Chapter 301 Question Aba, Understand Aba, Become Aba!



Chapter 301 Question Aba, Understand Aba, Become Aba!

Peter was very frustrated when watching "The True Story of Abba".

In fact, the difficulty and the twists and turns in the game plot are not the main reasons. What really makes him depressed and always has the illusion of "being played by the game" instead of "playing the game" is actually because of the protagonist.

Blind Abba!

During the several hours he played the game, his computer screen never displayed the entire game screen once.

Not once...

I couldn't see anything clearly in the first place, and could only hear the dialogue and the clacking sound of the cane hitting the ground. I felt a lot of annoyance and anger while playing the game.

As a result, the plot was so frustrating and torturous that Peter suddenly lost control of his emotions and smashed the handle.

But having said that.

Games are always games. After Peter smashed the handle and vented the nameless anger in his heart, his emotions immediately returned to normal.

After calming down, he recalled the feeling of putting himself into the shoes of the protagonist Aba when he was playing the game just now, and suddenly realized the profound meaning of the game "Aba's True Story".

He's just a player!

As a player, what he experiences in the game are always simulated results, and the real world will only be more cruel than this.

And even if the game was a perfect simulation, he had only played it for four or five hours.

After four or five hours, he couldn't stand it anymore and even lost control of his emotions and smashed the handle in anger. What about those visually impaired friends in real life?

You can just not play the game anymore. If you feel disgusted or unacceptable, you can just press Alt + F4 to exit the game.

But Earth OL doesn’t have an “exit” option. No matter how uncomfortable, aggrieved, or uncomfortable you are, you still have to bite the bullet and continue playing this crappy game…

Oh, no!

As if he had thought of something, Peter suddenly realized that in the game plot, the protagonist Aba has always had a strong desire to "commit suicide", which he had not quite understood before.

It's just a few ridicules from others, why do you suddenly want to die and don't want to live anymore?

Combined with his current understanding, he seemed to understand. If he felt unhappy or depressed while playing the game, he could quit the game. So why couldn't Aba have the idea of ​​"deleting his account" when he felt unhappy or depressed? "I was wrong..."

Peter calmed down and said solemnly: "This is not a shitty game. On the contrary, it is a masterpiece of great significance!"

"Walter?"

Hearing his words, colleague Tony was confused and asked, "What's wrong with you? Didn't you just say that even dogs don't play this rubbish game?"

"That's because I'm so shallow!"

"'Abba's Story' made me feel what it's like to have visual impairment for the first time. Although it was a simulated environment, I swear, the feeling of having only a hazy light in front of my eyes and being unable to see anything was too terrible..."

Peter said with emotion: "It's hard for me to imagine how I would feel if my world became like the one in the game one day."

I feel the same way!

At this moment, Peter finally understood the protagonist "Abba" in the game from all aspects.

He could also understand why the protagonist Aba in the game was an emotionally unstable person, occasionally irritable and easily angered, often self-pitying, and even having suicidal thoughts.

Come on, this is real, okay? If it were five hours ago, he would never understand how Aba's twisted mentality was formed, but now he understands.

Don’t advise others to be kind unless you have experienced their suffering! Looking at Aba from a God’s perspective, he does have a twisted personality, and some of his actions and words are puzzling.

But the smartest thing about the game "Abba's True Story" is that the developers do not let players play the game from a "God's perspective", but use various methods to enhance the sense of involvement and immersion, allowing players to experience everything about Abba from a "first-person perspective".

"Perhaps there are some things that you really have to experience in person to understand, and outsiders can't figure it out no matter how hard they try..."

Peter sighed and said, "I regret my irresponsible remarks before! "Abba's Story" is a good game and worth recommending to everyone!"

Find the editor-in-chief! Since the game was brought by the editor-in-chief, he must have some plans. Peter can't wait to write a recommendation for "Abba's Story" and post it on the front page of the Game Detective website.

"Special topic recommendation?"

