Chapter 255 Editor (asking for monthly ticket)



Chapter 255 Editor (asking for monthly votes)

"Warcraft" is undoubtedly a success.

It did not repeat the same mistakes and follow the old path of "Battle Royale", which was very popular in the early stage but no one bought it when it was released.

Instead, it reached its peak as soon as it was released, and directly caused a huge wave.

And it is not limited to overseas.

The great success of this game overseas has made many European and American players not only know about Gibber Company and Dreamland, but also know about Linmu Studio from the East.

But it is not bad in China

either. And the game is not only praised for its gameplay.

The plot of the single-player campaign is also highly discussed.

Especially the story of Arthas...

The CG of his filial piety has begun to circulate...

And this scene has also become the most impressive scene for many players to play the game.

Later, when he killed Uther and learned that the urn he was guarding contained the bones of the king he killed, it made the players sigh that fate is really cruel.

The image of this paranoid prince has been completely established.

But the plot of the Reign of Chaos is far more than that.

Each race has a corresponding campaign later.

And because it jumped into the plot of Reign of Chaos at the beginning, Lin Yao spent a lot of effort to insert the previous plot and background story into this game. If it couldn't be inserted, it was thrown into the chronicle.

The final result is that the text volume of this game is very large.

Players can only play the campaign and feel the current plot. If they want to dig deeper, they can also read the chronicle.

Now the game is less than a week old.

Many players haven't finished other campaigns yet.

So most of the discussion now is still about Arthas.

It will probably take some time.

Players can know the whole story.

But the current popularity is enough to shock some people.

That is, those venture capitalists who gave up Linmu Studio because of Linmu Financial Holdings.

Facts have proved that

Linmu Studio

is still the same Linmu Studio.

Although they have mixed into the quagmire of Linmu Financial Holdings, they still made games that are very popular in China and even more popular overseas. They

have not been affected at all.

Now they can only pin their hopes on the new choice Tianhu to help.

Their "Shen Ge" can help.

As for Lin Yao.

Although she also played "Shenge" for an entire night, she didn't spend too much time paying attention to this game afterwards.

Because she had more important things to do.

It's almost the end of the year.

Lin Yao plans to reprint last year's yearbook plan, that is, to make special New Year updates for its games, and to hold competitions.

This is one.

Then there are two other very important things.

One is the production of the Frozen Throne DLC.

The second is...

"Editor?"

Zhong Xiu turned back with some confusion and looked at Lin Yao standing behind him.

"Yes, it allows players to create their own editor based on Warcraft."

Lin Yao began to explain the famous WE to Zhong Xiu.

At first, Lin Yao actually wanted to develop the editor at the same time as the game, but she was too busy at the time.

Moreover, this thing can only play the greatest effect when the game is truly played by players, so she was not in a hurry.

It was pushed to now.

"Well... this thing sounds a bit like a game engine."

Zhong Xiu listened to Lin Yao's explanation, thought about it, and said.

"You can simply understand it as a beggar version of the game engine."

"Is this... necessary?" Zhong Xiu scratched his head, a little puzzled.

Allow players to create maps and gameplay?

"Yes, this thing can extend the life of the game for a long time, and it allows players to do it themselves. It can also promote the new features that the Vaporwave game platform is already preparing... the creative workshop."

Lin Yao nodded and gave a definite answer.

WE can be said to be the greatest extension of World of Warcraft.

With WE, there are custom campaigns, defense RPGs, TD, 3c, and the longevity of World of Warcraft. This is the charm of World of Warcraft, which is extremely humanized.

And this thing.

It can be used in conjunction with the creative workshop...

This is simply a king bomb!

She actually thought about it a long time ago. When she said she wanted to make an RTS game, there were also reasons related to the Vaporwave game platform.

Zhong Xiu heard about the creative workshop and knew that Lin Yao had her own ideas. He said, "Okay, then I'll give it a try, but I may need you to write a plan. If it's just talk, I..."

"Don't worry, I'll prepare it right away."

"Is it okay?"

Zhong Xiu scratched his head again and looked at Lin Yao, a girl younger than him, who agreed immediately: "During this period, the two RTS and MOBA games have taken up so much of your time. Miss Mu also told us not to bother you unless it's something important. Isn't it too hard?"

Ordinary staff may not feel it deeply.

But Zhong Xiu and others understand it very well.

Now Lin Yao is almost the one carrying the Linmu Studio forward.

"It's OK."

Lin Yao was a little embarrassed. In fact, she was not very tired when writing for Tianqi, and she rarely worked overtime. She usually completed her work with the highest efficiency during working hours.

But she didn't feel tired.

But in the eyes of others,

she was almost working non-stop.

It was too hard.

Now that she was worried, Lin Yao felt a little embarrassed.

"You should pay more attention to your health. How about this."

Zhong Xiu thought about it and made a suggestion: "You don't need to write a detailed plan this time. Just give me an idea. I will try to make the function you want to achieve. Anyway, there is an excellent template of the engine. I can try to make it first, and then you can modify it if you think it doesn't work? It's a good opportunity to train us. How about this?"

"..."

Lin Yao lowered her head and thought for a moment, then looked around the huge company and nodded: "Okay, let's do it."

Indeed.

It's time to give other people in the studio some training.

She can't do everything by herself.

In this way, if one day, she and Mu Wanqing ran away, what would happen to Linmu Studio?

...

Linmu Studio took a short break for a few days after the success of "Warcraft".

Then I got into the new work again.

This year's yearbook plan, the Frozen Throne DLC, the editor, the new features of the Vaporwave game platform.

There are also the MOBA projects that have been in progress, and the console projects in the initial stage.

It's quite a lot.

And externally,

as time went on,

the gameplay of "Warcraft" was gradually explored.

More and more people completed the single-player campaign.

The popularity of the game began to continue to rise.

But at this point in time,

it was not "Warcraft" that finally ignited the players' enthusiasm for discussion.

It was "Shengo".

The retention rate of "Shengo" in the last seven days was quite impressive. Although there were single-player games like "Warcraft" in the same period, they were not bad either.

I can only say that

it was a tie.

But as players continued to play,

soon,

problems arose.

It was not a problem with the game,

but with the plot...

That day,   a player posted a message

on the largest game forum in China.   [No, Tianhu, is this the only poignant and beautiful plot you are talking about? I'm about to get sick of reading...]    Tomorrow is finally a holiday. I owe the monthly tickets, the alliance leader, and the previous chapter. I'll see if I can pay them back, but I may not be able to pay back too much. How about you all just take it easy...     In addition, I'm asking for the monthly tickets at the beginning of the month...   (End of this chapter)

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