Village Past" is not yet completed, he can only use a simple game demo for testing.
This demo is very simple, with only one room for interaction. There is a locked box inside, and players need to look for the key in the room to open the box.
During this process, there will be monsters covered in mosaics (poorly modeled) that will attack the player, but the timing is uncertain.
The player may not encounter any monsters during the exploration, or may encounter one as soon as he enters the room...
Based on this premise, Li Qizhen used the divination system to tell his own fortune.
"Xiaoji, good things take time!"
As Brother Ba said, the display and interpretation of the hexagram are very vague, and we can only guess the true meaning of the hexagram based on these key words.
Li Qizhen pondered it for a while and roughly guessed the meaning of this hexagram.
"You mean when I enter the room, I will encounter monsters and the process of finding the key will not be smooth, but I will still be able to find and open the box in the end?"
"That's about right, but the interpretation of 'good things take time' is not accurate enough. The meaning of this sentence should be that you won't succeed in one go, and you need to try a few more times..."
There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!
After Chen Ba finished speaking, he saw Li Qizhen controlling the character to open the room and walked in to look for the so-called key.
The keys will appear randomly in various corners of the room. In addition, the room is dimly lit and the protagonist Hu Xi only has a flashlight, so it is very difficult to find the keys.
The monster is coming!
In order to avoid the monster, Li Qizhen temporarily hid behind a shelf.
The monster came again, and it was even more dangerous this time. Li Qizhen was almost discovered, but he managed to escape by lying under the bed.
Keep searching for the key...
This time it was not so smooth. Li Qizhen was chased by the monster and only escaped by pushing the door and leaving the room.
After struggling for about fifteen minutes, Li Qizhen entered the room again and finally saw the rusty key in the corner where miscellaneous items were piled up.
"Good things come to those who wait?"
After this experiment, Li Qizhen had a general understanding of the accuracy of this divination system.
But he wanted to try a few more times.
So he reset the game progress and information, and after the reset he got a very auspicious sign. This time he did not encounter any monsters, and when searching the room, he found the key at once.
“Very strong!”
Li Qizhen praised: "This divination system, to some extent, is really like the cheat code in the novel. It is simply too powerful."
Isn’t it great to be able to predict the future?
In reality, anyone who can do this can probably be called a "living god"! Predicting what will happen in the future, and predicting it so accurately, is indeed a bit unexpected.
But Li Qizhen changed his mind and realized that the so-called "predicting the future" was only predicting the future in the game.
This is just a game! Since it is a game, everything in this world is arranged by people, and the game designer is equivalent to the "heaven" or creator who controls everything in the game.
With the help of the Creator, it is no wonder that this divination system can do this and successfully peek into the future.
“Isn’t it amazing?”
Chen Ba smiled and said, "But the logic behind this thing is not to predict the future, but to rewrite the future."
Don’t get the order wrong!
True foresight is to see what will happen in the future, and this future is usually unchangeable and unique.
But the future in "Past Events in the Mountain Village" can actually change at any time.
If the player predicts a very bad hexagram, then the subsequent game content will revolve around this hexagram. If the player predicts a very good hexagram, then the subsequent game content will revolve around this hexagram.
First there is the hexagram, then there is the subsequent events! It is not that the plot is arranged first and then the corresponding hexagram is shown to the players. There is an essential difference between the two!
"The most obvious difference is that the first time you divined, the result was slightly auspicious, but the second time you divined after the reset, the result was very auspicious..."
Chen Ba explained: "The reason why two completely different hexagrams appear after you reset the game progress is because the hexagrams are randomly generated, not fixed."
"Moreover, your experience of solving the puzzle and finding the key in the two hexagrams is also different. This is all due to the chain reaction caused by the changes in the hexagrams..."
This has a prerequisite, reset the game!
Li Qizhen reset the game progress, so the two different hexagrams of "great luck" and "minor luck" appeared in the same test environment.
For normal players, if they initiate divination at the same place and at the same time period, the result of the divination will not change, it will be what it is.
"What about different players?"
Li Qizhen asked curiously, "Brother Ba, if you say so, then if Player A and Player B reach this level at the same time and initiate divination at the same time, the results may be different?"
"Please remove the word 'maybe'!"
"It's not possible, it's definitely different!" Chen Ba said, holding up the thermos cup. "Different players will get different hexagrams even if they are under the same conditions and testing environment."
How could it be the same? If everyone gets the same result, why bother asking the Iron-Han-Han system to help? Chen Ba can do this by himself! It must be different, and the hexagram can be combined with the player's actual operation and playing situation to change the future and game content of each player, so the system needs to provide the core code.
This thing is black technology!
The biggest use of this divination system is actually to solve the "spoiler" crisis and make horror games less embarrassing.
In the past, when it came to horror games, it was more fun to watch other people play them than to play them yourself by watching them once. And after watching them once, you basically lost interest in playing them.
This is also the reason why most horror games have a sales ceiling. They are obviously very popular and it seems as if the entire internet is playing this game, but the sales are only a few hundred thousand copies.
"Past Events in the Mountain Village" is different.
Thanks to this unique divination system, everyone's destiny is different.
Different paths lead to the same destination! These four words are very appropriate to describe "The Past in a Mountain Village". It means that although the ending is the same, the process and experience of playing will lead to certain deviations due to different hexagrams.
With this thing, who would be afraid of spoilers?
You can only spoil the game for yourself, but not for other players! Because once the hexagram changes, the game experience and process will change accordingly. The so-called spoilers are just a joke.
It’s okay to post strategy guides and teaching posts, but they won’t be of much use because different hexagrams will result in completely different situations.
When reading the walkthrough, you can only learn from other people's experience and ideas of solving puzzles, but you can't copy them exactly. Otherwise, if someone else is lucky and passes this level easily, and you are unlucky, and you also pass it easily? I'm afraid you won't even know how you died...
(End of this chapter)