"No, no, no, the developer didn't ask for that!" The editor-in-chief adjusted his glasses and said, "They just hope that we can cast a sacred vote for Abba's Story at the next TGA ceremony."

Huh?! Peter thought that the editor-in-chief had brought the game "Abba's Story" to the editorial department on purpose and hinted that the developer was a good friend. He must have received bribes from them and asked them to write a few soft articles to promote it.

That's the result? The editor-in-chief of Game Detective does have the right to nominate and vote for TGA's Game of the Year.

But given the quality and completion of "Abba's Story" and the special subject matter of the game, is it necessary to deliberately canvass for votes?

What's more, are the developers crazy? Which game company would focus on awards? Shouldn't they focus on sales?

The gaming industry is not the film and television industry!

In the film and television industry, there are works that are "specifically for awards." After all, winning an award is equivalent to improving one's status, obtaining better resources, and earning more small amounts of money.

But in the gaming industry, it can be said that it is almost impossible to find a game that is "specifically designed to win awards."

Winning awards can indeed enhance one's status. For example, a famous game producer has won many TGA annual awards and is indeed very successful in the gaming industry.

But so what? Do people make games for the sake of "being in the spotlight"? Is it important for being in the spotlight to have game sales? In other words, does fame really have the power to bring in real money?

On one side is the TGA annual award, and on the other side is the “non-3A” sales of tens of millions. If any rational game producer is willing, he will most likely choose the latter.

Game Detective deals with most game companies, but without exception, most of them use the resources of the Game Detective website to promote their own games.

Tianba Games from Jiangning set a precedent by approaching Game Detective not for advertising but to canvass votes!

Waterfake?

No, buddy, what are you thinking about? We are not saying that we look down on the value of the TGA Award. This award can be hailed as the "Oscar of the gaming industry", and it is indeed very valuable.

But no matter what, the trophy is not enough to make a living! You spent so much money to develop a masterpiece comparable to AAA, but you really don’t care about sales and return on investment at all? Why do you use it for charity?

"You're right. As far as I know, this developer seems to be really doing charity work. They call this game a charity game!"

Editor-in-chief Smith shrugged and said, "They said that after the game is released, half of the proceeds will be donated to help people with disabilities..."

Why only donate half of the profits? Peter was not stupid enough to ask this question, because he soon figured out that only half was donated because the developer would only get about half of the profits.

As for where the other 50% goes? Taxes are one part, and there are also channel fees and other expenses of various platform channels. Take the Steam platform as an example, tolls take away 30%.

Because of this, the developer announced that it would donate 50% of the profits from "The True Story of Abba" to help more people like the protagonist Abba. In fact, it is equivalent to not making a penny and donating all the profits.

Peter was deeply impressed.

He was already shocked once by the game "Abba's Story", and was shocked again after learning about the developer's actions and decisions.

Oh my god, why is this developer emitting holy light? Is it really an angel descending from the earth? "Such a great game cannot be buried!"

After learning that the developer chose to donate all the proceeds, Peter also found an excuse for their decision to "give up publicity and promotion."

This great and conscientious developer must have used all its money on game development, resulting in no money left for advertising after the game was made.

Yes, that must be it!

As for the other party's move to come to Game Detective to canvass for votes, Peter also thought it was very reasonable.

They made such a great game but didn't make a penny, just wanting to get recognition on the TGA stage. Is there anything wrong with that?

"Yes, I think so."

There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!

The editor-in-chief also nodded and said, "We have seen many charity games, but this is the first time in history that a charity game of this scale is comparable to a 3A-level one!"

"Go ahead Peter, use your talent and write a feature on this game!"

"But……"

Peter raised his eyebrows: "Didn't you just say that the other party didn't spend money to buy the homepage advertising space?"

“Yes, they did not buy advertising space, nor did they ask us to write articles to promote the game.”

The editor-in-chief nodded first, then said, "But I can make the decision and give them an advertising space. This is completely in line with the regulations."

"That's great!"

Peter left the editor's office excitedly. He had already made up his mind to include his conversation with the editor in the article to be published.

Oh, this is so cool!

"Abba's Story" is such a great game, and it's also a public welfare game, it's totally worth it for them to do so.

With this free advertisement, Game Detective users will not only not call them stupid, but will even praise them for doing a good job and being very socially responsible!

Coincidentally, the editor-in-chief thought so too.

What's wrong with giving away an ad space for "Abba's Story"? Such a large-scale public welfare game with such a special theme is rare in the world.

Using an advertising space to gain some popularity is definitely a win-win approach with no harm.

The key is to have a good reputation! If Abba's Story is an ordinary game, then the editor's actions would be meaningless except for gaining the favor of the developer.

But this is a public welfare game with the theme of "caring for people with disabilities".

Based on this premise, the website can definitely gain the upper hand in public opinion by advertising this game for free, and anyone who hears it will give them a thumbs up.

Chen Ba had no idea what was happening in Los Santos.

Because at the TGA ceremony, there are many media people and game producers who have the right to nominate and vote, Game Detective is just one of them, so he doesn't need to pay too much attention to it.

Anyway, he only needs a nomination! For a game like Abba, if it is nominated for the Game of the Year, it will definitely win the award. There will be no suspense at all.

Compared to this, he was actually more concerned about a game bug discovered by Zhong Shengwei during the testing phase.

Yes!

The release of "Abba's Story" is imminent, and there is little time left for testing.

Just when Chen Ba thought that "The Legend of Abba" would be like other games from Tianba Studio, with no problems found during the testing phase, but a serious bug appeared as soon as it was released, the bug appeared.

When Zhong Shengwei was testing the stability of the online mode of "The Legend of Abba", he accidentally discovered that there is a certain probability of triggering a "flash" bug when performing specific tasks in the online mode.

What is Flash?

The reason for this name is that the principle is very similar to the summoner skill in Moba games - Flash, that is, the character moves from point A to point B instantly! In fact, it is more reasonable to use "instant teleportation", but this is not the point. The point is that this bug is extremely destructive to the balance of the game.

Because in the game "Abba's Story", if you can teleport, the difficulty of many tasks will become very low, or even almost zero.

In online mode, players usually play a specific profession or job when performing team tasks.

For example, the courier!

The requirement is to deliver the ten packages in hand to each customer within the "limited time". This task can be completed by up to five people online.

Doesn't sound difficult? That's for normal people, but for the blind Aba, the lame Aba, the deaf-mute Aba, the Aba with Down syndrome and others, this task is very challenging.

But this "teleportation" bug undoubtedly ruins the gaming experience, because after this bug is caught, players can teleport on the map. So how difficult can this mission be?

After some investigation, the cause of this bug is very simple.

"As for the movement speed value, since each unit is Aba, it will be superimposed in certain situations."

Yang Dong explained: "The stand-alone mode is not affected, after all, there is only one Ababa throughout the whole process. But in the online mode, two identical Ababa may appear, and then the two team up to perform the same mission..."

Although these two Abbas have different nicknames and different genders, their core codes are actually the same, and they use the "Abba" code of the stand-alone mode.

To put it bluntly, in the online mode, even though players can freely create their own faces and give their characters names, in fact all characters are based on a set of templates.

Then in team mode, if you encounter two "initial faces" with the same symptoms as Abbas, the bug will be triggered.

For example, if two initially blind Abas team up to perform a mission, a bug will be triggered, causing the values ​​of one character to be added to that of the other.

The numerical superposition seems to have only doubled, but in fact, because the "game value" has an upper limit, once it exceeds this upper limit, it will cause instant movement.

The upper limit of the game's movement speed is 100 points. If a player stacks two 55 points, the effect will be instant movement, because the movement speed above 100 points can no longer be used.

(End of this chapter)


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